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 Post subject: Rumors: KotOR MMORPG
PostPosted: Wed Jun 06, 2007 10:07 pm 
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Just read in a newly bought magazine (PC-Player Denmark) that there are rumors of Bioware considering to make a KotOR MMORPG.

No link I haven't found any and there weren't any in the magazine.

Could someone else with faster (and considerable cheaper!) internet do some search?

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PostPosted: Wed Jun 06, 2007 10:15 pm 
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LOL! SWG2!

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PostPosted: Wed Jun 06, 2007 10:18 pm 
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BioWare Corp. Announces New "BioWare Austin" Studio
New Studio Recruiting for Massively Multiplayer Online RPG Project

EDMONTON, Alberta, Canada, March 13, 2006

Canadian videogame developer BioWare Corp. has announced the opening of a new studio, BioWare Austin, based in Austin, Texas. It is the second of BioWare's studios and the first to be located outside of Canada.

BioWare Austin has already begun work on a Massively Multiplayer Online roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the Massively Multiplayer Online space. BioWare has recruited some of the top talent in MMO and RPG development, both to manage the development efforts at BioWare Austin and to collaborate with the experienced team at BioWare Edmonton, to develop a game that combines the best of BioWare's great past games with a compelling persistent online experience. Joining the Austin team as lead designer is James Ohlen, BioWare's Creative Director, whose previous credits include lead or co-lead design roles on Star Wars®: Knights of the Old Republic™, Neverwinter Nights™, Baldur's Gate™ and Baldur's Gate II™. Also leading the BWA team are MMO veterans Richard Vogel and Gordon Walton. Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online™ as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.

"BioWare is committed to a seamless collaboration between our two studios to ensure the same high standards of quality and creativity our dedicated teams have always delivered," said Ray Muzyka, co-founder and Joint CEO of BioWare. "With our extensive heritage in the roleplaying genre, BioWare Austin is extremely well positioned to innovate in the massively multiplayer online space for BioWare's valued community of fans."

The new BioWare Austin comes soon after the formation of BioWare/Pandemic Studios, a partnership facilitated by private equity firm Elevation Partners. The new entity combines top videogame developers BioWare Corp., an industry leader in the role-playing game genre, and Pandemic Studios, an award-winning developer of best-selling action titles.

Both BioWare Austin and BioWare Edmonton currently have job openings for programmers, designers, artists, animators, world builders and writers, with new jobs being posted regularly. Applicants may view job postings and submit materials through jobs.bioware.com. BioWare Austin will also be recruiting, along with BioWare Edmonton and sister studios Pandemic Studios LA and Pandemic Australia, at the Game Developers Conference at the San Jose Convention Centre in San Jose, California, March 20-24, 2006.


Lot of speculation, at this point Im going to guess most of it is speculation on this press release.... That is March 2006...Did SOE still have LucasArt License? Any case I dont know though, KOTOR mmorpg doesn't seem to make sense to me.

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PostPosted: Thu Jun 07, 2007 5:17 am 
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There's not one specific licence. Bioware have always been able to do things in the KotOR time frame. I agree that a KotOR MMORPG doesn't seem to make much sense. The idea would obviously be that everyone is a jedi (or sith). The great thing about SWG was that you were an ordinary person in the StarWars universe, if you have it that every player is a jedi then you either need LOTS of NPCs to represent the regular population with lots of interesting and varied content or it's going to get old very quick.

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PostPosted: Thu Jun 07, 2007 11:09 am 
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I have heard of them doing a MMO but KotoR seems like an odd setting. Having a SWG2 like thing where players are the common folk in the galaxy would be cool, but as noted, KotoR would suggest many jedi running around.

My bet is that is a sci-fi setting though. Too many pure fantasy MMOs out or coming out imo.

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PostPosted: Mon Jun 11, 2007 11:34 pm 
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Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online™ as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.


I don't know why but those two times SOE was mentioned I felt a heartattack. (My co-worker next to me says and I qoute: "Doomed from the start".

Maybe I'm wrong but heck... it still strikes you...

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 Post subject:
PostPosted: Tue Jun 12, 2007 2:56 am 
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excuse me for asking a maybe silly question... but whats Kotor?

and whats wrong with sony?(i heard about how SWG got some new engine or dumbed down or something, but people learn from mistakes right?)

sorry for asking stupid questions, i don't really know alot about star wars...


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PostPosted: Tue Jun 12, 2007 7:58 am 
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Knights of the Old Republic.... a very good Star Wars RPG game that came out a few years back.

Sony screwed up SWG from the get-go. The game started out very promising and was slowly dwindled down to nothing. It became a giant sandbox. The entire time we spent playing it felt like one huge beta test gone bad.

To make matters worse SOE never focused on the current game needing fixing like the Galactic Civil War, storyline mission, boring questing system or any of the number of problems instead they made expansions to sell the game. Promises were made for fixing professions that were broken and useless, smuggler for one which were never kept.

A combat update was promised to change the combat system and fix those broken skills and system, instead what we got was the NGE (New game enhancement?) It essential took a very open ended system and made around 5 or 6 professions static with hero images (Han as a smuggler, Fett as bounty hunter....you get the idea. The graphics were dumbed down and the game resembled something intended for someone much younger the the typical MMORPG audience

All of this not to mention the addition of the jedi system prior to the NGE in an attempt to pacify critics and give them something to do screwed the game...if there was ever a game that a company that was fubar by the end....it was SWG. Hell if ya dont believe me once just read our SWG section....

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 Post subject:
PostPosted: Tue Jun 12, 2007 10:09 am 
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well, i saw SWG in the store a while ago, was wondering if it was worth buying, geuss its not such a good idea, but i think that a star wars MMO thats worked out well and does not get changes like SWG would be a very good thing, and certainly worth trying

so that kind of anserred my questions, not that i didn't believe you, but i did check out the SWG forums...it made me wonder if sony was actually trying to fix things or was actively trying to kill the game....


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 Post subject:
PostPosted: Sat Jun 16, 2007 1:48 am 
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Xenus wrote:
well, i saw SWG in the store a while ago, was wondering if it was worth buying, geuss its not such a good idea, but i think that a star wars MMO thats worked out well and does not get changes like SWG would be a very good thing, and certainly worth trying

so that kind of anserred my questions, not that i didn't believe you, but i did check out the SWG forums...it made me wonder if sony was actually trying to fix things or was actively trying to kill the game....


Well as far as I know SOE is keeping check with your posts. I got banned some weeks after NGE because of my complaints on their forums...
But I was pretty angry to say the least. Know the word "Wrath"?

At any rate someone are trying to make a pre-CU (Pre-NGE just much earlier) server. eXile-server. I think there is a link somewhere in the SWG forums...

BTW Tetran any news from there? Lost my link sometime ago and my username/password. (Used the hotmail client there but if you don't log every day they'll end up deleting you)...

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 Post subject:
PostPosted: Sat Jun 16, 2007 2:26 am 
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Just looked through the net with google.

A "rule out the others" post of why Kotor MMO
http://disstress.wordpress.com/2007/06/08/kotor-mmorpg-viability/

Quote in a forum
Quote:
I don`t know if anyone cares, or if this is old news, but just to let you know....the new issue of EGM has a short line saying that BIOWARES MMORPG is KNights of the Old Republic ONline.

no additional comments on that post.

A confirmation that Bioware is considering of making a MMO with a new engine.
http://www.1up.com/do/newsStory?cId=3152730


There is more, but I only got to page 7 before Igot on with the work.
At any rate we have to remember that KotOR is a SW franchise and that would require lots of secresy remembering how "the game which we should not mention" was ruined.
At the same time NWN, Baldur's Gate and Jade Empire as well are also good choises for a MMO.

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