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PostPosted: Mon Aug 29, 2005 5:49 pm 
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http://www.blizzard.com/press/050829-wow.shtml

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WORLD OF WARCRAFT® SURPASSES 1 MILLION CUSTOMER MILESTONE IN NORTH AMERICA

Total worldwide population for Blizzard Entertainment®'s massively multiplayer online game now more than 4 million players

IRVINE, California - August 29, 2005 - Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has reached more than one million paying customers in North America. This brings the total population for Blizzard's critically acclaimed game, the largest MMORPG in the world, to more than four million paying customers.

"It's very rewarding to see so many new and returning players logging in to play World of Warcraft daily," said Mike Morhaime, president and cofounder of Blizzard Entertainment. "With the continued support of our retail partners, World of Warcraft has reached more than one million paying customers in North America well before its one-year anniversary in November. We would like to express our appreciation to both the players and our retail and license partners for helping us make World of Warcraft one of the most popular online games in the world."

To support World of Warcraft's expanding population, Blizzard Entertainment continues to release content updates on a regular basis. These updates continually evolve the game, rewarding subscribers with new experiences and enticing prospective players to join in on an ever-growing number of adventures.

World of Warcraft has been the #1-selling MMORPG in North America since it launched in November 2004. Reaching the one million customer milestone in North America further solidifies World of Warcraft's position as the biggest and most popular online RPG by far in the region.

Since its North America debut, World of Warcraft has steadily grown in popularity around the world. Following launches in Australia, New Zealand, Korea, and Europe, World of Warcraft recently released in China on June 7, 2005 and quickly garnered over 1.5 million paying customers in its first month. Shortly after the China launch, World of Warcraft made its debut in Singapore. The game is currently scheduled to launch in the region of Taiwan later this year.

For more information on World of Warcraft, please visit the game's official website at www.worldofwarcraft.com.

World of Warcraft's Paying Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players having accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.

About Blizzard Entertainment®, Inc.
Best known for blockbuster hits including the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment® Inc. (www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes nine #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service, Battle.net , reigns as the largest in the world, with millions of active users.


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PostPosted: Mon Aug 29, 2005 7:01 pm 
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wow

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PostPosted: Mon Aug 29, 2005 7:23 pm 
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Dragon Fire wrote:
wow

World of Warcraft

I'd still ike to see some information on what they have planned for an expansion.

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PostPosted: Mon Aug 29, 2005 9:41 pm 
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i know...wow

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PostPosted: Tue Aug 30, 2005 12:02 pm 
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And that is active customers? WoW indeed. Those boys at Blizzard are gonna have one hell of a bonus this year, I'd wager.

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PostPosted: Tue Aug 30, 2005 1:30 pm 
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http://gucomics.com/archives/view.php?cdate=20050830


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PostPosted: Tue Aug 30, 2005 1:39 pm 
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Very nice Obbo!

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PostPosted: Tue Aug 30, 2005 2:01 pm 
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Four million customers, fifteen bucks a month. Is my math wrong or is that about $168,000,000 a year?

I wonder what thier expenses come to after they pay for the servers, development, GMs and all other costs, and how much is pure profit.


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PostPosted: Tue Aug 30, 2005 2:16 pm 
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its only 1 million customers @ $14.99 a month. other countries(mainly china and korea) pay very minimal amounts to play. also, i think they have hourly rates.

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PostPosted: Tue Aug 30, 2005 2:49 pm 
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yeah Asian countries pay much les but still they are making a very nice profit, as they deserve. You make a quality product and I have no issues paying you my money to play.

Ill I can say is thank god this isn't a scs I would go broke. I had 4 toons at one time in SWG, but man o man I have like 10 on WoW. Thank you MCS!

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