Wow...old times...
My first machine was a Tandy 1000 HX, which was a temporary replacement for the out-of-stock EX (I
may have those switched...I'm getting to be an old man

). Through the next few years I pretty much stuck with Tandy, next stepping up to a Tandy 1000 TL/2 (still no HD but I added one later). I very clearly remember the day I received my 'memory expansion' that would bring me up to a whopping
640k! What would I ever do with so much memory? Why play Double Dragon, of course!
A lot of my early games were text-based and I even wrote a cowboy-themed text based game in BASICA. I remember taking for ever to beat
Cutthroat Island. Took the longest time to figure out how to patch a hole in my diving suit... That was back then when I didn't have nearly as many games to choose from and actually finished games, regardless of how bad they were (by today's standards) since that was about all I had to play.
Then the fateful day came when my brother-in-law brought me a copy of King's Quest (on 5.25" disks). Parser-based interaction and cursor key-based characer control! W00t! I think that was the real start of my gaming fever. The challenge presented in trying to figure out not only what item you needed to get past a certain obstacle but how you needed to use it. The whole gamut of Sierra games crossed my desk, King's Quest, Space Quest, Police Quest, Hero's Quest and seeing ads for Leisure Suit Larry. Some people I'd talk to would tell me how a friend of a friend owned or had played LSL and that it was hilarious albeit a little dirty. Being 13 or so that was all I needed to hear. Pretty soon I was able to add the LSL series to that growing list. By that time there were many games on the market and I was playing F-15 Strike Eagle (is that my target? yeah, that block that's spitting at me...

) and eventually Doom. My interest in stepping away from the computer all went downhill from there!
Anyway, to the point of the post, and considering my interests in games over the years, immersion is definitely a big ding! for me. Little details such as in Police Quest, where you had to complete a walkaround inspection of your car or the wheels would fall off when you drove away from the station, were simple, maybe silly little things but they served well to make the game seem real to me and suck me in. Can you imagine the collective 40w7 that go up from the kiddies today if you had to do something like that??
Anyway, once connecting to other players became more common, the hook was set even deeper. Knowing that this other guy running around in the Doom world was not a computer-controlled animatron was incredibly fascinating to me.
Then there's the reward factor. Some little title or a virtual badge or trophy of some sort...that would really keep me interested in the next level...ok just one level more...well, maybe just one more...
I kinda have to say that everything that's really drawn me into any one particular game from that point on has been a slight advancement of the three things I've mentioned above. Diablo...serious reward addiction there. Morrowind...incredible immersion. SWG...immersion. EQ...reward addiction. CS...interaction.
I don't ever see myself giving up gaming completely. A friend of mine is in his mid-50s, semi-retired and plays games like crazy. He's mah heeeero!

I've told my wife once I get old and she needs to put me in a nursing home, no problem. Just make sure I have a cable modem, a hot computer and the latest games. She doesn't even have to feel guilty about putting me there.
**EDIT** Jeeze! Didn't realize how long winded I was! Congrats if you actually read all that drivel...
