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 Post subject: KOTOR II: Force powers
PostPosted: Wed Sep 15, 2004 4:39 pm 
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New list up with a lot of the new force powers that will be in this one:

http://pc.ign.com/articles/547/547442p1.html

Some seem kind of neat but I'll have to see them in action.

Anyone else planning on going Darkside right off the bat? I think most did light then maybe replayed for dark last time, but this time around I think dark side seems to be much more alluring.

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PostPosted: Sat Sep 18, 2004 10:59 am 
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I loved KotOR but I thought overall the game was too short. Morrowind was another RPG I thought was a great game but that was so much bigger and more open-ended I thought it was head and shoulders above KotOR. Why can't they give some Morrowind like love to KotOR II?

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PostPosted: Sat Sep 18, 2004 2:27 pm 
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Morrowind looks like to much work to me. Don't think I could stand all those miniquests, I kind of like my rpg's to be "simple" to a degree.

Have you heard about "Fable"? Its an Xbox title, might check that out, I think it is "large" sort of like Morrowind. Might come to PC one day if the X-box to PC trend stays in place.

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