Arindel wrote:
The WOW community is a fair size and has fairly a good/consistent player base. We can even take advantage of grouping up as more people start to close in level 60.
However, there is not the sense of community that we had when we started SWG or when Yak was pushing for the building of Avian City (nor does WOW actually have other non-leveling goals that SWG did very well).
The problem is, and it has been stated before, that WoW is way too much based on levels. Everything depends of it. In SWG, pre-CU, you would craft armors for everybody and newbies were very welcome in high level hunts. Now in WoW if you have more there is more than 5 levels between you and your party, you become quite useless and nobody's having fun, neither you nor the higer levels. Moreover, it's very difficult to be "synchronized" with somebody quest-wise.
However, things change at level 60. With the many rare components or timed components (such as Mooncloth or Arcanite bars) you need some cooperation to craft epic stuff. Not talking about the instances run...
This said, for my part, I'm not going back to SWG. It's like the game is screwed to the roots. Maybe a SWG2, if there is one (with a different dev team (or maybe a different LucasArt

)).