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 Post subject: Life of a MMORPG Farmer
PostPosted: Thu Jul 07, 2005 12:13 am 
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Kind of an interesting read.

Can be found here.

Or just read the text:

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From sweatshops to stateside corporations, some people are profiting off of MMO gold.

by James Lee 07.05.2005

Last month we showed you some of the scammers and crooks that lurk in MMO games. Now, let's go into the field for a firsthand account of another part of the online underworld.

"Sack" is the only name I'm given for the person I'm supposed to contact. He lives in the Fujian province of China, but his place of business is online—he plays Lineage II. He's paid about 56 cents an hour to work in a videogame "sweatshop."

If the term sounds familiar, it's because of Lee Caldwell. The notorious MMORPG scripter got busted four years ago for admitting that his company, BlackSnow, hired workers in Tijuana to earn gold by "farming" in Ultima Online. Caldwell sold that in-game tender online for a handsome real-world profit while only paying his employees pennies on the dollar. Since 1998, the second-party market for MMORPG loot has steadily grown. Last year alone, this newfound industry grossed roughly $500 million, according to Bob Kiblinger of UOTreasures. CGW decided it was high time to go underground and find some of the key players who are going after a piece of the action.

Sack is the low man in these operations. "I work from 9 a.m. to 9 p.m. on the U.S. Lineage II server," he says. He works long, boring hours for low pay and gets no holidays. Carefully constructed macros do most of the work; Sack is just there to fend off the occasional player itching for a fight or game master who's hunting for these automated farming programs. "Everyone knows where the good places are, and GMs know that your account has been online for a whole month," he says. "[A GM will] message me asking, .Hello, what level are you, please?' I know he isn't asking my level; he just wants to know if [there's actually a person at the computer]."



The people in these pics taken at one virtual sweatshop make as little as 56 cents an hour

How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the "farmer" who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150.

Macros and exploiters
The real money is made by the people with the resources and the right programs. Rich Thurman earned $100,000 by farming 9 billion gold in Ultima Online. A longtime user of the macro easyUO, Thurman says he had "up to 30 PCs running at once, automatically collecting gold for me."

That is the first step. It isn't too difficult from there to make the leap into creating your own sweatshop. All you need is the ability to write game macros or the money to purchase them. That's right, if you know where to look, they are on the open market. A macro that uses a teleportation exploit in WOW is currently going for $3,000. Then just hire cheap labor to monitor the bots.



Weeks go by as I chase ghosts and rumors of Chinese workers clicking 12 hours a day. Word has it that 300 farmers are working at computers lined up in airport hangars somewhere in Asia. After all, Lineage II banned certain Chinese IPs for a reason. Finally, I get in contact with a man in his 30s who goes by the name Smooth Criminal. He's a partner in one of the largest sellers of MMORPG gold, and he isn't apologetic. His rap sheet: banned from Ultima Online, Asheron's Call, Shadowbane, Star Wars Galaxies, and Ultima Online again. He says once someone even traded him a wedding ring worth $2,000 for WOW gold.

Smooth Criminal's game cartel made $1.5 million from Star Wars Galaxies alone last year, and individually, he's made as much as $700,000 in a single year. "[SWG] built my new house, which I paid for in cash," he says. "So when you ring my doorbell, it plays the Star Wars music." Smooth Criminal is in charge of writing programs, finding exploits, and locating in-game "dupes" (bugs for duplicating gold or items). "I have a real job, but when there's a dupe, I call in sick," he says. It costs him more money to actually go to his "real job." "When I dupe," Smooth Criminal adds, "I farm billions on every game server and spread out my activities." He then uses three accounts to launder the gold: a duper account, a filter account, and a delivery account—each created using different IPs, credit cards, and computers. This way, it's hard to trace the source, and the gold comes back clean.

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 Post subject:
PostPosted: Thu Jul 07, 2005 2:52 am 
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:shock:

I always wondered how they got their gold, gil, credits to sell. Now I know.

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 Post subject:
PostPosted: Thu Jul 07, 2005 10:33 am 
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You beat me to posting that!

There've been discussions of these sweat shops for the past year. I find it fascinating at the lengths some of these virtual worlds are already starting to affect the real world.

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PostPosted: Thu Jul 07, 2005 6:14 pm 
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totally wacked

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 Post subject:
PostPosted: Thu Jul 07, 2005 6:49 pm 
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So, think Avian can get some AFking going in WoW and SWG and make some real cash??

Just kidding, I hate AFk macroers like you wouldn't believe.

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 Post subject:
PostPosted: Mon Jul 11, 2005 10:57 am 
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Amazing. I love to read about that kind of stuff and how the virtual world is touching the real world.

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 Post subject:
PostPosted: Mon Jul 11, 2005 12:59 pm 
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That's simply amazing, yet not really surprising :(

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