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PostPosted: Mon Oct 18, 2010 12:15 pm 
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I know I constantly am talking up the GW franchise. So I am adding the information for GW2 to this thread as it becomes available.

GW2 - Dev Blog


Hall of Monuments
Reward demo is out for those who have played the game - http://hom.guildwars2.com/

For those who have not played, the HoM is an area where achievements from titles, to campaign completions, to mini pets and companion heroes are stored in game and are accessible account wide. Various rewards exist and will be granted to veterans in GW2 based on the HoM, and GW names will also be reserved using this system.

Dynamic Event Link
Quote:
Basically events like enemy or dragon raids on villagers or caravans will constantly take place on the shared persistent map, and you'll have to choose whether you want to help if you're there.
- The events scale according to the number of players who join in to help (presumably in the early stages of the event).
- Everyone who helped is then rewarded.
- The events are multi-tiered, and can overlap. So the destination of a caravan you've randomly encountered and agreed to escort just might be a fort that's about to defend against a siege. A successful defense may then turn into a counterattack against the enemy fort, and the long-term occupation of said fort.
- The events can dramatically change the look of the world. If an enemy takes over a village, they'll raze it and build their own stuff.
*Descriptions stolen from Ars Forum


Personal Stories Link
Quote:
- Your personal experience in Tyria is determined by the background you build while creating a character.
- Your personal story basically comprises quests, pre-established allies/rivalries, and upgradeable abodes. It's basically supposed to play out like a SP RPG.
- Your specific story quests are instanced. You can invite other players along to help you.
- The way you deal with your quests influences how NPCs interact with you.
- I'm guessing it works a lot like Dragon Age did, but the number of branching paths and choices sounds a lot higher due to the MMO-level amount of content.
*Descriptions stolen from Ars Forum


Videos (I have not had a chance to view these yet)
http://kotaku.com/5609316/everything-ex ... -one-video
http://www.gdcvault.com/play/1013691/De ... -2-Dynamic
http://www.youtube.com/watch?v=KGPZJJdRVUI
http://www.youtube.com/watch?v=hye6pA1IOFU

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Last edited by Dragon Fire on Mon Oct 18, 2010 12:50 pm, edited 1 time in total.

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PostPosted: Mon Oct 18, 2010 12:19 pm 
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Professions - No Traditional Healers, No restrictions based upon race.
Scholars - Light Armor
Elementalist
Necromancer
TBA SLOT

Adventurers (Medium Armor)
Ranger
TBA SLOT
TBA SLOT

Soldiers (Heavy Armor)
Warrior
TBA SLOT

Playable Races More Info
Asura - Short technologically advanced species
Charr - Feline like creatures that stand on two legs, combative and aggressive
Human - Really? Your expecting a description?
Norn - Tall Nordic race, able to transform into animal forms
Sylvari - Humanoid plant like species

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Former Head of Department of the Treasury
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"Gone Section Five"


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PostPosted: Mon Oct 18, 2010 2:08 pm 
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There's an 8-page spread on GW2 in November's PC Gamer UK. Although by the time I get a chance to scan it an host it somewhere, you'll all probably know everything it has to say anyway!

Anyway, the article highlights the combat system. Your role in combat (DPS, Tank, Healer, etc.) is not just dependant on class, but also what equipment you're currently using. So if you're healer goes down, someone else can take on the role. If you're normally healer and you fancy tanking for a bit, load up the appropriate equipment and off you go. The idea is to make battles a little more chaotic, but also give all the combatants more options so that they can play as they feel like or as the situation demands.

Attacks can combine. For example if the Elementalist sets up a firewall in front of the ranger, the arrows the ranger fires become fire arrows.


All in all, it actually looks pretty cool.

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PostPosted: Mon Oct 18, 2010 5:17 pm 
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I'll have to see if I can find that, thanks!

Quote:
Attacks can combine. For example if the Elementalist sets up a firewall in front of the ranger, the arrows the ranger fires become fire arrows.

This is pure awesome! Unless the creature is immune to fire and the elementalist is an idiot... Much cooler then older invisible effects that resulted in everyone shooting fire damage or some such.

Quote:
Your role in combat (DPS, Tank, Healer, etc.) is not just dependant on class, but also what equipment you're currently using


I think this especially good for a game that caters to a bit more casual player, and were seeing something similar in TOR where they don't have a traditional healer, or at least claim not to - healers were always a bit of a hurdle to overcome when building a group.

This was true to a lesser degree in GW, it was an unintended feature where people figured out how to set up a primary and secondary class to be able to do things they shouldn't be able to do. Tanking Monks, Elementalist that were melee fighters or tanks(typically for solo farming)... The community was quite creative with builds.

One thing I have found interesting is the skill bar. GW had 8 slots, typically slot 8 was reserved for a resurrection skill (if you didn't bring one in a group and you wiped...people would be pissed). 1 Slot was for your elite skill you chose (can only carry 1). The first 3 slots typically ended up being weapon skills or attacks and the remaining 3 were utility skills, tactical skills and self heals.

The new system uses 10 skills the first 5 are determined by your weapon and/or offhand item or attunement if your a caster and are automatically selected, slot 6 is a healing spell, 7-9 are utility slots, and 10 is your elite.

It's interesting because it reflects an observation of how players have traditionally used the skill bar and reflects the general wisdom of GW players.

Unfortunately I feel like at the same time it neuters a lot of player choice in the process and further reduces a players effective tool bar choices. Of course perhaps this reduces the non-use of weapon skills that are determined to be inferior.

Many skill bars and crazy builds were created in GW that used synergy of oddly related skills. A lot of this in GW1 was due to secondary professions which won't exist in GW2 and made balancing difficult.
---------

The announced a new item called a transmutation stone (particulars on how to acquire have not been released although some initial indicators are pointing to In-game store, with perhaps a IG way to do so). It allows you to transfer the stats of one item onto another item, allowing you to retain that awesome hat you have without sacrificing your armor rating.


Attachments:
File comment: Skill Slot Layout (From the wiki)
Slots.jpg
Slots.jpg [ 16.33 KiB | Viewed 2897 times ]

_________________
Ryric Krael
Former Vice President AGN
Former Director, Section 6
Former Head of Department of the Treasury
-------
Ask not what your PA can do for you, but what you can do for your PA
"Gone Section Five"
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PostPosted: Tue Oct 19, 2010 1:39 pm 
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Dragon Fire wrote:
I'll have to see if I can find that, thanks!
Unfortunately, not you're not likely to find it online anywhere. But give me a couple of weeks and I'll see what I can do.


I have to say that what I've read is tempting me to try this, not completely, but certainly tempting!

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Pathfinder Kingmaker Campaign:
Gednan Malithanar - Wizard (1)
Dukin Thunderstrike - Ranger (1)

Star Citizen: - https://www.robertsspaceindustries.com/
AntanKarmola on their forums

Star Wars: The Old Republic: - Not really playing
Antare Karmola - Jedi Guardian (32)
Antan Karmola - Jedi Shadow (21)
Arianae Karmola - Gunslinger (20)


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PostPosted: Tue Oct 19, 2010 4:24 pm 
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X2-PB wrote:
Dragon Fire wrote:
I'll have to see if I can find that, thanks!
Unfortunately, not you're not likely to find it online anywhere. But give me a couple of weeks and I'll see what I can do.

I have to say that what I've read is tempting me to try this, not completely, but certainly tempting!


Yea looks like the US cover is GW2 as well but focuses on different aspects.

Someone posted a quick summary at Guru

http://www.guildwars2guru.com/forum/gui ... t9324.html

_________________
Ryric Krael
Former Vice President AGN
Former Director, Section 6
Former Head of Department of the Treasury
-------
Ask not what your PA can do for you, but what you can do for your PA
"Gone Section Five"


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PostPosted: Tue Oct 19, 2010 4:57 pm 
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Dragon Fire wrote:
Yea looks like the US cover is GW2 as well but focuses on different aspect.
As far as I'm aware, the US and UK mags are done by separate teams.

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Pathfinder Kingmaker Campaign:
Gednan Malithanar - Wizard (1)
Dukin Thunderstrike - Ranger (1)

Star Citizen: - https://www.robertsspaceindustries.com/
AntanKarmola on their forums

Star Wars: The Old Republic: - Not really playing
Antare Karmola - Jedi Guardian (32)
Antan Karmola - Jedi Shadow (21)
Arianae Karmola - Gunslinger (20)


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PostPosted: Fri Nov 05, 2010 9:34 pm 
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Ill definately be playing this. I am burnt out on EVE lately, and due to a work situation can't play games during the week at all (more or less).

I also don't have the time to bug hunt in SWG EMU currently.

So I am back to GW 1 and am working on my HoM stuff. I am up to 17 points currently.

Its a game I can play for an hour here and there and get something done, and all three of my teenagers have played, and the 15 yr old especially likes doing things with dad.

So we are both working HoM, and will both play GW2. I like the vast majority of what I am seeing lately. The limits to the skill bar kind of concern as well as no secondary profession. And Ive been a bit pissed about writing the Dwarves out of the storyline wtf?

Other than that I am really liking what Ive been seeing. Ill be playing this from release.

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