Quote:
07/08/2003 10:41 AM
If a creature breaks your /maskscent you cannot remask your scent for 60 seconds.
We have some fixes to address trading not working occasionally, inability to access items in harvesters or vendors, and items vanishing after being looted from corpses. Once we have verified that these fixes are working correctly, we will be bringing back the normal death system.
Mobs in caves and other interiors should pathfind a lot better now.
We have done a series of client optimizations to improve client performance.
Critical events when sampling have been increased in frequency.
There are now more types of critical events in sampling.
There is now a 25 second delay between sample attempts.
The action pool cost of sampling has been increased.
Installations will now cease to work unless their maintenance is fully paid up.
what do you think about that ?
i dont like it because casual crafters already had a hard time selling stuff - now they hav an even harder time getting resources because they are sampling slower or they might not have the time to pay their harvesters' mainenance before it drops below 100%...