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PostPosted: Sun Aug 31, 2003 11:04 am 
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I now have enough open slots as a CH to start offering pets for sale. My preferred pet is a Rock Beetle and I will explain why, but I am hoping to also get some Cowardly Gurrecks this week as well. For anyone who wants to buy a Rock Beetle the price is 10k, 7.5k for Avians. The Gurrecks will be more (15k, 12k-Avian) as they require a trip to Endor and back. Here is how I train them, why, and how you can get the most out of a pet.

First we will trade the pet. This is pretty standard but often bugged as datapad trade objects often don't appear in the trade window. I may ask you to accept an "empty" trade, then pay me when you verify you have the pet.

When you receive the pet it will appear in your datapad. A radial menu will have some choices including call if the pet is uncalled yet and store if you have it out. Store is no longer available on the creatures radial menu, only on his datapad radial menu. Also on when you select the pet in the datapad all his trained commands will show up as well as some other vital information including vitality. Pets can be called in a city, in your house (or anyone structure currently), and from a camp. They can be stored anywhere, just not for 30 secs after combat has concluded.

I will give your pet any name you want. I will train him to respond to his name and the command but I don't recommend it. What I recommend is the standard commands I issue to my own pets. If you have to say the name and command every time, you will have to put each command in your toolbar as a macro. I feel this is a waste of space. I train all commands except release as a single letter, most near the return key so you type 1 letter and hit return and your pet does it. I did put follow in a macro as when you are crossing "zone lines" just outside cities you will want to spam follow to keep your pet from stopping.

I won't go into every command but here are a few. Attack is just that. Target a creature, issue the attack command and watch your pet go. I don't use the group command with my pets when hunting creatures because when grouped you share agro. I let my pets get the agro and stay back and kill the creature unmolested. That's why they got the nickname "meatshields". Grouping is good for when you want to heal your pet during battle. I don't do it much because I want to kill the opponent as fast as possible and I don't want to get the agro. You can still heal without grouping anyway. You just have to target your pet and heal away. Follow will have the pet follow you and follow target will have your pet... well you know. Trick will have your pet do a cute trick but is important as it takes a small of amount of your mind and heals all the pet's mind wounds and damage in one shot. Guard I don't use, but supposedly will have your pet guard whatever you have targeted including yourself. Just remember if it is you, to include the follow command as well.

Your pet after combat will constantly beg for food (when he has Health and/or Action WOUNDS, and to play when he has mind wounds. You don't have to feed him everytime, just do it when the wounds get a bit high. I play whenever they ask, just to reduce the spam. Just feed the pet any food you can eat. Have it in your primary inventory and select feed off the pets radial. One feeding will heal all the wounds although there may still be a lot of damage that you can wait a LONG time to repair on it's own or just use a stim.

Everytime your fully grown pet gets incapped there is a chance he will lose vitality and overall HAM's. This can be partially repaired using a Bio Engineer's Vitality Pack. It's like a weapon repair, the overall vitality will drop a bit each time, and won't go back to 100%. So try not to get your pet incapped too much. Of course, better him then you though.

Now why a rock beetle lvl 13 over a Cowardly Gurreck lvl 15. Well the rock beetle has lower HAM's 2200 vs 3200 for the CG this seems like a lot, but is not what you think because the beetle has light armor vs none for the CG. He takes damage slower so you have to heal him less. If you are getting the pet specifically to practice medical this benefit has been removed courtesy of the devs. The beetle also has a ranged attack which I like but is not great to hit. Hey, I want the weapon experience! Also, they are easier for me to get, ergo cheaper for you to buy.

I will amend this post to include extra info as questions arise or I think of other important stuff and I will. Hope this is a good start though.

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Last edited by tobiasds on Tue Sep 02, 2003 12:45 am, edited 1 time in total.

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PostPosted: Sun Aug 31, 2003 11:09 am 
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I'm looking for a bantha I've heard they max out at 14 CL is this right?


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PostPosted: Sun Aug 31, 2003 12:06 pm 
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Thanks for the info Rho.

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PostPosted: Sun Aug 31, 2003 1:55 pm 
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I will check on the bantha when I get home... I'll have an answer sometime today. I also can get spineflap handmaidens if anyone wants them same price as Rock Beetle. SfH's have 2700 HAM's no armor and a quite lethal attack. Not to mention they are a pretty butterfly! :)

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PostPosted: Sun Aug 31, 2003 6:31 pm 
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Do I need to have medic skills for a pet, or is it okay to just feed them or what have you?

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PostPosted: Sun Aug 31, 2003 9:56 pm 
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I have medic skills so I am not sure if the new pet stims require any skills but I would guess no. Ask a BE to be sure. Feeding your pet regular food will heal his wounds regardless of any medical skill, it's just that you DO need a way to heal damage as well since it regens at a tenth or less of your rate.

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PostPosted: Sun Aug 31, 2003 10:02 pm 
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I did some checking on the bantha and I believe they are within the non-ch challenge level range. I could pick one up next time I'm on Tatooine if you would like.

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"Chatfield, I think there's something wrong with our bloody ships." Admiral David Beatty, upon watching the battlecruiser Queen Mary explode at the battle of Jutland.

My name is Tobias Smith and I approved this post.


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PostPosted: Sun Aug 31, 2003 10:18 pm 
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I would love that!!! :D

How much would it set me back?


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PostPosted: Sun Aug 31, 2003 10:34 pm 
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Ah, same as Rock Beetle though it will be harder to get :roll: as I have a solid spawn area of Rock Beetles and I don't for Banthas... yet. What do you want him named and how you want the commands?

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"Chatfield, I think there's something wrong with our bloody ships." Admiral David Beatty, upon watching the battlecruiser Queen Mary explode at the battle of Jutland.

My name is Tobias Smith and I approved this post.


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PostPosted: Sun Aug 31, 2003 11:39 pm 
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Name him BadHairDay

follow: Stick to me
guard: Guard
stay: Stay
friend: He is my friend
trick 1: Sparetime
trick 2: Play along
follow other: Follow them
group: Team up
release: Why would I ever do that!!!
transfer: Never!!!

These are just the ones for the pets I allready have.


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PostPosted: Sun Aug 31, 2003 11:51 pm 
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FYI:

You no longer get medical exp from healing your pets. Be aware of that.....

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PostPosted: Mon Sep 01, 2003 7:54 am 
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Since when?

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My name is Tobias Smith and I approved this post.


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PostPosted: Mon Sep 01, 2003 8:53 am 
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It was in a patch a couple of days ago, and I didn't like it when I went to heal my pet and got 0xp. :x

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PostPosted: Mon Sep 01, 2003 8:57 am 
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I am maxed out so I probably didn't notice. I will confirm it ingame and then make an amendment. Thanks Baslo :)

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"Chatfield, I think there's something wrong with our bloody ships." Admiral David Beatty, upon watching the battlecruiser Queen Mary explode at the battle of Jutland.

My name is Tobias Smith and I approved this post.


Last edited by tobiasds on Mon Sep 01, 2003 2:10 pm, edited 1 time in total.

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PostPosted: Mon Sep 01, 2003 10:48 am 
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Excellent post.

And to answer the question about BE petstims: No, you don't need any skill to use them.

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PostPosted: Tue Sep 02, 2003 12:47 am 
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Edited the top post to remove mention of gaining medical exp on pet healing. Thanks to Royur. :) Also thanks to the Dev's for not mentioning this. :(

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"Chatfield, I think there's something wrong with our bloody ships." Admiral David Beatty, upon watching the battlecruiser Queen Mary explode at the battle of Jutland.

My name is Tobias Smith and I approved this post.


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PostPosted: Tue Sep 02, 2003 11:39 am 
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Hey, I'm now a Novice CH, and halfway to my first box.

Question 1) What box should I get first?

Question 2) What's the best CH guide out there? If none, should I start making one?

Question 3) Where do I go to get cool babies? What's the best way to get XP? I know the attack the lair trick, and will try that tonight. Any better ways?


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PostPosted: Tue Sep 02, 2003 11:57 am 
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Yak

i spent a fair bit of time with a CH last night so i'll hurl in the tips n tricks i observed him using.

First, if you want to get pets easily dont attack the lair because it aggro's the babies and makes them harder to tame. Try to sneak up quietly and seperate the baby away.

Second If a baby isnt spawned in a lair, it is possible to try to make it respawn the lair. This is acchieved by running over 200 meters away and coming back again. This sometimes resets it and makes new and or different babies and or mobs appear at that lair.

Third, if you head south south west of Kaadara there is a plain over the mountains which is a great place for finding babies on naboo.

Right thats me all out of ideas you are on your own son.... ;)


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PostPosted: Tue Sep 02, 2003 12:00 pm 
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Blackjim wrote:
Right thats me all out of ideas you are on your own son.... ;)


You're not my Father?!?!!


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PostPosted: Tue Sep 02, 2003 10:24 pm 
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some notes...

Bantha's are CL 14, Rogue Bantha's are 15.

VERY IMPORTANT

There is rumor on the official forum that they are going to disallow trading of pets except by master Creature Handlers. You will have to have the transfer command tought to your pet to be able to do this.

This in my opinion will screw over Novice CH's trying to make a living as a pet provider... but... no one listens to me!

cheers

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PostPosted: Wed Sep 03, 2003 9:26 am 
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Just a side question.... is every creature in the game tamable by a Master CH, or are there certain things that are just not tamable at all? Just wondering.

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PostPosted: Wed Sep 03, 2003 11:09 am 
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Krayts and some higher level creatures are not tamable.


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PostPosted: Wed Sep 03, 2003 11:14 am 
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Any creatures that have babies- in-game creatures with (baby) next to their name are tamable. Krayt and other creatures don't produce (baby)s when they spawn so you shouldn't be able to tame them ever from the wild.

BTW, if your using/going to use your droid's datastorage to hold pets, you might want to hold off on buying one or empty out the storage because with the next monthly patch all creatures stored there will be wiped and you won't be able to use it as pet storage for now on. :roll:

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PostPosted: Wed Sep 03, 2003 7:35 pm 
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I am to in a hurry to use quotes but a couple of questions are in here.

The proposed change for exchange of pets requires the ch have management 4 which I have so I will continue to be able to service your pets.

Many creatures in the game don't produce babies, ergo are not tameable, including some that used to be tameable but are not any more.

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"Chatfield, I think there's something wrong with our bloody ships." Admiral David Beatty, upon watching the battlecruiser Queen Mary explode at the battle of Jutland.

My name is Tobias Smith and I approved this post.


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