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State the character you created (if you did), the level you achieved and any secondary professions you chose
Level 17 Night Elf Rogue. I went Herbalism/Alchemy.
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Give a rundown of your experience with playing the character.
It's really fun to see a rogue flip out on a monster. The combo point system adds a lot strategy to the rogue class. You must decide which attacks to use according to the situation you are in. Should I pick the enemies pocket before attacking? Should I use this skill now? Or can I hold out a few more combo points longer to deal massive dmg at the end?
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In what situations does your character excel
With buffs(i used my alchemy for this) and health potions the rogue can solo enemies a lot higher level than them because of their crazy dps. Overall though he rips through enemis around his level.
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What situations present challenges for your character
Rogues have a very hard time taking on multiple enemies. Because of their lack of defense they usually get the crap beat out of them. Stealth abilities and deciding the right time to pull/attack are the best way to avoid getting agroed by multiple enemies. If all else fails, RUN! Rogues have an increased run speed ability which allows you to easily get away in an instant from most bad situations(as long as the monsters aren't ranged attackers).
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What do you expect beyond your current character level
kidney shot is a great stun move for rogues that I'm sure will be used alot. Rupture and poisions will be pretty nice addition to draining health
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Anything else you feel like describing
Yea just wanted to say that rouges can easily be setup like a ranger/samurai type character. Basically its a dps powerhouse build that builds combo points really quickly and uses bow&arrows. It's how I set my character up. It allowed me to rip thru areas(with monsters of my same level) without having to stop to heal or worry much about getting agroed by multiple enemies(remoreless attack helps soo much). You use two 1h swords(or 1h sword/dagger) combination. It's imperative that the sword is in your main hand so you can deal more dmg with your skills. Swords are slower but give you even higher dps. Especially when you invest in rogue skills which deal instant damage or that increase weapon speeds. Skills such as evicerate(instant dmg), sinister strike(instant dmg), slice&dice(faster attack), leathality(increases sinister strike dmg). As well as suppoting skills such as remoreless attack which allow you to dominate enemies that attack in multiples.
This build style is really good for gaining fast lvls and it dominates monsters at that are around the same level. It plays extremely fast but relies heavily on potions/bandages if you try and fight enemies that are a lot higher lvl than you. It's very effective in groups since you'll be dealing most of the dps and if enemies start attacking you just use feint which doesn't do any damage but lowers your threat level and also builds combo points. With this type of build you don't invest much in the subtlety tree which is usually considered to have some better moves for pvp. But in standard grouping I find most of the skills are somewhat useless in the subtlety tree because most ppl won't want to wait for you to sneak around behind enemies to use your crazy skills.