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 Post subject: Rogue talent points
PostPosted: Mon Dec 13, 2004 6:35 pm 
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I know Sentinels have a number of Rogues, how are you guys planning on spending your talent points?

I've actually decided to focus nothing on Subtlety besides a couple points in Master of Deception and just become an incredible damage dealer. I'm going to go most of the way through Combat (so I can get the last skill) and about halfway through Assasinations (Relentless Strikes is a great talent). What're you guys going to do?

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PostPosted: Mon Dec 13, 2004 8:03 pm 
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So far all my stuff has been in the Assasination tree. (Malice, Ruthlessness, Relentless Strikes, Murder, Lethality)

I expect to get a little from Subtlety for Master of Deception and Opportunity I think.

I will likely avoid the Combat tree since you can't really focus on all three trees.

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 Post subject:
PostPosted: Wed Dec 15, 2004 8:46 am 
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I have a few points in the Combat tree in Improved Sinister strike, to get the most out of my energy and the rest in Assassination. Works quite well for a soloing Rogue.

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PostPosted: Thu Jan 27, 2005 9:55 pm 
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I'm thinking this may be my build at 60. May take Imp. SS and change a point in Initiative to Vigor, not sure yet. Any comments?

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Assassination Talents (30 points)


Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.


Malice - 5/5 points
Increases your critical strike chance by 5%.


Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.


Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.


Relentless Strikes - 1/1 point
Your finishing moves have a 20% chance per combo point to restore 25 energy.


Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.


Vile Poisons - 1/5 point
Increases the damage dealt by your poisons by 3%.


Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.


Improved Kidney Shot - 3/3 points
Reduces the cooldown of your Kidney Shot ability by 5 seconds.


Improved Deadly Poison - 1/5 point
Increases the chance to apply Deadly Poison to your target by 3%.


Seal Fate - 5/5 points
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.




Combat Talents (8 points)


Lightning Reflexes - 5/5 points
Increases your Dodge chance by 5%.


Improved Backstab - 3/3 points
Increases the critical strike chance of your Backstab ability by 30%.




Subtlety Talents (13 points)


Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)


Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.


Initiative - 3/5 points
Gives you a 45% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

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Dr. Golga Bolg
SWTOR - Golga
Rift - Gnarlwood: Golgar Golgantua Golgate - Retired
WoW - Dalaran: Bolg Golga Virrok All Retired
SWG - Golga Bolg - Doctor (Resident) Retired
Eve - Edge Finn - Limbo
Section 2 - (Former) Director
What am I playing now?: The waiting game


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 Post subject:
PostPosted: Fri Jan 28, 2005 12:56 am 
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I like it except for the combat, I think improve SS and Evis are pretty important.

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- Wiegraf Terrik
SWG: Human Commando/Pistoleer
WoW: Dwarvish Rogue (Herbalism/Alchemy)
EQII: Alazin, High Elf Wizard

Former Section 4 Director

"Please, if anyone were to play Obi-Wan it would be me, with the 'Luke, Luke save me' and the lightsabers going 'Vvvwiinnngg, vvwinggg, vvvWING!' -- Professor Frink


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 Post subject: rogue points
PostPosted: Fri Jan 28, 2005 2:47 pm 
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a lot of your build depends on if you are gonna go for swords, maces or daggers. the higest sustained DPS build (best for rogues that group) is mace in the primary, dagger in secondary and all points in combat. the highest burst damage (best for solo rogue) is two daggers and points divided between assisination and combat.

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 Post subject: Re: rogue points
PostPosted: Fri Jan 28, 2005 4:49 pm 
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zdcshawn wrote:
a lot of your build depends on if you are gonna go for swords, maces or daggers. the higest sustained DPS build (best for rogues that group) is mace in the primary, dagger in secondary and all points in combat. the highest burst damage (best for solo rogue) is two daggers and points divided between assisination and combat.


I think you have that backwards. I think the mace/sword build is for SS mashing and good for solo rogues because you don't have to be behind your target and you can't backstab w/out a dagger.

Dagger builds (assasination) are for grouping Rogues who are going to be get a lot of time behind their target and depend upon their crit strikes and backstabs.

_________________
- Wiegraf Terrik
SWG: Human Commando/Pistoleer
WoW: Dwarvish Rogue (Herbalism/Alchemy)
EQII: Alazin, High Elf Wizard

Former Section 4 Director

"Please, if anyone were to play Obi-Wan it would be me, with the 'Luke, Luke save me' and the lightsabers going 'Vvvwiinnngg, vvwinggg, vvvWING!' -- Professor Frink


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