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PostPosted: Tue Mar 23, 2004 9:02 pm 
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Giggity, giggity.

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"The english language is not a wedding gown, it doesn't get better the more lace you add. It is instead a thong. Less is more." From /.
I need to remind myself of this regularly.


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PostPosted: Tue Mar 23, 2004 10:01 pm 
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Ah, thanks Cyrus. You rule.

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PostPosted: Wed Mar 24, 2004 12:55 am 
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Good grief there is a lot of crap in that. Is it common to have all the settings be accessible only through a file that has to be changed manually? Will that be adjusted for when the game launches?

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PostPosted: Wed Mar 24, 2004 3:47 am 
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Cetera, I think it is only a temp measure. I see lots of talk where developers are telling players to hit the ~ key to open the console, and make changes from there... which results in the same thing as adjusting the file by hand. I would think this would be given an UI eventually.. but right now it is open so that you can adjust things command by command.

*************************************************************

Here is a good read for those would be Rogues out there. http://www.thesafehouse.org/news/fullnews.php?id=319


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PostPosted: Wed Mar 24, 2004 3:57 am 
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Want to add my love of the crafting system so far. It's really integrated into the game and easy to get into, it's so involved with the entire game (though not forced).

It's best described as what every fantasy reader loves about the idea of crafting before the start. The thought of picking herbs in the mountains and using them back in the city in potions, cleaving meat from animals and cooking it around a campfire.... I've spent almost zero time at all dedicated to crafting. Just the odd stop at a crafting NPC for a minute or two. 98% of my time is spent purely on quests at an effecient pace, yet I'm still progressing in my trade skills well, because they are so involved with my adventures.

I'm constantly searching for ore. If I see some, I stop and mine it for 15-20 seconds, and I'm off again. Next time I'm in town if I have a bunch of copper, I stop by the force and smelt it and work a little smithing. Cloth is a common drop from humanoids, so I have a constant source of material for my bandages. I open up my trade menu, make a few bandages, and I'm ready to heal. You gain skill from gathering as well as creating too, so you wish you could skip that part.

In short all I can say is don't expect to enter a capital city and expect to sit there for 300 hours doing nothing but clicking a button or two in the same manner while burning through gold. The actual process of creating an item does require the click of a button, but everything else is really a lot more involved. The coolness of thinking hunting and cooking your own meat or brewing your own poisons really exists here -- it's not just some dream you use as incentive to help you with the boring grind.


Go to this threadand check out the rest of his post - pictures of some crafting and ... get ready for it ... bounty hunting!

Based on past experience, I'll remain cautiously optimistic. ;)

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PostPosted: Wed Mar 24, 2004 8:24 am 
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To add to Rocklar's cautious optimism:
Tycho of Penny Arcade wrote:
I have to say, I really miss Final Fantasy XI's auction system. I also miss the chocobos, but that's neither here nor there. The ability to simply place an item up for sale at a given price and let the magic of that ethereal free market turn your garbage into money is even now giving an Econ major an erection. Star Wars Galaxies, despite anything else people might say about it, has a pretty hot auction system as well. Seeing people in World of Warcraft yapping in a public channel about their refuse seems archaic by comparison, because it is. It's like a sports car that uses pedals for locomotion.


That's the only negative part in Tycho's review of the game. If you don't mind their language, check it out:
http://www.penny-arcade.com/news.php3?date=2004-03-24

Edward


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PostPosted: Wed Mar 24, 2004 11:48 am 
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[quote="Master Edward]If you don't mind their language[/quote]

:shock:

You mean PennyArcade uses potty words?? On the Internet?? Oh, my....

Please realize I'm being sarcastic and am not that easily offended!

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"The english language is not a wedding gown, it doesn't get better the more lace you add. It is instead a thong. Less is more." From /.
I need to remind myself of this regularly.


Last edited by Rocklar on Wed Mar 24, 2004 12:15 pm, edited 1 time in total.

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PostPosted: Wed Mar 24, 2004 11:55 am 
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Rocklar wrote:
Master Edward wrote:
If you don't mind their language


:shock:

You mean PennyArcade uses potty words?? On the Internet?? Oh, my....


I heard Americans were a bit more sensitive there :P

Heck, in SWG even "Christmas" is considered a bad word.

And Tycho once said he had to disable half of the wordlist of his spamfilter because it kept thinking his emails were pr0n spam :D

Edward
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PostPosted: Wed Mar 24, 2004 1:04 pm 
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Hi all, been weeding through the beta posts on the WoW general boards and found some interesting links and threads that may or may not have been posted before.

1. WoW TV! See what the game looks like from 3 players perspectives as they play! Updated screenshots every 20 secs or so.

2. WoW song parodies! Simply Brilliant!

3. Can't find the last one but there was some great long post about how to get into beta that made fun of the L337 speak and such.[/url]

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PostPosted: Wed Mar 24, 2004 1:46 pm 
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cant help it....i'm kinda intrested in having a look now....

*damn you all* ;)


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PostPosted: Wed Mar 24, 2004 2:47 pm 
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Here is a site with a lot of maps, and a lot of pics. http://web.ics.purdue.edu/~aswaney/wow/index.html


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PostPosted: Wed Mar 24, 2004 3:00 pm 
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Question: PvP balancing - which phase?

Dev Answer: PvP balancing wont start in ernest until we get PvP Battlegrounds into the game or start up a beta PvP server. Likely you will not see this until sometime after April.


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PostPosted: Wed Mar 24, 2004 7:46 pm 
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Check out this site WorldofWar.Net Cartography

It is a cool work in progress.. and I can not wait to see it completed. RIght now the only city you can look at is Stormwind. To get to it click on the east land mass(Azeroth) and then click on the city of Stormwind.


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PostPosted: Wed Mar 24, 2004 7:53 pm 
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Wow...that's nicely done. Thanks for the link.

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"The english language is not a wedding gown, it doesn't get better the more lace you add. It is instead a thong. Less is more." From /.
I need to remind myself of this regularly.


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PostPosted: Wed Mar 24, 2004 8:22 pm 
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Very cool but... they better not make me have to use a webpage to find what I want in-game around towns. That seems like a huge step backwards, doesn't it to you? At least the basic stuff should be on the map, I think they guy had t run around and find all these on his own.

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PostPosted: Thu Mar 25, 2004 5:06 am 
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Yes, he probably did.

I hear a lot of people are shouting around to find their trainers or some merchant. It became so bad that they let you learn basic skills without the trainer now.

They did take efforts to make the cities more easy to find their way around in, color-coding roofs to city districts and stuff, and I seem to remember that there are NPCs giving a guided tour through the cities from one of the Beta reports I read.

But nothing like SWGs find. I am not really sure that's a bad thing, though. It was easy to find stuff in SWG cities because of it, but after a very short while they all looked the same and became very bland.

WoW only offers six major cities (3 for each side), and exploring those is supposed to be as fun as exploring any outdoor region, even offering mission content in the cities. Exploration in SWG became pretty much nonexistent after adding the POI WPs to the Datapad.

Edward


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PostPosted: Thu Mar 25, 2004 10:43 am 
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Exploring the cities is a blast, even in the absence of all NPCs and other players. The design and appearance of the cities is such that it's very apparent when you're in a particular section of town. If people would simply stop and think a bit, wouldn't it make sense to find the Priest trainer near that huge church you can see for miles? Or an archery trainer in the vicinity of that fletcher's shop? There are forts or embattlements of all kinds around most towns. Locating trainers of the various combat professions there should be simple enough.

WarRedd wrote:
They better not make me have to use a webpage to find what I want


Once you were in the right city, /find worked but since there are so many SWG cities and not every city has every trainer, I had to go to Allakhazam to figure out which city I needed to go to for training.

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"The english language is not a wedding gown, it doesn't get better the more lace you add. It is instead a thong. Less is more." From /.
I need to remind myself of this regularly.


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PostPosted: Thu Mar 25, 2004 12:03 pm 
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Master Edward wrote:
Exploration in SWG became pretty much nonexistent after adding the POI WPs to the Datapad.
Edward


I see your point here but I disagree. For me the POIs actually got me to go out and find these places. My biggest thing with exploring is that I want to know where I am headed. I know that the nightsister cave is on Dathomir I would rather travel directly to it than roam around Dathomir for hours.

The POIs have given me something to do when I had nothing else and they also allowed me fun little side trips.

eg. I was running Imp missions at the Massassi Temple on Yavin when I opened my POIs and found 4 right with 4k of me. I took an hour side trip to these and ended up finding one of the best XP stops ingame at the Kliknik temple.

I know that exploring is about 'finding' stuff. But I think for most the fun isn't in the stumbling onto a huge cave but rather first seeing the cave after riding 15 minutes to get there.

POIs have helped me enjoy the worlds more. More than I ever would have if I had to visit a website, copy the WPs login, make wps then travel.

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PostPosted: Thu Mar 25, 2004 12:04 pm 
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Quote:
If people would simply stop and think a bit
This brings up another blemish for WoW, the BNet community. It is, quite possibly the most immature crowd I have even seen. I think it is largely because of their age... broke kids migrate to free online games. My hope is the monthly fee will weed some of them out after the first few months.

I think finding a good server will be very important, maybe more so than it was in SWG.

As too the waypoints and out of game reference sources, I do believe anytime you need to go out of the game to locate something it is a mark against the game. I want to scream this each day when I read the beta forums and some one says websites will have the sought out information… but alas I can not post there. However don’t act like SWG was immune to people needing to find trainers. I have given out many a WP for trainer, or Story Arch... Then there is the SWG POI WPs that stole the exploration factor. All in all it think SWG did amazing with /find… but in the case of the POI WPs, some fun is lost when everything is given to you.

To me, the perfect system would be one that logs on the map or WP list with a location, after you have visited it once. In many ways SWG gives out too much, and right now WoW does not give enough concerning WPs and maps.

FYI some of the WoW cities have street names that help you make you way around the city.


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PostPosted: Thu Mar 25, 2004 12:34 pm 
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Rocklar wrote:
Once you were in the right city, /find worked but since there are so many SWG cities and not every city has every trainer, I had to go to Allakhazam to figure out which city I needed to go to for training.


Heh, I always asked around on /guildchat :)

And I was surprised that /find could lead me to structures in another city. For example the theater in Mos Espa I was being sent to in one of the museum missions... I used /find theater in the city and was shown the theatre in Kraytia. Turns out the theatre in question was the local Entertainer's Guild.

Cyrus Rex wrote:
This brings up another blemish for WoW, the BNet community. It is, quite possibly the most immature crowd I have even seen.


Oh yeah, that reminds me:
http://www.battle.net/forums/wow/thread ... &T=1537042

Is that immature or what? Drama queen.



Cyrus Rex wrote:
I do believe anytime you need to go out of the game to locate something it is a mark against the game. I want to scream this each day when I read the beta forums and some one says websites will have the sought out information…


Funny things is, I have recently seen someone claim that visiting "spoiler" websites for MMOGs is part of the game experience of MMOGs: "There is so much to to and discover and the way to do it, is read webpages" (I am paraphrasing here)

I am happy there is so much info available out of game. Gives me something to do at work every day ;)

Edward/Rak Hagga
kinda liked the Beta report where a player was clearing out a particularly hard cemetery to reach a hut, and it turns out the hut he needed for his mission was a bit further down and completely free of monsters - wouldn't have happened with waypoints


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PostPosted: Fri Mar 26, 2004 5:24 am 
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Though not announced or linked up, the Rogue page is up on the WoW Community site:

http://www.worldofwarcraft.com/info/classes/rogue.shtml

Edward/Rak Hagga


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PostPosted: Fri Mar 26, 2004 12:29 pm 
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Nice find, MasEd.

Quote:
Energy
The Rogue requires energy to perform most abilities. Energy is built up over time. You cannot increase your energy pool.

Apparently, this is similar to a magic users mana bar or a warrior's rage, right?


After having read that, I WANNA BE A ROGUE!

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"The english language is not a wedding gown, it doesn't get better the more lace you add. It is instead a thong. Less is more." From /.
I need to remind myself of this regularly.


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PostPosted: Fri Mar 26, 2004 12:35 pm 
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Rocklar wrote:
Quote:
Energy
The Rogue requires energy to perform most abilities. Energy is built up over time. You cannot increase your energy pool.

Apparently, this is similar to a magic users mana bar or a warrior's rage, right?


From what I read it seems more like a general cooldown timer on Rogue abilities, so you don't just spam them over and over. It replenishes a lot faster than Mana and doesn not need special circumstances like Rage.

I think.

Edward
still waiting for Hunter, but Rogue sure sounds cool


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PostPosted: Fri Mar 26, 2004 1:03 pm 
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They must have deleted that post from BattleNet, because although the page loads up just fine like there is a thread there, there isn't any post.

What was said there?

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PostPosted: Fri Mar 26, 2004 1:10 pm 
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Cetera wrote:
They must have deleted that post from BattleNet, because although the page loads up just fine like there is a thread there, there isn't any post.
LOL, they deleted the post (or it already dropped off the boards).

Quote:
What was said there?

It was an immature drama queen describing how he had nothing left to live for and how the only thing keeping him alive was WoW Beta. That he apparently didn't get.

It was titled "You are responsible for my life, Blizzard" or something close.

Edward/Rak Hagga


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