Just to respond to Rocklars post then to add a few of my own.
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1) MSC > SCS
I agree this allowed me to try quite a few different types of characters without having to destroy each one til I was sure I found something I liked better, and it also allowed me to know the local inhabitants (actual players not NPCs) of the areas becuase I wasnt having to try my testing on a different server.
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2) I love the graphics! Activity, even quite a ways away, is very easy to spot. Each area within the general geographic areas has it's own flavor. By that I mean Razor Hill looks different than Sel'jin Village even though they're just a short jog away. SWG, beautiful though it may be, does become a little homogenous feeling, particularly urban areas.
I agree. And even in the towns like Ironforge the different areas had its own theme/music and look. The Rogue area of the town looked much more dark and sinsiter than the humongous forge area for exacmple. And one odd thing, my wife who hates games and never has played any except for Literati on Yahoo and The Sims (for a short time), kept wanting to watch me play, she like the graphics as well and even went far enough to say my gnome mage was "cute". She about cracked up laughing when I had him dancing.
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3) Combat is fast, furious and dangerous! Unless I really out-ranked an opponent, I always had to exercise some caution when facing down a baddie. And then there were those times when I had just a tiny bit left on my health bar and was casting my hail-mary spell and it connected just the soon-to-be loser started his last attack! Nailbiters, I tell ya...they abound. There were cases where I ended up dying but after my shadowbolt (was running an orc warlock name Orlock ) launched so my opponent still ended up dying. Fun stuff.
Yup there were many times where I figure hey he is one level below me, no problem, and it would end up a pretty close battle. Or attacking a level 7 mob just to find all of his nearby friends decided to help (like the leper gnomes or the frostmane trolls who liked to try and gang up on me a few times)
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4) Fast in-and-out times. If I had 10 free minutes, I could not only play but make progress. Mission targets are usually fairly close to where you get the mission. I was able to buff my own AC and while there are buffs you can get from others...they are not absolutely necessary. I emphasize this b/c I know this is a topic near and dear to the hearts of many who are tired of that aspect of SWG. The only things I had to do from the time I joined the game until I was hacking and casting was summon my imp or voidwalker and buff my armor (incidentally, if you logged for less that 15 minutes, they persisted!).
I didnt get to play every class but just about every one of them has its own type of buff in some way, I dont know if they all did though. The missions were a awsome way to play, at the end to yesterday I had my mission list completely packed where I could grab anymore. They are things that you can log in and do as you have time, they never go away until you tell them to. Some of them had me travelling several areas away and some that had me going just a short walk down the road or killing a local menace.
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5) While I was limited in the armor I could use, when I wore armor, it didn't hinder me at all.
I could only wear cloth as a mage on my main and even then I could still enhance parts of it with leather with a leathercrafter made upgrade kit
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6) Sounds are perfect and I did not find the music annoying. The sounds arose from your environment, your pet and of course combat. Music changed from area to area and didn't seem like it repeated a lot.
I had sound turned off most of the time, it wasnt until the last couple days that I turned it on, and you know I felt it really enhanced the gameplay and I didnt turn it back off. Most games I turn it off and leave it off, like SWG.
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7) Missions are PLENTIFUL and VARIED! In fact, I don't believe I ever really had to go out and just hunt. Simply by running missions, I was able to advance my level in a fun and rewarding (loot and experience) way. The fiction behind each of the missions is worth reading and paying attention to. If you know your WC history the missions really pull you into the overarching story of the game franchise.
I agree, many small stories developed as you play, from a love story where you are delivering notes to the young lovers and trying to help them get together even with their family at odds with each other, to a ram hunting abomidal <sp?) snowman or drunken dwarfs wanting better liquor.
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All for now but I'm happy to answer questions!
Me too.
1) You can quickly get a feel for the different classes in very little time, with missions you can get the first couple of levels very quickly.
2) Cyrus: on your PM about the rogue. I played with one a bit more and they do look interesting. I just prefered my mage over it. They dont start off with a range attack but can train in throwing knives. They also have stealth and backstabbing abilities, even though I never got to try them myself they do look pretty cool. With stealth you turn transparent where you can hardly be seen. They also have a few other pretty good moves but I didnt get a chance to try them because I only took my rogue up the first few levels before the stress test wore out.
2) Griffen rides: All I can say is wow, you fly over the whole map on your way to where ever you are going and you get a chance to see the countryside from up high.
3) Content: Tons of content and areas to explore. Even with my level 13 mage I only made it to 4 distinct maps (not counting the Searing Gorge area where I died right away), I visited Dun Morogh, Loch Modan Elwynn Forest and Westfall. And even in tese areas I was constantly finding new things. Like the unfinished airbase (I have a picture of it somewhere)
4) Trade Skills: very interesting so far, I never was able to make it beyond the initial skill, came close in mining and fishing but not quite. I had fun with them, I spent several hours just fishing, and even though you do have to be at the keyboard to real in your fish if you get a bite I thought it was quite enjoyable compared to SWG. In all I tried first aid, maining, fishing, skinning and leatherworking.
Hmm that is enough from me right now, got a whole book here, hehe.
Oh will I still be playing SWG when this comes out? I dont know, i really dont know. I played UO for almost 6 years and now SWG for over a year, every other one only kept my interest for a short time (like a month or so). If WoW was to be release today I would shut down my accounts in SWG and move to WoW, will I get interested in SWG again and change my mind I dont know, couldnt tell you. The only reason I havent shut down my accounts right now is because of the PA.