I don't have the time to put all my thoughts down right now, but I wanted to get the discussion started (or gather your thoughts on the profession).
I didn't get that far into enchanting from Beta/ST. But, the few things I could do didn't really seem to make much difference. +5 health on a bracer is nice, but somewhat lacking is the useful category.
I looked out at the Thottbot site for the skill listings and I wasn't overly impressed with the items you could craft. I can see some advantage in some of these, but I fully expect some greens and most blues, and up to rares to be signifcantly better than the Enhcanting items.
It all comes down to...will there be a market for these items. My intent was to use this profession to assist Avians in getting the resources/currency/items they needed to get a jump on the competition and move us up the ramp. Also, do you know if we will be able to add these enchantments to pre-exisitng magic items (Green/Blue/Purple/...). Thta could swing this a different way.
<sidebar, I thinkvthe early economy will be low cost as people will not have loads of money at the beginning. This is where we can either try to lead in that area or hold out items until the prices come up a bit>
We should open up some discussion (probably in private) to see how much cooperation will be there among members.
for now, what are your impressions of the items generated from enchanting ->
Thottbott Link
Edit: If the profession is somewhat unusefull, I have every faith that Blizzard will quickly address the issues.
Note: I beleive at skill 145 you get to create an item that adds 2 to Herbalism. 20 points might be useful, but 2 is not even worth using except in rare situations.