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Honor in PVP http://www.avian-gamers.net/forums/viewtopic.php?f=40&t=14023 |
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Author: | Locke_Trinmin [ Mon Jan 31, 2005 11:23 am ] |
Post subject: | Honor in PVP |
http://forums.worldofwarcraft.com/threa ... 129708&P=1 Read the story on the first page, and then read Straza's responce on the third page. I think this was very cool. |
Author: | Cyrus Rex [ Mon Jan 31, 2005 11:42 am ] |
Post subject: | |
That was a good read, thanks. |
Author: | zdcshawn [ Mon Jan 31, 2005 11:47 am ] |
Post subject: | heh |
good read but what I found far more interesting was a link in the replies... http://ui.worldofwar.net/ui.php?id=51 is this real? anyone using it? dunno if I would use it but it's definately an interesting concept... the reference to the Babel Fish makes me question it's legitimacy though lol. Shawn |
Author: | Cyrus Rex [ Mon Jan 31, 2005 11:53 am ] |
Post subject: | |
I read about some people using that or something like that a few weeks ago. The Mod I was reading about would take your text and translate it to symbols, a player on the enemy team would receive the symbols if he used the mod, and the mod would convert the symbols back into English. This Mod sounds cool... but it is not for me, I think taking the trash talk out of PvP was a huge step in the right direction. |
Author: | Golga Bolg [ Mon Jan 31, 2005 1:09 pm ] |
Post subject: | |
Good read, and I liked Straza's response on page 3. This is the main reason why I prefer the controlled PvP on the PvE servers. |
Author: | Master Edward [ Tue Feb 01, 2005 7:39 am ] |
Post subject: | |
That is a good story. Maybe it's not what PVP on the PVP servers is all about, which is war and not chivalrous fighting, but it's good to see that players are playing within the limitations of the game and their own rules. The communication mod to me breaks the spirit of the game, which is a no quarters fight between two opposing sides: The time of the Great Alliance agianst the Burning Legion is long past and the treason of Admiral Proudmoore has shattered any hope at rebuilding it in the near future. The language trainers have been removed for that reason. In DAoC with its RvR combat, players can and do get banned for exploits if they try to do something like that. Edward |
Author: | Golga Bolg [ Tue Feb 01, 2005 9:44 am ] |
Post subject: | |
Master Edward wrote: The communication mod to me breaks the spirit of the game, which is a no quarters fight between two opposing sides: The time of the Great Alliance agianst the Burning Legion is long past and the treason of Admiral Proudmoore has shattered any hope at rebuilding it in the near future.
The language trainers have been removed for that reason. In DAoC with its RvR combat, players can and do get banned for exploits if they try to do something like that. Edward I agree, except there should be a few more non-verbal emotes available to suggest these types of intentions. /calmdown /letspause /youandme /etc. etc. |
Author: | Cyrus Rex [ Tue Feb 01, 2005 10:52 am ] |
Post subject: | |
Good Suggestion Gloga! |
Author: | bigyak [ Tue Feb 01, 2005 12:22 pm ] |
Post subject: | |
Hmmm... but if I was truly in this game world, I would want to learn troll, even if just to taunt them better... this kinda allows that. A better suggestion would be as golga suggests... have a small subset of words that are learnable in the other languages, and have all the rest completely randomized so that a babel-plugin doesn't work. Add a number of better PvP emotes and gestures. I think this would give people what they want... which I think is where WoW leads the board. |
Author: | fury [ Wed Feb 02, 2005 9:33 am ] |
Post subject: | |
I enjoyed reading this story. But I'm woundering, can anyone tell me what honrable and dishonrable kills are? (not pvp) |
Author: | Cyrus Rex [ Wed Feb 02, 2005 12:51 pm ] |
Post subject: | |
I think it has something to do with killing a low level player or NPC when you are much higher in level than they are. An anti-grief tool. I get the feeling it is part of something not fully implemented. I remember, before release, reading an article about PvP being important even on PvE servers. About having an honor system and how your reputation with a faction and your PvP honor would win you points and unlock places in cities to buy special stuff. The things I remember reading seem to have a lot in common with the battlefield benefits. I am not sure if what I remember reading has morphed into the battlefields, or if it is a similar game system that will be coming on line in the future. On top of that, I could just be confusing several different things. It has been so long I am no longer positive about how Bliz intends to use Honor and Dishonor. If anyone can find that old link to the Honor and Dishonor I would love to read it again! |
Author: | Mantison Tau'rus [ Wed Feb 02, 2005 1:08 pm ] |
Post subject: | |
Honor is not in game yet... it might be tweaked before it is in game. |
Author: | Master Edward [ Wed Feb 02, 2005 1:46 pm ] |
Post subject: | |
bigyak wrote: Hmmm... but if I was truly in this game world, I would want to learn troll, even if just to taunt them better... this kinda allows that. Yeah, being able to talk smack to the defeated party probably is the other part of the reason why they removed the language trainers... ![]() Quote: A better suggestion would be as golga suggests... have a small subset of words that are learnable in the other languages, and have all the rest completely randomized so that a babel-plugin doesn't work. Add a number of better PvP emotes and gestures.
That's a pretty good idea. Give it a bit more work and I might suggest this. Edward |
Author: | Golga Bolg [ Wed Feb 02, 2005 4:53 pm ] |
Post subject: | |
Master Edward wrote: Quote: A better suggestion would be as golga suggests... have a small subset of words that are learnable in the other languages, and have all the rest completely randomized so that a babel-plugin doesn't work. Add a number of better PvP emotes and gestures. That's a pretty good idea. Give it a bit more work and I might suggest this. Edward What you looking for? I suggest a few more emotes that suggest PvP type intentions. /youandme or /monoamono or /oneonone - indicating a desire to fight one on one /calmdown - indicating a desire to calm the opposing party /letswait or /letspause - indicating a desire to pause for a period of time /nomore or /finished - indicating that the party feels this activity is finished I think with the other emotes like /nod /cry /taunt etc. most conversations could be held non-verbally. |
Author: | bigyak [ Wed Feb 02, 2005 5:49 pm ] |
Post subject: | |
I would even go for some like: /slapwithglove /suckerpunch /stomponface (for once they're down) /huckleberry (stick out your tounge and make a phhhhhbt sound) /pointandlaugh /strut (stick out your chest to look important) /truce /moon (stick out your bum ala Braveheart style) /happyholiday (or something to wich the other a good holiday and not fight - this was actually a custom in WWII between German and American troops on Christmas) Functional ones that would be fun: /duelforgold (allow both to put gold in a trade window - winner gets spoils) /12paces (both start back to back, walk 12 steps forward then turn and fight with ranged weapons) /roeschambo (stand right next to each other, and each takes turn hitting the other once until one gives up. Old drinking game I like to play. ![]() |
Author: | Cyrus Rex [ Wed Feb 02, 2005 5:57 pm ] |
Post subject: | |
It would be nice if both guys did /oneonone the game would bolck others from joining in and spoining the honor fight |
Author: | Arindel [ Wed Feb 02, 2005 8:51 pm ] |
Post subject: | |
I had a system for a game I made (little RPG with decent play and bad graphics). What I'm saying is that it isn't the best. Essentially the system had some ability to open certain words as a person's skills progressed. Now the easy feature for this was that I had control over all the NPC text and could create a dictionary of words and their corresponding levels. That's not as likely to work in the free text world (and typos) of an online system But, they do have some smarts built in and much better databases (and programmers ![]() i.e. Where can I find the nearest blacksmith At Level 10 you might get: Where fhwh I jdgre df dhjkwgs jsjsksaj. At Level 20 you might get: Where fhwh I find df dhjkwgs jsjsksaj. At Level 30 you might get: Where fhwh I find the dhjkwgs blacksmith. you get the idea. You could go as far as sayingthat people who use certain words that aren't in the dictionary are using slang or give a rising % chance that the word appears if it's not in the dictionary. Over time any text not in the dictionary gets stored and when it approaches a certain count the game can consider it a live word and assign it an appropriate value. Then you have to work on increasing the skill... |
Author: | bigyak [ Wed Feb 02, 2005 9:02 pm ] |
Post subject: | |
That's a cool idea, Arindel. <Threadjack> I once did something opposite (though not for a game). We had a botany web application where scientists could look up plant data... the problem was that no one could spell ANYTHING correctly, especially Daffodyl or Dafidil, or whatnot. So we built a phonetic alphabet of only 7 syllables. Every plant was saved as both the common name, the scientific name, and the phonetic name. Whenever you searched, it would search each of the three categories. The users were blown away, because things like diphdal would still turn up the right answer, along with the three closest contenders. </Threadjack> |
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