Avian Gamers Network
http://www.avian-gamers.net/forums/

WoW Interface Screenies
http://www.avian-gamers.net/forums/viewtopic.php?f=40&t=15411
Page 1 of 1

Author:  iJasonT [ Sat Sep 03, 2005 3:29 pm ]
Post subject:  WoW Interface Screenies

I didn't want to muddy up the Discord thread by posting my screenies so I figured I would start a new thread to post your HUDs.



Here is my Rogue display. I also have Floating boxed the pop then my health is low (bandages and potions) and Energy is low (thistle tea).

I went from a standard HUD to this so it is a huge change. I can actually SEE the game now!

No Target:
Image

Stealth:
Image

Enemy Target
Image

Combo Points:
Image

Author:  Sluggy [ Sat Sep 03, 2005 4:24 pm ]
Post subject: 

Here's mine :)
Image

Author:  Cyrus Rex [ Sun Sep 04, 2005 12:23 am ]
Post subject: 

For many months I played the game with normal row/column button
arrangements. A few weeks ago I changed all that and started to place
my combat skills closer to the battle, yet out of the way. I wanted to
make it to where I did not have to take my eyes off the mob when I went
to use a skill. I would also like to mention that the combo creating
buttons, and finishing moves are mapped to my Nostromo n52.

I did not have my Warlock setup pics ready. When I post them you will
see more utility features. These features also exist on my rogue layout,
but my rogue is low level, and does not have all the skills yet. So what
you see my basic layout for Danyale. When I show you my Warlock
setup, those utility features will also apply to my rouge even though they
are not in the pics below.


Out of combat:
Only the combat related skills shown that may be used without a target.
Image

Attack Bar, all possible buttons shown:
Shows all possible slots for skills. Many configurations possible.
Image

Attack layout:
Danyale's current attack layout. Gaps are for abilities she does not have
yet, but soon will. Combo creating moves are on top left, misc combat
moves are on right and lower sections. Health, bandage, thistle tea
buttons were not shown, but they appear in the lower right sections when
needed. No combo points in this pic:
Image

Attack layout with combo points:
Danyale's current attack Layout. 4 Combo points shown. Finishing move
buttons grow in size, and display current combo point total on the button.
In the pic is shows zero because I cheated with macro in order to take
the pic. Also combo point totals are echoed to top center of the screen
where the game normally echo game text.
Image

Stealth abilities:
These moves appear and disappear when my stealth state toggles. They
are positioned to be right next to the prey, so that a moving target does
not get out of range when attempting to pull off a stealth move.
Image

Stealth abilities:
These buttons and really all combat buttons shade themselves when the
target is out of range. As you get within range, these buttons reveal their
normal colors.
Image

Misc bars closed:
Here Danyale keeps her poisons, profession, and other frequently used
crafting type abilities. When clicked these buttons toggle open abilities.
Image

Misc bars partially opened:
Only poisons menu open.
Image

Misc bars all open:
Both poisons menu and profession menu open.
Image

Full Screen:
I think this pic sucks, Danyale is no where as picky about her UI and I
am. Therefore she has some stuff in this pic that I can not stand. But I
show this pic anyway because it puts all the flexbar stuff in relation to
each other. Click here for full screen pic

Author:  iJasonT [ Sun Sep 04, 2005 3:59 am ]
Post subject: 

those are excellent layouts Cyrus. I love your placement for the rogue stealth stuff. I may emulate some of your stuff.

What resolution do you play at? On you poisons and professions are those single buttons hotkeys that swap to the full layout when clicked? If so that is a great idea. I have mine at roll overs but Im not happy with that.

Author:  Cetera [ Sun Sep 04, 2005 9:41 am ]
Post subject: 

Man, those are awesome. What mods is everyone using to do that, and where did you get the instructions on how to make it all work?

Author:  Cyrus Rex [ Sun Sep 04, 2005 11:11 am ]
Post subject: 

iJasonT wrote:
those are excellent layouts Cyrus. I love your
placement for the rogue stealth stuff. I may emulate some of your stuff.

What resolution do you play at? On you poisons and professions are those
single buttons hotkeys that swap to the full layout when clicked? If so that
is a great idea. I have mine at roll overs but Im not happy with that.



1280x1024
The poisons and professions are a circle group of six with another non
grouped button in the center. Pressing this button hides/shows the group
around it.

Cetera wrote:
Man, those are awesome. What mods is everyone using
to do that, and where did you get the instructions on how to make it all
work?


I have so many mods. However most of mine have nothing to do with
combat. What you see in my pic is flexbar. I used flexbar when it first
came out several months ago. Through time they have added to it and I
have tried to lean as it grew. I learn from the flexbar forums, and from practice.
I have been working on organizing and cleaning up my config so that
others can import it when I post my guide.

I have managed to replicate SmackTalk with flexbar, and then expand its
capabilities to talk a random list of specific sayings dependant on the
category that triggered them. i.e. I may randomly cry for help when
attacked, Warlock imps argue with their owners, so I boss him around
and provoke him randomly, randomly talk different kinds of trash talk
linked to when I use various spells, numerous elaborate RP greetings
using variables such as class, race, zone, gender, subzone, time and
more. Now I need to implement this to all my alts.

Author:  Cyrus Rex [ Sun Sep 04, 2005 2:22 pm ]
Post subject: 

This is Cyrus's (Warlock) UI. I got the basic idea from another warlock
on the flexbar forums. This is the UI that changed my way of thinking to
where I now want my buttons positioned closer to the battle.

Full Screen

All combat buttons open:
This is just a pic to show everything. In battle these buttons fade out or
hide based on what is going on in the battle. Rarely will all these buttons
be shown at the same time. For example buttons to the lowest left and
right only appear when I am targeting the appropriate type of creature.
I.e. demon or elemental. The following pics you will see man other buttons which
buttons fade and hide depending on the battle conditions.
Image

Attack:
Notice the pet attack button has vanished. This button only shows up
when my pet is not fighting. This was a late addon. Once I had all my
buttons close to the battle, I did not like having to reach down to my pet
bar to get my pet fighting. Being that a warlock is all about DOT, timing
is important, and I did not like the time I lost when looking for the pet bar.
Image

Curses:
Only one curse can be applied at a time. Therefore I only wanted to see
my curses when they could be applied to the target. However in battle
sometimes you want to switch curses before the original one runs out.
Therefore these buttons do not hide, they just fade. that way I can still
see htem if I want, and I can click on a faded button to cast it. Also you
will notice that the cures that is currently applied is faded less than the
rest. This way I can always know what cures is applied even when I forget.
Image

Main DOTs:
Immolate and Corruption are my main DOTs. I use them almost all the
time, so I wanted them to stand out when not applied, and I wanted them
to fade when applied. In the pic below you will see that both of these
buttons are faded.
Image

Sidebar:
This is my sidebar. In the past I worked with sidebars that appear only
when needed. I.e. healing items only visible when my health is low.
However over the months I have found that setup to be more trouble
than help. My side bar has the items locked into place. When an item is
out the button fades, but the item pic remains. Any time I get a new item
of that type in my inventory, the button appears with no fade, and the
time is linked to the right button. This way I never forget to put a potion
or bandage on my bar, they put themselves there when they are in stock.

Notice now the green health stone is now at full color. Earlier I was out
and as soon as I made a new stone it appeared on the correct button.
Image Image



Sayings when taking damage:
When I start to take damage, I have the chance to say the following
random sayings. These are just to give you an idea, I have many more
sayings than you see here.
Image Image
Image Image
Image Image

Sayings when draining a soul:
When I cast a spell that drains a targets soul, I have a chance to say the
following sayings, and many more.
Image Image
Image Image

Sayings when casting a basic attack spell:
When I cast a basic attack spell, I have a chance to randomly say things
like in the pics below.
Image Image
Image

Sayings when I give my pet a command:
The following are sayings I may randomly say when I give my pet an
order.
Image Image


Sayings Menu:
I love this thing. My typing is crap in-game, but I don’t want to mess up
my sayings. Therefore I have several sayings programmed. I just open
the menu with the press of the button to the left of my clock. A few
weeks back the button to the right was to close the menu, however now I
figured out how to toggle the menu, so I plan on reassigning the button
tthe right of the clock.
Image

The button to the far right is my general greetings button. It says
greetings to people I do not really know, or not familiar with. The button
next to that is my Avian greetings button. It says very familiar things one
would say to a clsoe friend.
Image

Greetings:
By pressing one button in my sayings menu, I can randomly say many
things. For example if I click on my greetings button, the following text
sayings will be executed. BTW I see that in the first pic, I need to change
the class variable from targeting me to targeting my target.
Image Image
Image Image
Image Image
Image Image

Sayings related to pulling:
The first red button to the right of my clock is my pull button. It had
variables to say the name and level of the target so that a group can
make sure they are attacking the right target.

I have a second pull button the second red right of the clock. I did not
take a pic of this, but it starts a text count down for timing a group attack
correctly.
Image Image



There are also other menus that are not shown. They are my menus
where I have placed flexbar command macros like hide/show all buttons,
hide/show all button numbers. Basically they are boring menus that help
me design flexbar UIs with more ease.

Author:  iJasonT [ Sun Sep 04, 2005 2:33 pm ]
Post subject: 

is sayings menu something you made with flexbar or a mod?

They are very cool either way. Now that I have wet my pallet for UI Mods with Discord I may step up to Flexbar for some real fun.

Author:  bigyak [ Sun Sep 04, 2005 2:40 pm ]
Post subject: 

I don't know... those don't seem realistic.

I remembered the one time I borrowed Danyale's character in SWG, I was getting a lot more whistles and "Hey baby"s... I think I even made Rom blush once or twice.

You gotta put an (if name == Danyale) {talk(dirty);} in there.

Author:  iJasonT [ Sun Sep 04, 2005 2:44 pm ]
Post subject: 

name = _target[name]
if ( name == "Yak") {
beginTrouting(name);
};

Author:  Cyrus Rex [ Sun Sep 04, 2005 2:47 pm ]
Post subject: 

The menu UI is 100% flexbar. The conditions which fire various sayings
are also flexbar. The random sayings are stored in a mod called
SpeakEasy. The variables used to customize some sayings to the target
are from a mod called ChatAlias.

Clicking the right button triggers a macro (I use Flex Macros so that I do
not waste WoW default Macro space) which basically is nothing more than
command line text for Speakeasy. ie /SESay catagory="AvianGreeting"
Chance=100

Author:  Sluggy [ Sun Sep 04, 2005 7:53 pm ]
Post subject: 

I tried flexbar but soon opted out of it because I move my character with the mouse. Clicking on a button is therefore most often out of the equation, I must access everything about combat via the keyboard.
And I'm not confifent enough to use it blindly without the buttons showing up.

To note, the screenshot I published is during a raid encounter, while fighting, and there is some redundant information now and then. (Buffs, for exemple, and target HPs) But this is critical information I need to be able to check easily whatever part of the screen I might be looking at.

Author:  Cetera [ Mon Sep 05, 2005 11:14 am ]
Post subject: 

I also generally drive with the mouse, and hit my keyboard buttons to do my attacks. However, I'm very, very interested in learning how to manipulate the UI anyway. I don't think I'll move my buttons up to the middle of the screen, but the hiding and toggling of buttons seems really awesome, and the sayings things are cool too.

Page 1 of 1 All times are UTC - 5 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/