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PostPosted: Tue Dec 13, 2005 2:30 pm 
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Location: Winter Springs, Florida
Does anyone have any suggestions for talent point builds for a Shaman? I kinda play all around, Solo, group, PVP...


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PostPosted: Tue Dec 13, 2005 4:44 pm 
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put all your points into the...
"Passive Auto-Healing of Tauren Warriors whose names start with C"

:?

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PostPosted: Tue Dec 13, 2005 5:20 pm 
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Location: OKC, OK
This is a good all-around build for shammies:

For Elemental:
5 in Concussion
5 in Convection
1 in Elemental Focus
5 in Call of Thunder
5 in Reverberation
1 in Improved Fire Totem
1 in Elemental Fury

For Enhancement:
5 in Ancestral Knowledge
2 in Improved Ghost Wolf

For Restoration:
5 in Tidal Focus
5 in Totemic Focus
5 in Improved Lesser Healing Wave
5 in Tidal Mastery
1 in Nature's Swiftness


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PostPosted: Wed Dec 14, 2005 4:42 am 
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twizzerella wrote:
This is a good all-around build for shammies:

For Elemental:
5 in Concussion
5 in Convection
1 in Elemental Focus
5 in Call of Thunder
5 in Reverberation
1 in Improved Fire Totem
1 in Elemental Fury

For Enhancement:
5 in Ancestral Knowledge
2 in Improved Ghost Wolf

For Restoration:
5 in Tidal Focus
5 in Totemic Focus
5 in Improved Lesser Healing Wave
5 in Tidal Mastery
1 in Nature's Swiftness


A good caster build yeah. If you wish to melee, you can just get NS in Restoration and spend your points in enhancement

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PostPosted: Wed Dec 14, 2005 12:42 pm 
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Location: Winter Springs, Florida
Cool, so now that I've been stupid and spread out all of my points up untill this points (mostly in elemental, some in enhancement) when will it be worth the gold to re-spec?


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PostPosted: Wed Dec 14, 2005 12:53 pm 
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Location: Atlanta, GA
Thanks guys, I've been wondering this myself.

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PostPosted: Fri Dec 16, 2005 1:04 am 
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Location: Virginia, US
Ive been playing a sham as of late, only up to lvl 22 and Ive found I do alot of melee, no lightning bolts, and 2nd or 3rd healing in groups, which I am in alot.
So... I am spreading points into everything since shams are a hybrid and thus not great at anything


Elemental : 16
Enhancement : 23
Restoration : 12

Elemental Talents - 16 points
Concussion rank 5/5
Convection rank 5/5
Elemental Focus rank 1/1
Reverberation rank 5/5
Enhancement Talents - 23 points
Ancestral Knowledge rank 5/5
Shield Specialization rank 5/5
Thundering Strikes rank 5/5
Improved Ghost Wolf rank 2/2
Flurry rank 5/5
Parry rank 1/1
Restoration Talents - 12 points
Tidal Focus rank 5/5
Totemic Focus rank 5/5
Improved Lesser Healing Wave rank 2/5

I have found, at least in the early game and this could change, that I dont do alot of healing and I dont do alot of ranged spell damage. I mostly melee and shock my mob. To be honest I was thinking of going full ele but I think if I wanted to be an ele sham, why not just go back to mage or play a lock? :)

Anywho, hope some of this helped or at least gave you somethings to think about, one great things about talents if you just get what improves what you already use alot you can't go wrong.

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PostPosted: Fri Dec 16, 2005 11:29 am 
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Location: OKC, OK
I was pretty much a front line fighter as shammy until about 50, when you start having to hang back, heal and buff from then on until endgame imho.


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PostPosted: Fri Dec 16, 2005 12:50 pm 
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If you want to solo, you need at least 15 in Restoration to max Imp LHW. It's a must have.

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