Karazhan
Prince Malchezaar's door will now close when his encounter begins.
Prince Malchezaar's aggro range has been reduced.
Romulo's "Daring spell" now increases haste and damage by 35% instead of 50%.
Romulo's "Poisoned Thrust" will now be used less frequently.
"Backward Lunge" damage has been decreased.
The "Deadly Swathe" now operates based on the new creature cleave rule when engaging Romulo.
Fixed an issue where if Romulo or Julianne were "killed" in the final phase and the raid then died, the "dead" actor would not despawn, forcing players to soft
reset the instance to fix things.
"Blinding Passion" will now only hit players.
Immunity effects such as "Ice Block" will no longer remove the secondary effects of being Little Red Riding Hood.
Fixed a bug that was causing Maiden of Virtue's "Repentance" to hit her current target.
Ethereal Theives and Spellfilchers in the upper floors have been retuned slightly.
Terestian Illhoof will no longer sacrifice his primary target.
Terestian Illhoof will now wait longer before resurrecting his imp, Kil'rek.
Terestian Illhoof's Imps have had their hitpoints reduced slightly.
Spectral Guest melee damage per second has been slightly reduced.
Shade of Aran's conjured elementals now despawn when he is defeated.
Nether Protection will no longer cause "Flame Wreath" to detonate.
Netherspite correctly puts the raid into combat and is no longer affected by immolate and other forms of vertex coloring.
Roar is now susceptible to "Horror" effects.
The "Rolling Pin" of the Ghostly Baker will now only deal damage to one target.
Shade of Aran's conjured elementals now have significantly less health.
Shade of Aran's Blizzard should now be more visible and its duration has been reduced.
Shade of Aran's Flame Wreath should completely ignore pets, summons, guardians and mind-controlled NPCs.
Shade of Aran's Door should no longer lock if he dies while drinking.
Shade of Aran's respawn region should properly shut down if he dies while drinking.
Netherspite's room now has a door.
Karazhan Tomes
Redemption of the Fallen will now correctly summon a lvl 70 creature.
Wrath of the Titans will no longer gain the full effect from +dmg gear
Torment of the Worgen will now deal additional shadow damage when it procs (previously it did not work and did not log)
Legacy of the Mountain King remains unchanged.
Dark Screechers should no longer chain-cast "Sonic Burst".
Negatron's Earthquake will now play correctly.
Tempest Keep
The hitpoints of all non-boss mobs has been reduced. The boss specific adds should not be affected by this change.
Creatures in Tempest Keep: The Eye, The Arcatraz, The Mechanar, The Botanica all have a chance at dropping health and mana potions that will only function inside the Tempest Keep raid and dungeon instances.
Tempest Keep: The Botanica
Bloodwarder Protector's "Crystal Strike" may now be dodged and parried.
Tempest-Forge Peacekeepers now deal Physical melee damage instead of Arcane, and now longer perform the "Arcane Blast" ability on Heroic difficulty.
The duration of "Vial of Poison" has been reduced significantly.
Greater Frayer's do more damage in Heroic difficulty.
Nethervine Reapers and Inciters' damage has been reduced in Heroic difficulty.
Thorngrin the Tender's damage has been reduced in Heroic difficulty.
Mutate Fleshlasher's damage has bene reduced in Heroic difficulty.
The Sunseeker Gene-Splicer's "Death & Decay" will occur less frequently and the damage has been reduced on Heroic difficulty.
Mutat Fear-Shrieker and Mutate Horror hit points are reduced
Warp Splinter's "Arcane Volley" damage has been reduced on Heroic.
The Bloodwarder Protector's involved in the fight with the Mutate Horror's and Mutate Fear-Shrieker's in The Botanica no longer remain at 1 health and will properly be killed.
Tempest Keep: The Mechanar
Bloodwarder Physicians now have more mana.
Nethermancer Sepethrea will no longer break nearby players' stealth when engaged.
Tempest Keep: The Arcatraz
Protean Nightmare,and Arcatraz Defenders damage has been reduced in Heroic difficulty.
There are less Arcatraz Sentinel corpses in the dungeon.
Zereketh the Unbound's "Seed of Corruption" will not knock players back as far.
Zereketh's melee damage has been reduced on Heroic difficulty.
Zereketh's "Shadow Nova" and the Death Watcher's "Death Blast"damage has been reduced..
The Arcatraz Sentinel's "Energy Discharge" damage has been reduced..
Negaton Screamer and Negatron Warp-Master melee damage has been reduced on Heroic difficulty.
Eredar Deathbringer's "Diminish Soul" damage has been reduced.
Eredar Soul-Eater's "Soul Chill" damage has been significantly reduced.
Skulking Witch's "Chastise" ability damage has been reduced on Heroic difficulty.
The Unbound Devastator will no longer be able to use the "Devastate" and "Deafening Roar" abilities at the same time. A small shared cooldown has been added to both abilities.
Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan Abyssal melee damage has been reduced on Heroic difficulty.
Unchained Doombringer's "War Stomp" now deals less damage.
Harbinger Skyriss's "Mind Rend" will be used less frequently and the damage has been reduced.
Harbinger Skyriss's "Domination" duration has been changed to 6 seconds.
Harbinger Skyriss's "Mana Burn" drain has been reduced on Heroic.
Akkiris Lightning-Waker's "Lightning Discharge" damage has been reduced on Heroic.
User Interface
Players will now be able to access the "Looking For Group Channel" by joining the "Looking For Group/Looking for More" tool.
Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options.
Spells that have reagent costs will show the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar.
Holding down the shift key while mousing over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works).
The network performance meter now shows framerate and how much memory AddOns are using.
You can socket items while in flight.
When consuming reagents or using items on the action bar, smaller stacks will be used before larger stacks.
Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
Sending item links with invalid enchantments will disconnect you.
Equippable items displayed as quest rewards will always show you the tooltip of the item you are currently wearing in that slot.
The area of interest while on a flight path is farther along the path instead of in front of you.
Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.
Raid Windows now remember their position in the gamefield between sessions.
A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default.
Profession UI now has a search field. Text that is entered into the search field searches against item names, reagent names and item levels (if you include a level). For instance you can type "Peace" into the search field to see all of your recipes that use Peacebloom, or type in "20-30" to see all of you level 20-30 recipes. This search field only appears once you have more than 75 skill in your profession.
Profession UI now has a checkbox that allows you to search by only items that you have the materials to make.
Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it.
While flying or swimming the 'X' key will now make you move down.
Hunter Pets now display their spell damage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.
Hunters now have a UI option "Auto Attack/Auto Shot" that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
Party members will no longer see a hunter who is feigning death as actually dead.
Shamans are now a darker blue in the raid UI so they have a more distinct color.
User Interface Continued
Items that have additional armor on them higher than standard for an item of that quality and level will have the armor value displayed in green.
Gems are now searchable in the Auction House under the heading of "Gem" with the gems then broken up by color so you can search for all gems of a specific color.
When items are being put up for sale on the Auction House, if the item you are putting up for bid is the same item and quanity as the previous item you put up for bid, it will automatically fill in the price and buyout for you with your previous price.
The 'Status Bar Text' option in the interface options UI will now display numberic values for all party members health/mana bars in addition to your own.
Raid and Battleground chat options have been added to the chat button that is attached to the chat log.
New Tips of the day have been added.
You can now link recipes into chat. If you have chat input open and you shift-click on one of your recipes in your profession UI then it will put a link to that recipe with the reagents it requires to make into chat.
Raid assistants can now start a ready check.
You can now display the amount of healing you do to a target in the gamefield. This option can be turned on with the "Healing" option in the floating combat text section of interface options.
The Auction House now has a reset button that will reset all fields you have entered to allow you to quickly try a different search.
Movement now interrupts the usage of the "Evergrove Wand".
Casting beneficial spells while using the "Overseer Disguise" will now drop the disguise.
The "Overseer Disguise" now has a 1 second casting time, and can no longer be activated while in combat.
The "Triangulation Device" from the "Triangulation Point" quests in Netherstorm will no longer allow the character to see "Ethereum Relays".
The directional indicators on the minimap for the towns have been added in Outlands.
Searches in the auction house for French, German, and Spanish now do character swapping for some accented characters to yield better results.
User Interface Scripting
Macro Features:
New conditional [flyable] which is true if you're in a location where you could use a flying mount
You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target.
Added macro option support for /dismount
Macros containing conditionals will automatically update their visual feedback as appropriate during play.
#show and #showtooltip can be given conditionals and will update dynamically
#show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot
Added bag and slot number support to: /castsequence, /cast, /castrandom, /use, /userandom, /equip, /equipslot
New slash command /cancelform
The /equip command can take item identifiers specified as item:<id>: e.g. /equip [modifier:alt] item:25640
You can provide several conditional clauses for a single action, which will be performed if any of the clauses evaluates to true. e.g. /cast [target=target,help,nodead] [target=targettarget,help,nodead] [target=player] Flash of Light
For additional notes on Lua and XML changes please visit the UI & Macros Forum.
http://forums.worldofwarcraft.com/board ... umId=11114