Avian Gamers Network

Forum
It is currently Sun Apr 28, 2024 3:27 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Patch notes Nov 4th
PostPosted: Thu Nov 04, 2004 12:42 pm 
Offline
User avatar

Joined: Wed Aug 13, 2003 12:25 pm
Posts: 1396
Location: Oslo, Norway
Quote:
Update Notes November 4, 2004
Version: 104456.104574
Major Features

GCW

Added the Imperial Hat to the Imperial faction perk list. Note that this is wearable only on Human and Zabrak males.
Added explosion effects to factional HQ destructions

Pets

Fixed pets failure to respond to commands prefixed with the name of the pet. Previously in order to respond to "bob follow", the pet had to be taught "bob follow". Now a pet named "bob" can be trained to follow when he hears "follow", and then he will obey either "bob follow" or "follow".

Travel / Waypoints

Removed the movement restrictions on attempting to board a shuttle. This should help to prevent getting "You cannot do that in your current state.." messages.
Active waypoints can now be seen by all members of a group.

Update Notes List Items

Audio

Improved combat music logic.
Combat music now stops immediately when dying, escape podding, hyperspacing from a combat situation, if you are no longer in a combat situation.
Avatar

Fixed problems with Sullustan facial animations causing eyelid twitching and clipping

Bazaar / Vendor

You can no longer drop vendors in a ship that were created in your house on the ground.

Combat

Fixed a problem where an Overt player flying a player ship would land at a star port and remain unprotected (and attackable). The 30 second safety delay has been restored

Crafting

Fixed invisible factory crates for Armor Reinforcement Panel Mk2 items
All ground palettes are now available in space.
Greatly increased repair charges on ship repair kits
Added an "All purpose" ship repair kit for Master Artisans

GCW

Added explosion effects to factional HQ destructions
Added the Imperial Hat to the Imperial faction perk list. Note that this is wearable only on Human and Zabrak males.

NPC's

Fixed some issues with the paths shown for JTL trainers
Fixed creatures appearing to teleport when walking into buildings sometimes.
CorSec pilots will now assist Civilians and Merchants in need.

Pets

Fixed pets failure to respond to commands prefixed with the name of the pet. Previously in order to respond to "bob follow", the pet had to be taught "bob follow". Now a pet named "bob" can be trained to follow when he hears "follow", and then he will obey either "bob follow" or "follow".

Spaceships

Fixed bad stats on the Cygnus HD-7 Starfighter Engine
Fixed bad certification levels on the Slayn Vortex series of starfighter reactors
Fixed a number of weapons not attaching properly to the TIE Aggressor
Sorosuub Yachts now have the ability to be repaired in the event they take damage from the escape pod
Fixed the Y-wing Longprobe PCD appearance to not look black anymore
Fix to Turret Targeting crash when destroying a ship
The YT1300 and the Ywing should no longer look black in the player's PCD.
You can no longer get missile lock on a space station or capital ship "in general," with no component targeted. You must target a specific component to get missile lock.
Xwing PCD appearance is now correct.

Space UI

Fixed a bug where choosing autopilot from the zone map on a waypoint would cause the user to auto pilot to 0, 0, 0
Fixed targeting the last ship that shot you (R in the default keymap).
Added Ctrl-J as a default key to open the quest journal when on the ground
Blips should now flash on the radar when the target damages your ship.
Mission critical ships are always visible on the radar.
Fixed a bug where you could target yourself and form a group of one
The space zone map icons now change colors when the player chooses a new palette

Theme Parks / Missions / Quests

Master-level mission rewards are now no-trade, and can only be equipped by players of the appropriate pilot profession.
For new pilots (still in tier1), the city at which the pilot trainer is located will be the first landing option from the appropriate space station, with the trainer-type listed in addition to the city name.
Changed the spawner for Rebel trainer Lady Viopa's first mission, Steal Imperial Information. The 'Lambda' shuttle should now be easier to find
The Rebel delivery mission from Lok to Dathomir (Tatooine track tier 3) spawned waves a bit too close together. We spaced them out some more.
The Rebel Naboo Tier 1 trainer will now explain where you need to go for Tier 2, even if you are polite to him.
The final Tier 3 Rebel mission for the Vortex will no longer take place right next to a spawn of advanced Tier 4 Imperial fighters.
Fixed problem with master Rebels gaining master Privateer skill. Master Rebel skill will be granted to player and privateer skills will be revoked automatically.
Normalized credit reward payouts for destroying enemy starships: Increased low-end payouts (min and max), increased high-end minimums and decreased high-end maximums. This will make it possible for new players to earn enough credits in space to pay for maintenance, repairs and upgrades without "mission-grinding for credits" on the ground game.

Travel / Waypoints

Removed the movement restrictions on attempting to board a shuttle. This should help to prevent getting "You cannot do that in your current state.." messages.
Active waypoints can now be seen by all members of a group.


I suspect they're a bit stressed as several items show up twice on the list, either that or poor proof reading :)

_________________
Meriander, Paladin
Rentin, Warlock
(Emerald Dawn, WoW EU server)


Top
 Profile  
 
 Post subject:
PostPosted: Thu Nov 04, 2004 1:03 pm 
Offline
Spammer
User avatar

Joined: Sun Jun 09, 2002 4:19 pm
Posts: 3900
I always laugh and bet they do that so they can tell the suits, "hey, look at this list! We've fixed 50 bugs" when they've actually repeated 10 bugs but under different sections knowing the suits never really read the list.

_________________
Warnel Redd TC: Toad
..~Section I Director~..
Avian Nest Casino
Open again: TBA
>>CONVERT TO YOUR LOCAL TIME HERE<<


Top
 Profile  
 
 Post subject:
PostPosted: Thu Nov 04, 2004 1:49 pm 
Offline
Site Admin
User avatar

Joined: Mon Jul 01, 2002 4:33 am
Posts: 6698
Location: Silver Spring, MD
it is still a nice list.
Im a big fan of both: Tickets can be used while running and WPs seen by all group members in space.

_________________
Moge


Top
 Profile  
 
 Post subject:
PostPosted: Thu Nov 04, 2004 2:35 pm 
Offline
Site Admin
User avatar

Joined: Mon Jul 01, 2002 4:33 am
Posts: 6698
Location: Silver Spring, MD
LMAO talk about new bugs.
The ticket does not dissapear from your inv once you travel. :)

_________________
Moge


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group