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 Post subject: Avian's Newest Master SW
PostPosted: Fri Nov 05, 2004 12:29 pm 
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Yes, I finally got to master late last night. Special thanks to all those involved with my resource hunt. I owe you guys.

/end acceptance speech

Let's get back to crafting. Oh, and just to promote Avian Shipyards. I have a fully stocked vendor in my store with all styles of chassis available. Got a few components/missles on there as well. Will be working this weekend to get it stocked with all level components too.

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PostPosted: Fri Nov 05, 2004 4:09 pm 
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Grratz!!!

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 Post subject:
PostPosted: Fri Nov 05, 2004 5:59 pm 
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Um... this might sounds a little silly (as I haven't touched SWG in 6 months)... what's an SW?

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 Post subject:
PostPosted: Fri Nov 05, 2004 6:00 pm 
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ShipWright in Jump to Lightspeed

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 Post subject:
PostPosted: Fri Nov 05, 2004 6:07 pm 
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There are star ships in Star Wars?! WTF?

Are they cool?

Hard to make?

Can you dogfight? Probably.... is it fun?

Pirates?

Imperial Raids?

hmmmmmmmmmmmmm.

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 Post subject:
PostPosted: Fri Nov 05, 2004 6:19 pm 
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There are star ships in Star Wars?! WTF?
There are now...in the new expansion costs 29.99..no additional monthly.

Quote:
Are they cool?
Many, many cool ships to choose from...hutt fighters, x-wing, a-wing b-wing, tie, tie interceptors, tie bombers, and the milenium falcon and firespray (boba's ship)

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Hard to make?
They've done alot to make Shipwright a unique crafting profession, but Gui and Obo and K'yrnn can go into all the details as well as some others who are SW's.

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Can you dogfight? Probably.... is it fun?
Oh yes, both PvE and PvP and it is very fun. Obo, Moge, Warnel and I grouped today and had a good time.

Quote:
Pirates?
Many many pirates...one of our own pirates Mantison has started a group as well.

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Imperial Raids?

Some of the higher end content allows you to destory capital ships, the death star and I believe a space station.

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 Post subject:
PostPosted: Fri Nov 05, 2004 6:28 pm 
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Are they cool? Most definitely. Got everything from noob Z-95s to X-Wings to A-Wings to B-Wings to TIEs to Interceptors to YT-1300s to the fabled Firespray.

Hard to make? Depends on your definition of hard. They take a ton of resources to make (from like 8k to 80k I believe). The crafting of them is also probably the most detailed in SWG to date with tons of different things to experiment on. Most imporant thing is to ensure you get high mass of ships (so they can hold more and better components) and good energy output (so can shoot faster).

Dogfight? Fun? Given that I have been grinding crafting a ton, my pilot skills are not super yet. The times I have done missions tho I have had a blast since its all twitch-based and I am fairly dextrous. Can't wait to get in my X-Wing and blow some more Imps up.

Pirates? Not sure what you mean here but there is a Privateer faction for space (basically non-Rebel and non-Imp) that essentially has you as Corsec/RSF vs Black Sun/pirates/etc. Very interesting system they have developed. Unfortunately, smuggling still does not have a definite place in the game where transporting stuff past Imp blockades etc. This is going to be added as part of the Smuggler revamp I would think.

Imp raids? Again, not sure what you mean. Depending on your faction in space, you WILL get attacked by your opposing faction NPCs. I love that I can go up in space and get a fight going pretty darned quickly.

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