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 Post subject: TC changes 9th November
PostPosted: Wed Nov 10, 2004 6:45 am 
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A little peak into what we can expect on live servers soon

Update Notes: Test Center - November 9, 2004
Version: 104456.105132


Combat
  • Made combat delays unstackable
  • Fixed wookiee Grenade Certification
  • Added /toggleCombatTaunts command

Crafting

  • Increased crafted engine max speeds
  • Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
  • Removed conductivity requirement for the Max Speed stat on crafted engines
  • Reactors and armor no longer list an energy requirement of 0.

GCW
  • Overt players no longer switch to covert without asking a recruiter to do so (when traveling, dying, etc).

Grouping
  • We changed the way group payouts for missions are calculated. When a mission is generated, the reward payout per member is calculated based on the current size of the group. If the group shrinks in size or group members are too far away to receive payout, those that do get paid receive the original per member reward. For example, if 3 players take a mission that pays 12k credits, each player will receive a maximum of 4k credits when the mission is completed. They receive 0 if they are out of range, and less if more people are added to the group to complete the mission.
  • Added 'Show Group Waypoints' in-game option.
    Group members' active waypoints now appear in a 'Group Waypoints' tab in the datapad.
  • Fixed a bug where you could target yourself and form a group of one
  • Fixed problem where if you are in a group, you sometimes don't receive your mission reward

Joysticks
  • Fixed an inconsistency where moving the joystick would cancel autopilot-to-waypoint but not following.

New Player
  • Added notification when launching to tutorial zones vs. full zones

Pets
  • Fixed pet duping exploit

Player
  • Players are now invulnerable while loading in space, unless they disconnected unsafely and were still in the game.
  • Lowered ApprenticeShip XP for all professions to 300

Profession: Image Designer
  • Changes timer from 2/5/10 minutes to 1/2/4 minutes.

Profession: Bounty Hunters
  • Fix a problem where a Jedi can log in and out quickly to drop off a tracking droid's radar

Professions: Droid Engineer
  • Increased droid battery duration
Professions: Pilot
  • Add system messages when engaging/disengaging autopilot
    /follow no longer causes your ship to roll level, because the ship you're following may not be level.
  • Ship warping/rubberbanding should be reduced
  • Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
  • Player's should hear the "qualify for skill" sound effect in space, even when zoomed out from cockpit.
  • Fixed incorrect destination list when traveling using a personal ship.
  • Hutt and Blacksun fighter helmets are now able to be worn by all playable species except Wookiees and Ithorians

Professions: Shipwright
  • Increased possible max armor stats for Mark IV and V Durasteel Plating

Ships
  • Increased the mass of some privateer ship chassis, the TIE Oppressor, and the KSE Firespray
  • Fixed a bug where large transport ships were not marked as being collidable.
  • You can now use "match speed" on enemy ships.
  • Slightly increased the xp reward for TIE Aggressors.

Space Loot
  • Crafted and looted droid interface stats are now tiered appropriately---low level crafted items have higher command speeds, and high level items have lower command speeds.
Space Missions
  • Fixed Corellia (Talus) Imperial Trainer 2 refusing to speak to player about anything but training if the player had enough XP for a tier2 skill, but already had all 4 tier2 skills.
  • There will no longer be a Tier 5 Blacklight Wing Commander in Dantooine near the Rebel Tier 3 inspect mission of the Naboo track.
  • Fixed Rebel Master Jacket being wearable by Privateers only
  • It should now be easier to find the inspect target for the Naboo Rebel Tier 3 mission 2 "Inspect remaining Blacklight Pirates" mission. Check your quest journal when on this mission for more information on who to inspect.
  • Slightly increased the xp reward for TIE Aggressors.
  • The quest journal toolbar will now flash when you get assigned a Force Sensitive quest. (Previously it would only flash for space quests.)
  • Naboo - Privateer: Removed the tier 5 Ay'Nat Outlaw from the space battle in Cmnd. Dulios's second mission.
  • Naboo - Privateer: Lowered the tier for the final target in Capt. Kaydine's first mission.
  • Naboo - Privateer: Lowered tier values for the Ay'Nat Viggo
  • Naboo - Privateer: The Black Sun will now spawn properly at the end of Diness Imlers third mission.

Space UI
  • The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
  • The ship names that are displayed in the space group UI are no longer displayed in capital letters.
  • Fixed planet sizes on the galaxy maps for ground and space.

Theme Parks / Ground Missions / Quests
  • Fixed some Theme Park NPCs in the Emperor's Retreat from being aggressive / attacking players on-sight, when they should have been calmly waiting to chat with the player.

Travel
  • An option to land at the Imperial Outpost on Dantooine has been added to the Dantooine Station.
  • Fixed waypoints in Kessel and Deep Space to use the space waypoint art, not the Tatooine planet art.

UI
  • Fixed planet sizes on the galaxy maps for ground and space.
  • Fixed broken icons
  • Fixed a bug that caused ship vendors to not display on the planetary map.

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Locin WeEda - Hauler/Trader


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 Post subject:
PostPosted: Wed Nov 10, 2004 9:17 am 
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Joined: Wed Aug 15, 2001 8:01 pm
Posts: 6208
Location: Chicago
Quote:
We changed the way group payouts for missions are calculated. When a mission is generated, the reward payout per member is calculated based on the current size of the group. If the group shrinks in size or group members are too far away to receive payout, those that do get paid receive the original per member reward. For example, if 3 players take a mission that pays 12k credits, each player will receive a maximum of 4k credits when the mission is completed. They receive 0 if they are out of range, and less if more people are added to the group to complete the mission.

Good to see solo groups take a hit

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Ryric Krael
Former Vice President AGN
Former Director, Section 6
Former Head of Department of the Treasury
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Ask not what your PA can do for you, but what you can do for your PA
"Gone Section Five"


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 Post subject:
PostPosted: Wed Nov 10, 2004 10:02 am 
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Joined: Wed Jun 19, 2002 6:54 am
Posts: 1561
Location: Oslo, Norway
One thing that did not make it into the patch notes:

Profession: Image Designer
  • Master Image designers no longer has a timer when doing image design on themselves

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Leno WeEda - Miner
Locin WeEda - Hauler/Trader


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