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 Post subject: Minipublish 11.3
PostPosted: Thu Nov 25, 2004 8:06 am 
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Publish 11.3 - This publish is currently on Test Center and will be live next week!

New Loot

Everybody loves loot! Star Wars Galaxies is enhancing the loot system to make it more fun and exciting. With this publish, players will find all sorts of new goodies. There are 17 new skill enhancement stims, new loot kits, and new ways to recycle old loot kits. All of those broken datapads, viewscreens and firework duds? Well now, you can combine them with loot that drops from all sorts of NPC's to create new loot! You can Turn broken viewscreens into over 20 brand new paintings, turn broken datapads into working datapads, dud fireworks into working fireworks, corrupt datadisks into fixed datadisks that when combined with a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!). Click here http://starwarsgalaxies.station.sony.com/content.jsp?page=In%20Concept:%20Loot%20Revamp to read more.


Space Missions

We have added over 30 new Space missions for Jump to Lightspeed users. This can be found throughout the various Space Stations.

Here are some some tips to getting started:

Corellia:

Any CorSec Pilot can receive new missions (but missions are not offered every time).
Endor:

Imperial and RSF Pilots of Tier 3.5+ (two skills in tier 3) can receive missions.
Dantooine:

Tier 2+, Specific story missions for all pilots, rebel pilots, and smuggler pilots.
Lok:

Rebel, CorSec and SA pilots tier 2+ receive missions.
Naboo:

Imperial and RSF Pilots Tier 2+ can receive missions.
Players of the RSF or Imperial track that have completed tier one can do a quest to get access to the Emperor's retreat without doing the ground Theme park missions.
Tatooine System, POI: SA, look for Garret at the Hutt Claims POI.
Any faction can find Kelen Wordka near the Tatooine Station or A'Lerris near the Nalera's Mining Station POI.
Tatooine:
Rebel and SA pilots in Tier 1 can take the duty mission; Tier 2 SA can do the quest for access to Jabba's Palace.
Talus:
Players wishing to receive missions from this station must be a ground Smuggler of Alliance or Privateer faction.
Yavin:
Tier2+ Specific story missions for all pilots, rebel pilots, and smuggler pilots.
New Droid User Interface

Here's how to use the droid programming UI (flight commands UI)

Get a droid, either an astromech or a flight computer.
Get programmed chips (optional). If you have un-programmed chips, you can use the radial menu program the chip with any command your character "knows". You can also buy chips with commands you don't know.
Select the "Program Droid" command from the radial on the droid.
Once the UI appears. All commands you know (from skills) and chips you have (crafted or purchased) are on the left side of the window. All commands IN (active) the droid are on the right side. You can move commands back and forth to program the droid. The volume bar on the right shows how much room you have left. Putting chips in a droid (as opposed to commands you know) destroys the chip when the command is entered. This is so you can get "one-shot" programming of commands you don't know. Each faction gets different commands, so they can trade back and forth.
Press "Commit" to make the change to the droid.
When you are ready to load your droid or flight computer onto your ship, all you have to do is access a starship terminal and go to the "Manage Components" screen. On the left hand side, select the "Droid/Flight Computer" option and "load" it into your ship. You can now access your droid or flight computer in space by pressing CTRL-A while in space.
Announcement on Engine Component Rebalance

The top speed of the Mandal Motors 'Inferno' engine (granted as a quest reward) was reduced from 92 to approximately 79 to achieve better game balance. The certification level required for the 'Inferno' is too low to warrant such a high speed. Please note that engines of this speed (90+) and greater can still be looted and manufactured, but with high enough certification levels as to keep the game balanced. Existing 92 speed "reward" engines will not be affected, but will decay with damage as any other component would.

Other Fixes and features

Server Stability Enhancements

Improved client startup times
Loot

Added new loot schematics, objects, draft schematics
UI

Fixed chat window scroll bar "popping" up from bottom in some cases
Profession: Pilots

Fixed Rebel Ace Pilot Helmet so that it can be worn by all species except Ithorian and Wookiee.
Fixed Privateer Ace Helmet so that it can now be worn by all species except Ithorians and Wookiees.
Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees. Black Sun Ace Pilots may take some 'convincing' before they relinquish their helmets, so to speak. We recommend shooting them until they explode
Changed how missiles deal with obstacles. Formerly, missiles would almost always seek around obstacles such as asteroids. Now, there is a much greater chance that they will collide with the obstacle
When flying JtL and after using a pilot command, a system message will now tell you when you are ready to execute another pilot command
The ship engine 'run' sound now has variable pitch based on your throttle position
Updated the sound effects for the engines of the tie oppressor & the tie interceptor
Turning on the booster now disengages the autopilot.
Fixed problems with various species wearing the Ace flight jackets
SpaceAI

AI ship combat tweaks
SpaceUI

Made /ttell work when targeting a player ship.
The space launch UI will now listen for when a group is joined and disbanded and enable the group button appropriately.
The space group launch UI will now dynamically update its state to reflect group members if they are too far away to launch with the owner.
Added a declined invitation icon to the group launch UI.
You should now get group join and leave messages while in space.
Added a group management UI for launching into space with multi passenger ships
When you click on a starship terminal you will now see a group button next to launch.
If the player is in a group and is attempting to launch with a multi-passenger ship, then the Group button will be enabled.
Clicking on this button will bring up a small UI that lists all group members that are in the same cell as the player.
The player can choose to send invitations to each of the listed members, if the player agrees, then they will be launched into space in the ship with the other agreeing members.
Conversations:

Fix bug causing space conversation UI to show up on the ground

Added checkmarks next to completed quests in the quest journal.
Fixed some issues with grouping in space not updating properly
Fixed a problem with Space Terminals where they were not allowing you to travel to another Starport
Space Missions

Corellia Privateer: Adwan Turoldine will now recognize that you have succeeded his third mission the next time you are victorious. If you currently have this mission, abort it and speak with Adwan again.
Naboo Privateer: Diness Imler will now recognize that you have succeeded her fourth mission the next time you are victorious. If you currently have this mission, abort it and speak with Diness again.
Dantooine and Yavin space stations will now grant side quests for players
The Lok Station will offer missions to non-Imperial and non-RSF pilots.
Imperial and RSF pilots will now be able to get quests from the Naboo space station.
Fixed incorrect message appearing when loading missile ammunition
Added Missions to Endor Station for Imperial and RSF pilots (You must be at least midway through tier3 in order to take these missions).
Tatooine station will now grant the duty station indicated by the conversation.
Corellia: Talon Karrde has moved to space and been replaced by one of his lieutenants
Tatooine station will now grant the duty station indicated by the conversation.
Assassinate space missions will now be properly marked as failed if you take too long to complete them and one of the target's escort ships escapes.
Made the Blacklight Squadron Leader that you need to inspect in a Vortex Tier 3 Rebel mission a lot more common.
Profession Shipwright

Fixed the chassis npc broker refusing to accept CANCEL
Travel
Fixed a problem with /boardShuttle that in some instances would allow a character to board the shuttle when they are too far away.
Player Associations

Increased the time to decay on the Corellian Guild Hall so that it matches the decay times of the other guild halls
Combat

Fix issues with restoring attributes and setting wounds while invulnerability timers are active.

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Locin WeEda - Hauler/Trader


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 Post subject: Re: Minipublish 11.3
PostPosted: Thu Nov 25, 2004 10:26 am 
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Joined: Wed Aug 13, 2003 12:25 pm
Posts: 1396
Location: Oslo, Norway
Kyp Darron wrote:
...new ways to recycle old loot kits. All of those broken datapads, viewscreens


I've been picking these up whenever I've seen them over the past days. I've got quite a few. It will be fun to see what I get :)

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