Avian Gamers Network http://www.avian-gamers.net/forums/ |
|
SW:G vs. KotOR... a comparison. http://www.avian-gamers.net/forums/viewtopic.php?f=48&t=13767 |
Page 1 of 1 |
Author: | Azzameen85 [ Sun Dec 26, 2004 11:14 pm ] |
Post subject: | SW:G vs. KotOR... a comparison. |
Hi, I got the KotOR a month ago and I have finished it about five or six times now. Can anyone please com with some differences and similarities (if there are any) about the two games? |
Author: | bigyak [ Wed Dec 29, 2004 12:22 pm ] |
Post subject: | |
Good questions. Game design and priorities are extremely important, both from a financial standpoint and in keeping your players' attention. I think the top differences were: Star wars feel - In KotoR, I definately felt immersed in the SW universe. The continuous struggle between light/dark was always present and "in-your-face". Polish - SWG was very buggy upon release (and even a year after). These bugs became like pebbles in the mind's eye that distroyed continuity and chaffed at good senses. KotoR was very polished and felt complete. Quests - As also shown in WoW, good quest-writing is EXTREMELY important. SWG quests lacked good writing, meaningfullness, or relevance to the game world. After the 20th, I never even looked at the text again. The quests in WoW and KotoR are FUN and engaging. I'm excited to try out KotoR2 to see the differences there. |
Author: | Mantison Tau'rus [ Wed Dec 29, 2004 12:34 pm ] |
Post subject: | |
Differences: KoToR is a single player game with a limited number of well written storylines that you follow SWG: an open ended MMO that takes place in the SW universe where you can do whatever you feel like, with very little set in stone or creative quest lines... a sandbox for you to play in if you will... |
Author: | Azzameen85 [ Mon Jan 17, 2005 10:42 pm ] |
Post subject: | |
Thanks. I thought more about the game itself in interface, combat interface, menues and how realistic SW:G is compared to KotOR. As realistic as Star Wars can become, like from one to ten one is arcade and ten is simulation. If we set Battlefront to 1 (Yup, too arcade for me) and KotOR to 5 where would the SW:G be? And don't forget the question about the menues, and interface. |
Page 1 of 1 | All times are UTC - 5 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |