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PostPosted: Sun Dec 26, 2004 11:14 pm 
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Hi, I got the KotOR a month ago and I have finished it about five or six times now.

Can anyone please com with some differences and similarities (if there are any) about the two games?

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PostPosted: Wed Dec 29, 2004 12:22 pm 
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Good questions. Game design and priorities are extremely important, both from a financial standpoint and in keeping your players' attention.

I think the top differences were:

Star wars feel - In KotoR, I definately felt immersed in the SW universe. The continuous struggle between light/dark was always present and "in-your-face".

Polish - SWG was very buggy upon release (and even a year after). These bugs became like pebbles in the mind's eye that distroyed continuity and chaffed at good senses. KotoR was very polished and felt complete.

Quests - As also shown in WoW, good quest-writing is EXTREMELY important. SWG quests lacked good writing, meaningfullness, or relevance to the game world. After the 20th, I never even looked at the text again. The quests in WoW and KotoR are FUN and engaging.

I'm excited to try out KotoR2 to see the differences there.

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PostPosted: Wed Dec 29, 2004 12:34 pm 
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Differences: KoToR is a single player game with a limited number of well written storylines that you follow

SWG: an open ended MMO that takes place in the SW universe where you can do whatever you feel like, with very little set in stone or creative quest lines... a sandbox for you to play in if you will...

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PostPosted: Mon Jan 17, 2005 10:42 pm 
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Thanks.

I thought more about the game itself in interface, combat interface, menues and how realistic SW:G is compared to KotOR. As realistic as Star Wars can become, like from one to ten one is arcade and ten is simulation.

If we set Battlefront to 1 (Yup, too arcade for me) and KotOR to 5 where would the SW:G be?

And don't forget the question about the menues, and interface.

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