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PostPosted: Thu Jan 20, 2005 12:12 pm 
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Tiggs wrote:
Heya Folks!

Here are today's update notes. We have switched gears a bit and have made this a fun lovin update. We hope that you are happy with the changes below and look forward to having you test away like crazy so we can get this pushed out to Live as soon as possible. I will be posting focus threads in a few minutes that will concentrate on areas we need you to do some special testing on and provide feedback.

And without further adieu *drum roll*

Test Center Only
Version 0.109759

Artisan
Crafting an All Purpose Ship Repair Kit will now use artisan experimentation instead of shipwright experimentation.

Combat
Fixed a problem where warcry would stack multiple times.

Crafting
Allowed survey/sampling while on mounts

Dancers / Musicians
We now allow a dancer/musician buff simultaneously

GCW
Imperial crackdown presence has had their firepower DRAMATICALLY increased
Fixed faction base vulnerability bug

Jedi
Force Meditate now clears on all server transitions and login

Loot
Exceptional quality weapons will no longer drop with unlimited DOT charges.

Missions
The prison ship in the rebel tier 4 recovery duty "Rescue prisoners from the Empire" will no longer exit the Dathomir region early.
Fixed a bug that prevented space missions from failing if you left the mission zone prematurely.

New Players
Newly created players who start in Kaadara, Naboo will no longer float 200m above the ground for 20 seconds

Player Structures
All maintenance fees will automatically attempt to deduct from Bank accounts after the maintenance pool has been depleted. Once a structure reaches 0 hitpoints, it will flag itself as condemned instead of deleting itself. Condemned houses are not enterable, and all other structures are not usable. To uncondemn a house, simply enter it with enough money in the bank to pay the repair cost. To uncondemn all other structures, use them with enough money in the bank to pay the costs.

Quests
Players will only be allowed 350 quests in their quests list.

Server Stability
Fixed some issues that were causing server crashes

Ships
Complete revamp of interior ship alarms. They should turn off now. You must redeed existing ships to completely correct the issue
The target status window updates properly for gunners.
Weapon capacitor overcharge should charge the space ship weapons beyond 100% and increase charge rate

Space
Star Destroyer now grants experience equivalent to Rebel Spacestation in Deep Space

Space UI
In the ship component view ('v') the following corrections where changed
Capacitors where not reflecting the correct state data in the components UI.
The shield recharge rate has now been corrected
Max capacitor value now changes to reflect the new max value.
Grey targeting arrow for POB ships will now fade in and out instead of disappearing.

Spawns / POI
Krayt Dragon Population boom!
Decreased spawn times for some POI’s
Decreased spawn times for Dathomir Spider Cave
Spawn System Refinements

Species
Mon Calamari now able to spend faction points to buy items from Imperial recruiter.

Travel
Added X31 (not a typo) landspeeder to all newbie starting equipment. This new speeder looks identical to the X34 but goes 10% slower.
Decreased starport wait time to 60 seconds
Fixed an issue where spawns were not being generated when in a speeder

UI
Reticle optimization
Tweaked space controls backend
Fixed display of faction rank for character with no rank affiliation

Vendors
Fixed an issue with vendors where you had less then the maximum amount but you couldn’t place a vendor
Player and vendor must be in the same building for the player to be allowed to initialize the vendor.

Corrected a few typos =)



Last edited by Obo on Wed Feb 02, 2005 5:35 pm, edited 1 time in total.

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PostPosted: Thu Jan 20, 2005 12:32 pm 
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Player Structures
All maintenance fees will automatically attempt to deduct from Bank accounts after the maintenance pool has been depleted. Once a structure reaches 0 hitpoints, it will flag itself as condemned instead of deleting itself. Condemned houses are not enterable, and all other structures are not usable. To uncondemn a house, simply enter it with enough money in the bank to pay the repair cost. To uncondemn all other structures, use them with enough money in the bank to pay the costs.


Got me thinking that this might help the AC population concern at least until the charater gets wiped from server since some who left may have just forgotten to load up maintenance.

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PostPosted: Thu Jan 20, 2005 1:59 pm 
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a bit on the purge

SOETyrant wrote:
This is coming soon (within a couple of months). The design will go into In-Concept soon. Short version is housing will be rolled up after 6 months and characters deleted after a year of non-payment. Yes, there are a lot of other provisos and details, but please wait for the design to show up and we will take feedback on it in concept


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PostPosted: Thu Jan 20, 2005 4:59 pm 
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6 months! That's double their initial claims that toons would last 3 months then wiped.

hmmmm, this news means I'm good until July so unless the revamp and any other additions are truly remarkable I will remain out of game until then.

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PostPosted: Fri Jan 21, 2005 9:43 am 
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The 'purge' was always 6 months.

Some more notes

Entertainer
Entertainer mission payouts have been substantially increased.

Politician
Politician skill boxes will no longer require skill points to train.


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PostPosted: Sun Jan 23, 2005 6:04 am 
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wow. is it me or are they taking big steps to lower downtime ingame? Some very nice changes in here.
Question: Only 350 Quests in Quest Cue? Are these JTL missions?

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PostPosted: Sun Jan 23, 2005 10:49 am 
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Only 350 on the list. That's JTL and village type stuff.


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