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PostPosted: Fri Jan 28, 2005 9:37 pm 
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http://forums.station.sony.com/swg/boar ... e.id=37821


Last edited by Obo on Tue Feb 08, 2005 6:05 pm, edited 2 times in total.

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PostPosted: Fri Jan 28, 2005 11:24 pm 
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major changes seem to be inventory and housing lots. Guess they had to make room for all that new loot they are pumping into the game.

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PostPosted: Sat Jan 29, 2005 4:33 am 
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Good things in this patchnote, alot of waiting and minor annoyances get fixed. About time.

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PostPosted: Sat Jan 29, 2005 8:35 am 
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I hope they can get them all in!


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PostPosted: Sat Jan 29, 2005 9:54 am 
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Ha ! no more AppXP crap ! \o/

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PostPosted: Sat Jan 29, 2005 10:31 am 
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Hm.....

Can I get a cut-and-paste on that? I can't access those boards today.

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PostPosted: Sat Jan 29, 2005 10:58 am 
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Hello Folks!

Here are the publish notes for when Test Center comes back in service. Some of these fixes/changes may not make it onto Test Center with this push to TC so please keep that in mind. Basically this is what we are aiming at =)

Test Center
Version 0.110534

Inventory
Inventory has been increased to now hold 80 items

Structures
All Housing item limits have been changed. This will mean that small houses can now store 100 items for a Naboo small house, and 200 for the the other small and medium houses. Large houses and Guild Halls can now store 400 items each instead of being limited to 250 items each
Large houses should now take up 5 lots instead of 6.
Guild halls should now take up 5 lots instead of 7.
Fixed a problem that can cause items dropped into a structure to disappear after you leave the structure and re-enter the structure later.
You will now be able to interface with a structure from 30meters instead of 10 meters (no more having to be within touching distance of the structure factory in order to change its settings.
Fixed when you are too far from a structure to /name, /paymaint you get a message "You are too far from the terminal to purchase a ticket."

Profession Smuggler
Smugglers no longer have an artificial faction point cap when buying faction points. The cap is their actual point cap. Signing up with the faction will make a larger bribery option available, and rising in ranks will increase the cap as per normal factional progression.

Profession Combat Medic, Doctors and Medics
The total amount of time delay between Medic wound healing has been reduced to a third of the original delay.

Profession Entertainer / Dancer / Musician
The minimum time required to watch an Entertainer before having a mind buff applied has been reduced from 2 minutes to 1 minute.
It now takes half as long to apply an Entertainer mind buff.
It now takes a quarter of the time it used to take to heal Mind/Focus/Willpower wounds.

All Professions
Removed all apprentice XP requirements from all professions
Decreased Incapacitation Time by 50%

UI
Group leaders are now able to invite players from anywhere in the Galaxy.
Fixed a problem where selecting "No Title" for a character (found under Community - Character UI page) would not persist between sessions.
An option to display faction rank has been added to the Community - Character UI page. When enabled, the faction rank will be displayed above your character (just below the character name).
An option was added to turn off game object arrows on the radar
An option was added to turn off friendly NPCs from radar
All skills with three line names now appear correctly in skills window

Profession Artisan
Fixed the over brightening of the surveying effect

Space
The yacht, the yt1300, the Decimator, and the Nova Courier should not longer take up a lot space.

Combat
Wounded players can no longer migrate stats that would result in a sum total of 0 or less due to wounds causing permanent incapacitation

Server Stability
Improved client stability

Chat
Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.

Japanese Localizations
/log will now save Japanese chat correctly
Chat messages can be in Japanese in macros!
IME candidate window now appears relative to the text being typed


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PostPosted: Sat Jan 29, 2005 12:40 pm 
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I like that they've taken out some of the "non-fun" pieces of the game that sounded good in the initial vision.

- I thought the "App-XP" was a great idea at first, but it never really worked out well.

- They also reduced to a third the mind buff healing time and the effects entertainers have... it seems that's a great idea, as entertainers were almost all unattended macroers.

- I HATED moving houses and having to do 5 runs across the planet just to move all of my stuff. I hated that it wouldn't all fit into one house. Hated hated hated that. Looks like this is a big step to fix it.

I wonder... as WoW seems to concentrate on "Fun"... is that inspiring SWG to change it's design?

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PostPosted: Sun Jan 30, 2005 2:15 pm 
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This is a game: Be fun or Die

Looks like they are coming around to becoming fun.


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PostPosted: Sun Jan 30, 2005 2:36 pm 
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From what I have noticed in game, the CSRs are actually starting to care about the few players that are left. The other day, a group of people that I was in had a bug when we tried to enter the Corvette. Basically, we gave our ticket to the guy, and then we were warped 10M away, and our ticket was lost. We all filed a CSR and within 20 mins, we were contacted, and he warped up to the Corvette. He even stayed around to make sure we didnt have any other bugs. At least they are trying to make the game better for those of us who are left.

8)


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PostPosted: Fri Feb 04, 2005 12:22 pm 
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Some more stuff going into this

Structures
When a player uses the command /transferstructure, the receiving player will get the appropriate system message that the structure was transfered to them. Previously that message was errorneously going to the player doing the /transferstructure and the receiving player did not know if the transfer was successfully done.

Fix problem where a factory will stop producing items for no apparent reason, even though the factory has sufficient maintenance, power, ingredients, and the output hopper is not full. (The Factory Bug is DEAD!!!)

Factory owner is now notified with an appropriate message via system message and mail when the factory stops making items because the output hopper is full.

We have added some new static spawns to Tatooine, Talus and Rori.
Static means the spawn is not spawned by players or missions and the spawn area will respawn on it’s on. Get that hunting gear on and head out to find the new groups of NPCs that roam the galaxies.

Added about 4 new static spawns to Tatooine
Added about 10 new static spawns to Talus
Added about 20 new static spawns to Rori

Added about 20 new space missions in the Dathomir and Rori space zones.

Dathomir Station
New destroy and escort missions for Imperial pilots
New destroy and escort missions for Privateer pilots
New story-driven missions for Imperial pilots
New story-driven missions for Privateer pilots

Rori Station
New destroy and escort missions for Imperial pilots
New destroy and escort missions for RSF pilots
New story-driven missions for Rebel pilots

Also the new reward system is in this Patch too.


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