Nothing huge just a bunch of bugs being fixed.
Quote:
Test Center
Version 0.115247
AI
* Fixed a bug where AI would warp when moving towards a destination (such as fleeing, etc.)
UI
*
There are 4 new key bindings that are not mapped to any key-binding at this time. When bound, they should filter out friends and enemies in a previous next manner
*
Player movement should now feel "snappier" (run, walk and turn rates have been accelerated)
*
Hovering over a blip on the radar will display tooltip information about the blip.
* Fixed an issue where the buff window would reset when a player logged out.
* Planetmap should honor the show all cities flag.
* Fixed an issue where players could not run through streetlamps
* The default user interface has been changed from the old modal Star Wars: Galaxies interface to the new modeless EQ2 style interface.
GCW
* Factional base deeds should now indicate what faction they are for by their name.
* Background changes for GCW
* Fixed an issue where Imperial guards were spawning and entering Moenian cantinas
* Fixed rank display in recruiter conversations
* News terminals will now always open the news headlines when you double click on them
Character Transfer Program
* Badges will now transfer when transferring a character using the SOE character transfer service
Structures
* If you log out while in a structure, and the structure gets destroyed, when you log back in, you get put near the origin of the structure.
Player Event Perks
* Changed faction perk gating to fix coverts not being able to wear armor
Misc.
* Fixed an issue where players would experience a crash to desktop in /alarmsnooze if no alarms were previously set
* Japanese Localization Fixes
* Fixed some issues that would create players to crash to desktop