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PostPosted: Sun Apr 03, 2005 7:29 am 
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iJasonT wrote:
Ive read that the XP fix is in.
That's good news. Will probably log in myself later today.

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PostPosted: Mon Apr 04, 2005 12:16 pm 
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iJasonT wrote:
Server is up and I am in. Please list your TC IGN.

Moge
Mantison
who else we have?

I will not be on tonight but I should be on for a while yet today. Im lvl 5 so let me know if you need help with leveling.


Daishus is activated on both Chilly and TC5 now, need added to the guild at some point on Chilly and then a Tat house so I can move to TB

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PostPosted: Mon Apr 04, 2005 4:54 pm 
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Either Gui-jn or I can handle the Moving in prt and Gui-jan can add you to the guild.

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PostPosted: Tue Apr 05, 2005 9:29 pm 
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Quote:
TC-5
Version 0.118790

Our CU team has been hard at work fixing bugs and testing fixes! That is a tongue twister =) Here are today's version notes!

AI

* Fix cases where AI would not fight back.

Pets

* EnragePets will now properly give pets a melee damage bonus and a melee defense penalty

Misc

* Compiled the weapon_schematics to include the damage cap column

Profession Dancer

* Fixed Lyrical2 Dance Icon.

Profession TKA

* TKA now has natural armor protections
* TKA unarmed damage progression is now more in line with regular weapon progression

UI

* New character sheet - let us know what you think! (Gotta love the UI team, always wanting your feedback)
* Added "skill upgrade" icon definitions, so they appear in the Skill Window UI.
* Embolden Pets and Enrage Pets now apply an icon to the pets which can be seen by targeting the pet, or when grouped with the pet.
* Desaturated Icons a bit.
* Balanced CON icons to take on color hueing better
* Iterated on the CON symbol Art
* MMORPG (modeless) keymap: moved SHIFT-F1 through SHIFT-F12 to SHIFT 1 to SHIFT-0, and SHIFT-{MINUS} and SHIFT-{EQUALS} NOTE: this change will require a "reset to defaults" for the keymap settings to take effect


Combat

* It is now possible to auto-attack lairs
* There was an issue with the way the command queue was resolving the timings for warmup timers. These should now be fixed.
* Firearm Strike no longer grants Jedi XP
* Speed, Accuracy & Defense mods are now calculated correctly based on weapon equipped
* Updated crafted grenades to have damage ranges appropiate to certification level
* Turn off verbose combat spam by default.
* Changed short version to only display: attacker_name attacks defender_name with attack_name for XX points

Have fun testing!

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PostPosted: Tue Apr 05, 2005 10:50 pm 
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is anyone able to log in to the TS server at this moment? Its not letting me connect to the server.


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PostPosted: Tue Apr 05, 2005 10:54 pm 
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nope. Ive tried few times. I'll give it a rest until the morning.

Some very nice fixes in tht list I ws hoping to give them whirl. Guess it gives me something to do tomorrow :)

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PostPosted: Wed Apr 06, 2005 12:28 am 
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OK TC5 should be coming back online now. they fixed the log in issue. Still to late for me tonight. Ill log in in the morning.

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PostPosted: Wed Apr 06, 2005 10:43 am 
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Quote:
UI

* New character sheet - let us know what you think! (Gotta love the UI team, always wanting your feedback)
* Added "skill upgrade" icon definitions, so they appear in the Skill Window UI.
* Embolden Pets and Enrage Pets now apply an icon to the pets which can be seen by targeting the pet, or when grouped with the pet.
* Desaturated Icons a bit.
* Balanced CON icons to take on color hueing better
* Iterated on the CON symbol Art
* MMORPG (modeless) keymap: moved SHIFT-F1 through SHIFT-F12 to SHIFT 1 to SHIFT-0, and SHIFT-{MINUS} and SHIFT-{EQUALS} NOTE: this change will require a "reset to defaults" for the keymap settings to take effect
The two bolded points look interesting, anyone been in and able to comment yet?

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 Post subject:
PostPosted: Fri Apr 08, 2005 10:41 pm 
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EPIII is coming to TC. It is a 1 hour Dload on Broadband so get on and let'er run.

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 Post subject:
PostPosted: Sat Apr 09, 2005 10:15 am 
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Someone has already had a look in the files

Quote:
Well since RotW got pushed to TC I went ahead and patched it all up, then first things first started digging in the TRE files.

BIG THING TO NOTICE : Kashyyyk is our first MULTI-ZONE PLANET. I do not know the size of the zones, but at the moment there are SIX of them. So don't get all upset about it being a one planet expansion just yet! It would appear we are getting are first REAL adventure planet!

Right away I was startled by what I saw. Apparantly we can get Clone Trooper Armor in 3 types, Imperial, Neutral, and Rebel. The 3 types will be colorized differently to show which is which. The big shocker was for me was seeing an appearance file for, get this, General Grevious. This once again raises the question of when in the timeline does this expansion take place. The Armor Quests are labeled as Relics, but I am still startled by the whole Grevious thing.

Oh and some not weird stuff I saw included Mounted Heads of SEVERAL creatures, from Kashyyyk and other planets, that you can apparently hang on your wall. These included Krayts, Kashyyyk Banthas, Rancors, and get this, EWOKS!!! There is also a new backpack called the Chiss Poacher Backpack, that looks sweet from what I can tell of the textures, inluding glowing orange and blue.

By far the most intriguing quests are the Clone War relics which include such rewards as the Clone Trooper Armor, the Jedi Starfighter, and something called a Nym's Starmap....

Another of the cool items that we may or may not be able to get are various HOLOGRAMS such as a Star Destroyer, a YT-1300, insignias for both Rebel and Imperial, TIE fighter, and they are all labeled as furniture.


Of course there is always the possibility that some of those are just NPC decorations, but I for one am looking forward to exploring Kashyyyk and seeing how long it takes to do each and every single quest. (I will be looking for that Chiss Poacher Backpack first though.)


http://www.imagedump.com/index.cgi?pick ... 9&warned=y
http://www.imagedump.com/index.cgi?pick=get&tp=233025
http://www.imagedump.com/index.cgi?pick=get&tp=233026
http://www.imagedump.com/index.cgi?pick=get&tp=233027
http://www.imagedump.com/index.cgi?pick=get&tp=233028

I'm cracking this open now myself :).


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 Post subject:
PostPosted: Sat Apr 09, 2005 9:24 pm 
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iJasonT wrote:
EPIII is coming to TC. It is a 1 hour Dload on Broadband so get on and let'er run.
It's only taking me a little over 6 minutes to dl.

You must have a slow broad

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PostPosted: Sat Apr 09, 2005 9:26 pm 
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nah, Tiggs posted when all that was happening that the reason it was slow for us all was becuase we all where hitting the DL Server all at once. :(

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PostPosted: Sat Apr 09, 2005 10:18 pm 
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Well, I'd love to test, but I can't get in. I keep CTDing.

I'm tired of trying to figure this out. Back to live for me.

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 Post subject:
PostPosted: Sun Apr 10, 2005 11:47 am 
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Client side mod to see the mining ship

Image
Image

Going to see if I can walk around in it :P.


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 Post subject:
PostPosted: Sun Apr 10, 2005 1:44 pm 
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This is a bit better
ImageImage


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 Post subject:
PostPosted: Sun Apr 10, 2005 3:16 pm 
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Nice!

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 Post subject:
PostPosted: Wed Apr 13, 2005 11:19 am 
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Must have...

You can't wear this, but...
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 Post subject:
PostPosted: Wed Apr 13, 2005 11:24 am 
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There is also Avatar Station in Kashyyykssyyykykykyyyyk space, which is a quest space station you can dock with (DWB, Corvette type of thing)
http://www.imagedump.com/index.cgi?pick=get&tp=235104
http://www.imagedump.com/index.cgi?pick=get&tp=235105


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PostPosted: Wed Apr 13, 2005 11:25 am 
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I hope that mining ship isn't certed at Master.... I want! :D

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 Post subject:
PostPosted: Wed Apr 13, 2005 4:34 pm 
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Angus MacGregor wrote:
I hope that mining ship isn't certed at Master.... I want! :D


Ill check that Cert for it next time im in the CU.

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 Post subject:
PostPosted: Wed Apr 13, 2005 4:40 pm 
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Y-8 Mining Ship Piloting Cerification


...


Master Pilot :(

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 Post subject:
PostPosted: Wed Apr 13, 2005 5:23 pm 
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iJasonT wrote:
Y-8 Mining Ship Piloting Cerification
...
Master Pilot :(


Do you have to have the mining ship to mine space resources? From what I read (from the pre-order preamble) the resources there could be quite lucrative. If limited to Master Pilots only wouldn't they be making the rich richer?

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PostPosted: Wed Apr 13, 2005 5:28 pm 
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Angelus wrote:
Do you have to have the mining ship to mine space resources?
I believe that Shipwrights can make components that you can add to normal ships that will allow them to mine. The mining ship is simply more effective.

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 Post subject:
PostPosted: Wed Apr 13, 2005 6:57 pm 
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iJasonT wrote:
Y-8 Mining Ship Piloting Cerification


...


Master Pilot :(

Sonofa.... :evil:

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