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TC-5
Version 0.118516
PVE Combat
* Killing targets lower level than you now gives less xp. Grey conned targets will give little to no experience
Professional changes
* Medical XP is now tracked as part of combat and is granted with the kill credit.
* Commando skill trees have had their names changed to "Explosives", "Heavy Beam Weapons", "Heavy Incendiary Weapons" and "Heavy Acid Weapons".
* Newbie melons and foraged food should now be edible
* The Smuggler spices line has been renamed to "Delinquency".
* Altered medical XP requirements to match other combat professions
Character Builders - Frogs
* Frogs should now emit weapons with conditions closer to the target crafting values
* Heavy weapons & grenades now detail their intended effects in the examine window
* Added cryoban to character builder terminal
* Removed bug bomb from character builder terminal
* Added levels of armor
Missions / Quests
* Missions will now spawn at your group level. A level 30 group will get a level 30 mission which will spawn level 30 targets regardless of target type.
* Mission levels are capped based on the location of the mission terminal. High level misison will never be available at starting cities and other low level areas and conversely low level misisons will never be available at high level areas
* Mission payout amounts listed is now the amount that will be given to every group member that is in range of the mission success location.
* Mission payout scale is based strictly on the level of the mission and the distance from the mission terminal
* Mission targets will now spawn different amounts of enemies based on group size
UI
* Added showing object names near players back in. The "show X" checkboxes in the options->misc page will work again.
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Fixed an issue that wouldn't allow a player's name with two lines to be viewed properly
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Fixed a bug in background of toolbar when changing its size horizontally
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MMORPG (modeless) keymap: swapped F1 through F12 toolbar shortcuts with the numeric key row (0-9, minus, equals). this will require a "reset to defaults" on the keymap settings if you're currently using this keymap.
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Added a buff timestamp display to buff icons in your target window
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Food, spice, and medical messages will now be shown as spam in the combat window instead of as system messages in the middle of the screen
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Another iteration of the toolbar and the way it shows combat states, along with a few bugfixes. Let us know what you think!
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Added some ease in double clicking small or moving objects in order to make it easier to default attack at large distances.
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Player inertia tweaks from live have been ported over to combat upgrade
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Changed 'Can't see' flytext to 'Can't see target'
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Fixed a bug in the buff system that affects persisted buffs, potentially greatly increasing their time to be active
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Updated line of sight code to better handle non-creature objects (lairs, turrets, etc.)
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Fixed potential issues related to moving across server boundaries
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You can no longer trade while incapacitated or dead.
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Players will get a system message when they reach the limit for an experience point type for their current skills.