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PostPosted: Sun Jun 05, 2005 9:34 pm 
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Because Yak wanted another story: “Yet another almost!”
If you want to get to the point and skip the boring bit, go to the end. :)

Well yesterday thanks to help from ermie, antan and sarrik I finished up all of my remaining Tier 4 pilot missions.
On the first mission there was just myself, ermie and antan, and we were sent out to take down an Imperial Inquisitor. So we all set off from Lok in our lovely little X-Wings and head to the Dathomir sector. We head towards the mission waypoint and the targets jump in. The Inquisitor himself in a TIE Advanced and an escort of about six or so TIE Interceptors. I think... the following trauma seems to have clouded the type and number of ships in all the missions in my head :).

Anyway we race off to the WP and bang, bang, bang take out the leader. Mission Success! Round one to the Alliance!
The escort are still buzzing around but we can mop them up before we head on.
Of course I wasn’t expecting the next part of the mission to start right away, which is to rendezvous with a ship a good 6km away. As soon as the mission starts you hear the ominous “beep, beep, beep” of an incoming wave of fighters. Five or six more TIEs to add to the mix of the left over escort, obviously there to stop us from getting to the waypoint.
Okay, so it’s going to be a little bit hairy for a few minutes, time to just get to it and take them out. A minute or so later and I’ve probably taken out two TIE, when “beep, beep, beep” another incoming wave. It must be 3 Vs 14 by now, and when the numbers get that high you know something bad is going to happen.

Naturally, being the one with the mission, the TIE pilots decided it was going to be me who was going to have something bad happen to. I don’t know how many there were behind me, all I saw was a big blurry red blob on the radar, but there must have been at least four or five hammering away at me and my shields were dropping fast. Shortly after my armour went as if it wasn’t there and my components started taking hits. The capacitor took a heavy hit, along with my engine and droid interface.
I swerved and spinned as best I could, but there is only so much you can do when “there are too many of them!”

All the while I wasn’t getting any closer to the waypoint and more waves were just going to keep coming. So I had a quick look at the group list and saw that antan and ermie were still in good shape, so I hit trusty ol’ /IFF to loose agro, dropped a quick message into groupchat to tell them to keep the TIE busy and I flew off to the waypoint as quick as my damaged ship could take me.
I got to the waypoint without a fight, docked with the ship, Mission Successful.

At this distance I was out of range of the others so I could see how they were doing so I decided I better head back to help them clean up what was left of the TIEs; thinking it would probably take a bit too long to make a stop at the station, over 7km away, first to get repairs :).
When I got back there were about eight TIEs left and the two green squares dancing around in the middle of them all weren’t in too good a condition. In fact shortly after I got back I think ermie dies, and antan was hobbling around.
Needless to say it took me with my damaged capacitor, nay crippled capacitor, which could only manage four shots at a time before it drained, to finish off all the TIEs. I just don’t know what they are teaching these young guys in flight school these days. :rolleyes: :P

Anyway, mission success, back to Lok to train. Now 4434.
Next mission and we are back to Dathomir, where we met up with Sarrik.
We were sent off to intercept an Imperial convey. We head off to the waypoint and we are up against ten fighters and a gunboat. Oh how I hate Imperial gunboats. The bloody things have like seven guns, six of them being turrets!
At the start I get too close to the gunboat and get fairly cooked. That rear armour is gone again. I manage to get away and recharge my shields a bit, deciding to try and stay away from the gunboat. We have some NPC B-Wings with us on this one, and they are keeping the gunboat busy for the moment so I go after the fighters.

I think we were doing pretty well, where I think we had it down to about three of four fighters. But then that gunboat sneaked up behind me and I was gone before I knew it. Back at the station asking for repairs. Mission Failure.
Or maybe not. Although we failed that mission I was given another straight away, which was basically “since you failed that, go do this”.
So we regrouped, repaired and off we went.

This was a survival mission. Go to a waypoint and stay within about 2km of it so we can throw wave after wave after wave of four or five nasty ships at you, the nastiest being the TIE Aggressor, which has a rear mounted turret so it can still shoot you while you chase it.
This was real punishment for failing the last mission. I was barely moving at the end. In fact I think my engine was the only thing working, and barely at that. That good old rear armour gave up without a fight again and I was flying without weapons for most of it. I had to try every fancy manoeuvre I could pull off to stop from being hit, and I got hit a lot, as the TIEs all thought it was much more fun to chase after me than the others.
But gotta hand it to them, the others cleaned them all up...eventually :P.

So we survived, barely (this is when I found out my rear armour was only Mk III and not Mk IV like I thought it was :?). Mission Successful. Up to 4444 now. Just one more mission in this Tier to go. Which was pretty straight forward. Intercept and destroy a freighter convoy and it’s escort and then take out a patrol. All went well and I finished off my mission. I’d then be sent off to the Master trainer.
We finished off the night doing ermie’s eeassyy mission :).

Today I started on my Master missions, which are basically the same for everyone. Go to Kessel and kill 30 fighters and then after that destroy a Corvette in Kessel.
Kessel is a high level place, everything is Rebel or Imperial Tier 5 ships. I was sent to kill 30 TIEs, which was pretty straight forward and I did it with only getting a little scratch. Most of the time you can go one on one and I can take on any fighter like that, even an Aggressor. In fact I think I took out more Aggressors and any other type (it's just when there are more than one it gets tricky :))

So I was on to the last mission. To destroy the Corvette.
There are two Corvettes in Kessel, one Rebel, one Imperial. They both have their designated paths and are escorted by two gunboats and about six fighters. They each only spawn every three hours and take about 45 minutes to cross the sector before they jump out.
If someone destroys a ‘vette but doesn’t take out the escorting gunboats, then the gunboats will stop at the exit point and not leave. If this happens then the corvette won’t spawn again until those gunboats are destroyed.

I jumped into Kessel and made my way to the exit point and sure enough there were the two gunboats dancing around a point in space. I was only really there to get a first hand look at what I’d be up against when fighting the ‘vette, but I wasn’t going to see it if those two drunk gunboats were left there. So I decided I’d have to try take them out. I inched my way over to them making sure I stayed just out of range.
I got close enough to get missile lock but they weren’t shooting at me so I decided to fire off a few shots to see what it would do. I managed to do a bit of damage, nothing worth noticing, but they still weren’t firing. I fired off some more missiles but it wasn’t really doing anything, so I edged a little bit closer, about 50m, to get in blaster range.

I shot them a few times but I got a bit too close and they shot back. They used their magical OboBeGone trick.

I returned repaired and ready to try again. This time I found a good range and managed to take them out. I later found out they only have a weapons range of 520m compared to my 550m.

With the exit now cleared, the Corvette was now free to spawn again, whenever that would be. I headed off to the entry point and waited for it to show up. And waited…. and waited.
While I waited a guy called Ezar showed and asked if he could join me. I wasn’t planning to attacked the ‘vette, just get a look at it, but what the hell might as well give it a go. He was pretty confidant about being able to take out the gunboats but was weary of the fighter escort. It seems there would be a few Aggressors in the pack.
And we waited, and waited.

After waiting a hour and a half, thinking we were at a safe distance, while I wasn’t paying too much attention on the game monitor, and Ezar was afk, a big blurry red blob appeared on the radar, right on top of us!
In that fighter escort there were at least three Aggressors, two Oppressors and at least one Interceptor. I barely managed to get away with an inch of armour left. Ezar got back to realise he was dead.
I stayed back until Ezar was able to return and we regrouped to have a go at tackling the fighters. Well we made little to no headway into them. They just kept pounding away at us. They’d come and attack you, turn back to the corvette and then turn for another attack run. I got down to the armour on a few, but I just couldn’t take out the rear turret on the Aggressors. I was constantly dumping my capacitor energy into my shields.

They just wore me down to the point where I was barely moving when I managed to jump out to Dantooine where I limped to the station to repair. When I returned, Ezar’s friend Kelron was there to help and we managed to make some progress. We took out at least one Oppressor, maybe two. But before we could get any further, all the ships, Corvette included jumped out of the system.

The Point
So here it is. In order to do this mission you need a big group to be able to take out the fighter escort quickly.
So the question is, if you are willing, when would you be available to do this mission? During the week, weekend? The time would have to be flexible depending on the Imperial Corvette spawn timer (within a three hour range).
I said I’d let Ezar and Kelron know when we’d do it so they could come along if they still needed it. I was also thinking of perhaps calling in some other help.

So, anyone interested?


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PostPosted: Sun Jun 05, 2005 10:50 pm 
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I am open but not ingame much. Anytime day, evening weekend is fine. Just let me know when and where and I am there.

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PostPosted: Sun Jun 05, 2005 11:18 pm 
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Wow,
Another good one, Obo. I love this stuff. Fighting the dark side... the game is calling...

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PostPosted: Mon Jun 06, 2005 1:32 am 
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Damn.

What about five ships? Two Y-wings (longprobe?) and three X-wings.

The X-wings go forward plundering through and making a path for the Y-wings. The X-wings then fire at the corvette to weaken the shields and the make something like the A-wing maneuver in Thrawns books. It is descriped clearly in the Duology. The Y-wing wings just throws everything at the corvette. If it blows, or if it not doesn't matter then move away as fast as you can. take some fighters and repeat.

If more than two of you dies the try to find a way to repair. and begin all over again.

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PostPosted: Mon Jun 06, 2005 4:29 am 
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As I said on the other thread, I'll add my version when I have a little time to do so.

As for the kessel mission, due to the fact that I have to get up at 6 each morning during the week, weekdays are probably out for me. I could do Friday evening or Saturday all day (on Friday I'm able to stay around until early morning if need be). I need to give my X-wing a refit though, my capacitor is running down way too fast and the shields and armor could do with a general boost, I'll try to do those during the week to that I can just jump straight in next weekend.



EDIT: ok here's my version!

I woke up in my hut in Tus'kens Bane and felt like doing a bit of flying. I headed over to Talus's Deric Starport to have someone tow my Atakara back to Bestine.

Ready to start flying, I ran through the pre-flight sequence and discovered the flight yoke wasn't working. Those prankster mechanics! I had Extoo reconfigure the systems and rebooted the flight computer. All working and ready to go! Into Tatooine space and I wasted a bit of time doing target practice on the asteroids and the local petty thieves er pirates! In came a trans from Obo saying he was doing a mission and could do with some back up so off I went to our rendevous point around Lok.

Okay, first mission. Mission objective: Protect Obo's butt! This is kinda hard when his top speed is twice that of yours and so he zooms off the moment you jump into the system! Anyway, we got to the waypoint and a few moments later, bing bing, mission complete. Wow! That was quick! Next part of the mission, waves and waves of fighters jumping in. I noticed Obo was taking a few knocks, but there wasn't much I could do about it. Those blasted Imps won't die fast enough! Got a message over the group chat that Obo was heading off to some waypoint and that we should take care of the remaining fighters. Thanks!

By the time Obo gets back, Erime's taken the fast-track return to the nearest space station and my poor X-wing was spewing black smoke like there's no tomorrow. My rear armor had disappeared (really must replace that!) and the capacitor was totally shot! So, I tagged on to Obo's tail whilst he mopped up the remaining fighters and then we jumped out back to Lok for a new mission and repairs.

Quote:
I just don’t know what they are teaching these young guys in flight school these days. :roll: :P
I'm out of practice, honest!

Next mission. Mission objective: Protect Obo's butt! The one with the gunboat. Obo offered very wise advise as we jumped into the system: Stay away from the gunboat! Well that lasted for about 30 seconds. Those fighters are clever, they draw you towards the gunboat's fire without you noticing. zip, zap, zop ..... no shields! no rear armor! Oh look! Black smoke!

Got a message over the comm, mission failed! Ay what?! What happened there? Oh well, back to Lok, Obo says, hang on, we got another mission!

As Obo mentioned above, wave after wave after wave. I'd gotten used to the fighting by this point. It also helped that they were mostly going for Obo and that sarrik had joined us! It was interesting how the Imp fighters regrouped and formed up into threes every-so-often. I started picking off those around the edges to save getting overly shot at. Obo and Sarrik could pick them off rather quickly so it was the safer thing for me to do! By the end though, they just came in and kept nicking my loot!

That was the end of the missions and I had to head back to Tat for some shut eye. All in all was a good day's fighting.

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Last edited by X2-PB on Wed Jun 08, 2005 5:03 am, edited 1 time in total.

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PostPosted: Mon Jun 06, 2005 6:52 am 
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I can probably help out this weekend. I'm a 3333 Pilot, but my ship is a flying brick. Not sure how much help I'll be.

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PostPosted: Mon Jun 06, 2005 10:07 am 
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Not sure what my schedule will be but i'm 4333 and will try and make whatever time you all set up.

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PostPosted: Mon Jun 06, 2005 10:38 am 
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Count me in.... I will keep those fighters off your back.... at 4334 (almost 4344.... any evening after 1900 CST is good....


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PostPosted: Mon Jun 06, 2005 11:52 am 
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I can assist again if needed. would need to be in the evening sometime durring the week, or on sunday... busy this saturday.

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PostPosted: Wed Jun 08, 2005 12:39 am 
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Ill Im now 4433 and have enough XP for 4434 just need to do the mission. I know Sel is also close to getting the master mission. Pretty soon we will have 3 Master Pilots in Avian!

With my Grievious Ship I can take out fast movers pretty easy or escorts are cake. ATTACK!!!

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PostPosted: Wed Jun 08, 2005 5:05 am 
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Ok, my full story's been edited in above.

So when are we actually going to do this? Is Friday evening good for everybody?

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PostPosted: Wed Jun 08, 2005 11:46 am 
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umm... if i didn't mention it, i'm a master Privateer pilot... just fyi.

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PostPosted: Fri Jun 10, 2005 12:55 pm 
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Probably a bit short notice to set a time for today, but we can see who is around. And then perhaps try again tomorrow.
As it could take a few hours to spawn and only spends less than an hour in the system, you'd have to drop what you are doing at a moments notice and make your way to Kessel. And of course you'd have to know how to get to Kessel in the first place. :)


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PostPosted: Fri Jun 10, 2005 1:05 pm 
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yep, never been to kessel. Tell me where and I can be there. Not doing much today...although the talk of ship decay has me a bit freaked :(

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PostPosted: Fri Jun 10, 2005 1:19 pm 
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Well, if you don't die, you don't have to worry about it. :)

The Rebel Deep Space station is in the Dantooine System, closest to the Governors Hyperpoint I think.
The neutral one is in the Dathomir system.

They should both be listed as POI, or at least on the map.


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PostPosted: Fri Jun 10, 2005 1:21 pm 
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So you just target the station and chat?

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PostPosted: Fri Jun 10, 2005 1:56 pm 
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Not in the right post here I know but can an Imp ever group with a Rebel for space quests? Does one have to go "on leave"?

/end threadjack

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PostPosted: Fri Jun 10, 2005 3:08 pm 
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I'm lying in wait on the spawn point now in Kessel with a few people I met there. One guy can solo the fighter escort, so I could do it this time. IF you want to tag along we're up there and waiting for it to appear.


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PostPosted: Fri Jun 10, 2005 5:14 pm 
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A picture is worth a thousand words...

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The Calm before the storm

[insert storm here] :P

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NOW I am the Master!
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PostPosted: Fri Jun 10, 2005 5:24 pm 
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Way cool Obbo!!! You da man big guy!! :D

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PostPosted: Fri Jun 10, 2005 6:01 pm 
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Congrats Obo.

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PostPosted: Fri Jun 10, 2005 6:10 pm 
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ooooh Y-8..... looks nice.... can I get a tour of it, Obo???


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PostPosted: Fri Jun 10, 2005 8:22 pm 
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Hmmm
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PostPosted: Fri Jun 10, 2005 8:25 pm 
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that thing had 97 weapons! and they all opened up on us at once. Was insane.

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PostPosted: Fri Jun 10, 2005 8:53 pm 
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I take it you need help.... :P


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PostPosted: Fri Jun 10, 2005 10:40 pm 
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Holy Shnikeys, batman! They're thinking of giving players one of those?!?!

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PostPosted: Fri Jun 10, 2005 11:31 pm 
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OK. Now that is awsome!!! :shock:

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PostPosted: Sat Jun 11, 2005 7:42 am 
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I think if we all go up in a ship together again we would want to be a bit more prepared, and a bit more co-ordinated. :)
Wasn’t too sure if I should be moving around too much. I tried to keep targets to the side so both guns could get shots.

I’ll have a go at making the POB components, but they ain’t much better than a Mk 5 atm, as I think the asteroid resources aren’t being considered correctly in the crafting.


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PostPosted: Sat Jun 11, 2005 8:16 am 
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iJasonT wrote:
that thing had 97 weapons! and they all opened up on us at once. Was insane.
Yeah I was wondering why it was letting us get so close, so I targeted weapon 97 and took a couple of shots. Well, let's just say we had to move rather quick and that we're thankful Obo's a good pilot!

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PostPosted: Sat Jun 11, 2005 12:24 pm 
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After waking up this morning I got to thinking, does SWG have anything like the present WoW Battlegrounds. With this new CU balance between profs and the apparent upcoming capital ships, I think its high time SWG bring back those lovely little battlefield zones.

I know they were borked before but I recall us Avians having a good time in one of them one day with like 15-20 of us fighting it out. Would be a welcome new addition to the game again. Any posts on this stuff lately?

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PostPosted: Sat Jun 11, 2005 12:43 pm 
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Are they gonna give Star Destroyers to players? or PA atleast you gonna need tactics.

Could everyone put their ships on this forum then we'll work something out.

I love Zero-G tactics.

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