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 Post subject: TKM Question
PostPosted: Wed Jun 29, 2005 10:56 am 
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How is your Damage as a TKM? Given the massive Jedi Nerfs I am actually considering doing a Hybrid Temp of TKM/MPowers/4000Healer. But I am worried that my Damage output will not be that great.

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PostPosted: Wed Jun 29, 2005 11:32 am 
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TKM is around the lowest damage of the melee classes..... its main benefit is its defensive abilities and the Innate armor.... however when I couple TKM with MSwords, I have a killer combo that can take out a rival MSwords....

honestly, TKM could use a bit better in either damage or they could make our defenses work better if they want us to tank.... also if they want TKM to tank, our taunt needs to be able to draw aggro away from others.... half my time on normal hunts is chasing down the animals that have aggro'd away from me on ranged.....

I will do some comparison tonight and give you the numbers....

TKM/MSwords/MBrawler/4040Medic


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PostPosted: Wed Jun 29, 2005 12:17 pm 
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Yeah, I'm finding the damage-dealing rate of TKM isn't quite up to par... but the built-in armor is awesome. And, it's nice to just bi***-slap people around at times.

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PostPosted: Wed Jun 29, 2005 12:26 pm 
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That is where Powers comes in. Powers is 'decent' damage. Lightning is around 1200 dmg and choke rocks. I just need something that can act as my primary defense since I would be dropping the few lines of Defender I now have.

Change is good, and this seems like a fun change.

the Alternate is Menhancer/Msword.

My end goal is Menhancer/Mpowers/4040 Healer.

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PostPosted: Wed Jun 29, 2005 1:07 pm 
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I haven't read up on the actual jedi powers yet but is it possible for them to wear armor and use say a force lightning?

If so, I'd say pick up MRifle, but I have a hunch that no armor wearing is allowed.

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PostPosted: Wed Jun 29, 2005 1:20 pm 
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yep no armor. You can (I think) have a weapon equiped but armor is a no.

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PostPosted: Wed Jun 29, 2005 2:10 pm 
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TKM is great for armor.... I was actually planning on keeping TKM and doing a hybrid jedi (which I have heard can be more deadly than a pure Jedi).... TKM Innate is 48% Resist to all types (6000 armor vs all types) with no decay.... Add in Improved CoB which adds +500 Defense and PowerBoost which adds +500 Health.... It gives you a rather formidable defense.... I can achieve 7200+ health with buffs, food, drink, spice, health crystal, and PB for 10-15 minutes....

With the Katarns, I believe I do around 800 with Melee Strike (MBrawler skill).... I will test the TKM skills tonight and let you know what the avg dmg is w/ barehands and w/ Katarns....


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PostPosted: Wed Jun 29, 2005 2:18 pm 
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I found a Blaster Fist that is 281-561 2.09. I didnt see any of the weapons you mentioned anywhere.

I did see a Necrosis though, for 25mil :(

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 Post subject:
PostPosted: Wed Jun 29, 2005 7:15 pm 
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Blasterfist is kinda underpowered along with all crafted knucklers.... the Knucklers of the Katarn are a quest reward on Kashyyyk from the Ryatt Trail quests.... they have good dmg, spd, and sac..... the Necrosis knucklers are about the same except they are rarer and they have some skill mods to speed and accuracy I believe.... all in all, the only good knucklers are quested ones.... (unfortunately for the crafters)


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 Post subject:
PostPosted: Thu Jun 30, 2005 4:07 am 
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Sel Arin wrote:
...... all in all, the only good knucklers are quested ones.... (unfortunately for the crafters)
All loot from JTL onwards has been bad for crafters. I wonder when the Non-Combat Upgrade will be done so that crafting actually becomes enjoyable and worthwhile!

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