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among the planets than was ever intended and unfortunately our changes to allow structures to remain condemned, rather than removed, only made the matter worse.
Buildings no longer up and disappear? So my old house is still sitting there useless except for the treasures inside?
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Harvester Admin Abilities: We have also identified that, through various loopholes in the admin abilities, many crafters were able to make use of many more harvesters than was originally intended. In order to remedy this, we are removing the ability to grant Admin Rights to other players from harvesters. You will now only be able to place as many harvesters are your lot limit allows. Remember that each player is limited to 10 lots total.
Increased Extraction Rate: We realize that this change will reduce the resources available to some crafters, so to help those who currently have more than their fair share of harvesters, we will increase the extraction rate of all harvesters by 50%
okay is it just me or does that last paragraph read as damage control...grow a freaking backbone if ur removing cross server lots just say it call it unintended exploit but then don't boosst harv yeild by 50%...thats just dumb. i guess those with the NGE most crafters are leavin the game so gotta support the economy some how and ensure resources for those few left.
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We feel, and we hope that you agree, that this proposed solution is an important change to the game. This clears up much needed database space which we need in order to allow extra character slots on the server of your choice, as well as serving to clear up older, unused harvesters and unsightly harvester farms.
MCS? And what do you think those chars will be for crafters...combat based...and what would we use their lots for...Harvs...
not that i care and its probably good mass static harv farms are going away in a minimal sortta way