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PostPosted: Sun Dec 18, 2005 3:19 pm 
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Here's a list of things that would have helped my first days in Eve go a bit smoother:

1) Make sure your Virtual RAM is set high enough (around 2 Gigs). I thought that super-choppy, 1 click/5 seconds was due to servre problems. Seems it was just my computer having an aneuryism. In XP, right click My Computer -> Properties -> Advanced -> Performance -> Virtual, and set it to twice your ram amount.

2) When "rolling" your character, pick options so that you have at least 3 in Frigate. I'd say to go 4, but I think 3 is all you need for the ship you'll want next. For skills, all of them are important, though charisma is only needed if you're going to go for trading between worlds. If you want mining/science, go for more Int/Mem. If you want more fighting, go for Wil/Per. It seems Caldari has the most players (also most lag), Amarr has the least.

2) Do at least 2/3 of the tutorial.. enough that you learn to clone, fly, fight, and get insurance. If you leave the tutorials, you can F12 to restart/ recontinue them. Once you've started, it's pretty easy to cancel and go through them again.

3) As soon as you get 45k, look in the market under Skills-> Learning and get the Instant Recall (and then the Analytical Mind and then Learning) skill books. Study these in that order. Try to get to level 2 before learning anything else. Whenever you have time to level 5.

4) Do the second phases of the tutorials. There are 8 of them with the second agent you talk to. At the end, you'll earn about 700k in credits. Don't buy a new ship until then.

5) xamine the ships to figure out what you want. If in doubt, get the most expensive frigate. When shopping for this ship, search region wide and make a few jumps to get it. You might be able to save a few 100k.

6) Get some missile launchers and missiles for your boat. You probably need to train in Missile Launcher Operations (to level 2) and then Standard Missiles before you can use them.

7) There's not a heck of a lot of difference in damage between the 10k weapons and the 100k weapons. So, just buy cheap for now. Don't spend too much time jumping everywhere to get the best prices. This game seems to be all about using your time wisely, and your time is valuable.

8) Everytime you stop at a station, look for agents and take missions. There's some really fun ones. The Drone swarm ones are my favorite, and paid about 100k (with another 80k of loot) for an hour of work. It took me a while to realize you have to right-click and activate the acceleration gates to get to where you should.

9) If you keep ammunition in your cargo bay, you can auto-reload your weapons when flying. Open your cargo bay, and drop the ammo onto the eapons. I took on 16 drones with two gattling guns and two missile launchers... and wound up beating them all with 1 missile left. Until I realized that you could drag and reload.

10) It seems that you can reprocess most loot and sell it for more than just the loot itself. I'm still looking at the numbers, so not sure yet. Once I put some skills into refining, I'm sure I'll make some good ISK that way.

11) When mining, the minerals (in order of value) are:
Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Mercoxit, Kernite, Jaspert, Hemorphite, Hedbergite, Gneiss, Ocher, Spodumain, Crokite, Bistot, Arknor
- With a little looking, I've always been able to find at least Plegioclase (and usuall Rich Plag). Once you find some, you can right-click and put it on your select map to find the best vein of it that's closest.

12) When running missions, you can usually right click in space, then pcik the bottom option to warp/go to your destination quickly. If in doubt, open your journal and get more info on the mission to have pointers (that you can right click) to go to the destination

13) If you raid a cargo canister that belongs to someone else, you get an "aggression timer" that usually lasts 15 minutes in which they can attack you.

14) When fighting, you can usually target 2 or more opponents. The F1-F4 keys toggle weapons. Learn your weapon optimal distances, and right click the "orbit" butoon to set the orbit distance to the best. When you see a baddie, first click Lock, then Orbit, start firing, and then lock onto the next one.

15) Have pity on the devs - 20k concurrent players is impressive.

16) To join the Avian Corporation, go to the map and search for Duripant. Set Destination there (might be a 2 hour trip if you're not Gallente). Once you get there, dock at Duripant VII - Moon 6. Go to Offices, scroll halfway down to Avian Technology and Trade, and hit Join Corp (keep this window open). You'll get an automated evemail from Obbo that says "Please review the offer and let us know what you think."... which means you need to click the "Join corp" button again, and accept. You're in!

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PostPosted: Sun Dec 18, 2005 9:03 pm 
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This link is to the Ships and Modules section of the EVE forums.

There you can read up on your ship of choice as well as the associated skills needed to operate the load outs people recommend.

http://myeve.eve-online.com/ingameboard.asp?a=channel&channelID=3517

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PostPosted: Sun Dec 18, 2005 9:37 pm 
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Add soe to mining.

If you want to mine, then get a Frigate with a decent Cargo hold and atleast 2 turrents. Get Mining Laser I. Then train Industrail Ship I and get a slow boat with a huge cargo hold. Put Civilian AB (afterburner) in it if you have no other AB skills Find Belt - as Yak said - and mine. Jettison into same container for about 45 minutes.
Return to your station, switch to Industial ship. Go do one pickup of all that you mined. You will make every 100k per hour.

Before I got an industrial ship I mined 10k of Veldespar and took 5 trips to and from my container. After refining it sold it for 30,000ISK. With an Industrial ship doing one pickup I mine for 45min and make 100-200k an hour easy.

Reason I mine in a Frigate is it has better defense if bad men come around. Soon I hope to just mine in a Bardge that has decent defenses with that my income should skyrocket.

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PostPosted: Sun Dec 18, 2005 10:11 pm 
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Would it be more valuable if someone with more guns watched your back while you mined? We could even use one laser for mining, and keep ejecting whatever we find... then you could have all hardpoints used for mining lasers.

Not sure if that'd work, just thinking out loud.

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PostPosted: Sun Dec 18, 2005 10:16 pm 
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it would. But right now Im mining in .9 space so I have little threat. Obbo may be further on than me so he could probably use backup. Pirates ae the primary issue for for now. Once we get further on full on escorts may be in order.

I need to find out what Ice Mining is all about. There seems to be specific lasers for mineral and ice.

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PostPosted: Sun Dec 18, 2005 10:46 pm 
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guarding miners might be up my alley...

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PostPosted: Sun Dec 18, 2005 11:22 pm 
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applied to guild. Didnt get an Evemail though. When I click on Join Corp again it just says my application has not been processed. Not sure if Obbo has to do anything or not.

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PostPosted: Sun Dec 18, 2005 11:25 pm 
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You'll have to be at that station to accept entry once it is processed.

I think Obbo has to be on. Also, he gan give out roles (like Personnel maintainance) to others, so we should figure that out and take it off his shoulders (if he so desires).

Oh, and how do you get multiple ships to the same station? Other than buying one where you want it? Can you buy it, then assemble it at your destination?

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PostPosted: Sun Dec 18, 2005 11:27 pm 
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Doh! Can't register "Caldari Industrial skill" on a trial account. Guess I'm in for the long haul if I want to pilot one of those Industrial tubs. :)

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PostPosted: Sun Dec 18, 2005 11:30 pm 
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Yak, go to your home port. Find the ship you want to buy, buy a Shuttle from your home port. Use the shuttle to get to the new ships location. Repackage Shuttle, place in Cargo bay (if big enough or just sell shuttle for whatever you can get) then fly new ship to home port.

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PostPosted: Mon Dec 19, 2005 5:28 am 
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"Get Nav 1 and Warp 3. It will seriously help your travel times." Says the Moge.

Moving from Caldario space to the Avian HQ in Gallente space took me about 2 hours with no skills. It took him 20 minutes.

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PostPosted: Mon Dec 19, 2005 7:39 am 
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Yak and I both ran into problems with out new ships not having enough CPU. Here are some solutions I found:

Skills:
Electronics: 5% increase to CPU per lvl
Weapons Upgrades: Reduces the CPU need of turrets, launchers and smartbombs by 5%

Devices:
Electronics > CPU Module + 10% to CPU, uses lowpoint so may be able to put 2-3 in.

This should get you to be able to add a few more turrents. I would like to be able to use my destroyer for a while. I just hope I can figure out a way to get at least 4 turrents on there. The Gallente version only has 175 CPU and each mining laser is around 55-60CPU. There are ones that are around 47 but they are around 1mil each.

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PostPosted: Mon Dec 19, 2005 2:47 pm 
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How do you manually fly your ship?

Also, is there a way to lock the camera in "over-the-shoulder" mode?

And, did anyone notice that when you right-click on your ship, there's an option to "Enter Station shield password". Zoinks!

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PostPosted: Mon Dec 19, 2005 7:11 pm 
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http://rhsnr.pwp.blueyonder.co.uk/spacetuts/

How to use drones. Mining, Combat, scout. Excellent tutorial with screenshots.

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PostPosted: Tue Dec 20, 2005 5:09 am 
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had ingame blue name confirm that Weapons Upgrade skill does NOT lower CPU usage for Mining Laser. One told me yes the other day. I trained it, it did not effect the CPU usage of mining lasers at all. :(

Oh well, another experiment busted. But now I have the skills, Im sure they are useful down the line.

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PostPosted: Tue Dec 20, 2005 9:03 pm 
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http://myeve.eve-online.com/ingameboard ... dID=266042

Cache Cleaner.
I cleanout the Temp and MachoNet on every launch seems to work pretty well as those folders get pretty fat.

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PostPosted: Tue Dec 20, 2005 9:16 pm 
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http://myeve.eve-online.com/ingameboard ... dID=125137

excellent links for Miners

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PostPosted: Tue Dec 20, 2005 11:47 pm 
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Mining:

Ive been reading for the past few hours online as I prep for my new ship. Now that things are getting expensive I figured I should start reading up :)

This thread is very handy.
http://myeve.eve-online.com/ingameboard ... dID=254698
Note: 'Barge' refers to the Mining Barge and they are the only ships that use the Strip Mining Laser. Small Barge is the Procurer (1 strip laser) Medium Barge is Retriever (2 strip lasers) Large Barge is the Covetor with 3 Strip lasers able to be equiped. - note: please check for yourself how many strip lasers can be equiped. I only read that one place and Ive gotten bad info to you all before ;)

FYI:
Battleships. Gallent Dominix Cruiser (said by many to be second best Mining Cruiser in game next to Amarr Apoc)

Anyway. My goal is to go:
Miner II (which Ill have at 9am)
Modulated Deep Core Strip Miner II
Medium Barge
Large Barge

Just to show the difference. A Miner II gets 80 units. A Mod Deep Core Strip II gets 250units before you ass the Crystal. Wow. An un-Modulated Strip Miner does 512Units.

Also. I read and, in looking at the stats I agree. That is it easier and often cheaper to get into a Medium Barge than it is to get into a Battleship. This is why I am now by-passing the battleship and the Medium Barge.

The Barges ae slooooooow. Slooow sloooow slooooooooooooooooow. Like 80m/sec slow. But it (the Medium) has 2,000 Cargo. 25 Drone, 2 low, 1 med and 2 hiSlots. So you could get your hold up to around 3000 if you wanted, more if you have the ISK and get a 30% expander.

So tomorrow I'll have Miner II lasers. I only hope now I can out mine my little work horse Frigate. :)


EDIT:
http://myeve.eve-online.com/ingameboard ... 183&page=1
good thread where I asked questions and got good replies.

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Last edited by iJasonT on Wed Dec 21, 2005 12:39 am, edited 1 time in total.

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PostPosted: Wed Dec 21, 2005 12:21 am 
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http://eve.pc.is/ultimate_mining_sheet.xls
Amazing Mining Tool!

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PostPosted: Wed Dec 21, 2005 1:02 am 
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Yeah I have been thinking of going the barge route for Dais and go for speed and maybe weapons with Dara when I reroll her

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PostPosted: Wed Dec 21, 2005 3:40 am 
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Hmm. I'm really thinking of getting that Osprey cruiser. I'm all trained, and ready to go... working on Drones 3 right now.

What do you think? It'll pretty much break the bank for me... I guess the question is.. should I go combat, or go miner (with a little combat thrown in for fun)? I'm thinking Miner fits, if I could just work it out so I have to watch the asteroids a little less, I'll have some more time to code.

----- after 20 minutes of reading ----

Sooo... after looking at that mining sheet that Moge linked to, it seems that:

Scordite makes about the same money as Plagioclase.. but after pluggin in current sell values for both in the Renyn system, Scordite should make more money.

BUT... if I factor in that I can only hold 2 drones in the cruiser (with some extra training, too!) and only 4 mining laser (versus the 5 in my Cruiser)... I'll still lose 200k ISK off of each load.

BUT #2, I get a 20% mining yield bonus per Cruiser level... so at level 1, it means 150k ISK /hour more than the crusier. So, I'd make an additional 230k ISK for each Crusier level I went up.

At Level 1, this would pay for the ship in 20 hours of work... or 10 hours at level 2, or 5 hours at level 3.


But, throwing in lasers would add another Mil or 3 to the mix, so I have some more work to do before I go the crusier route to make it pay off.

Conclusion:
So... I'm thinking that I need to play with a lot more numbers to see if it makes sense to drop a few million on some mining equipment. I'm going to train up to Mining 4, as I'll probably use that later on.

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PostPosted: Wed Dec 21, 2005 5:31 am 
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Im also tossing around the idea of a Cruiser. But I think I can add 2 Mining IIs to my Frigate. If I can Ill keep that. Galantee Frigs seem to have the same bonuses as that Caldari Cruiser you are looking at. They really help out especially since I have frig IV.

I'll have mining IV in a few hours. Ill load up the Mining Laser IIs into the frigate and see how they do. I would like to avoid another huge purchase if I can.

Im pretty set on Moge being a miner/trader so Ill get him up to a Medium Barge and then start his trader skills or even manfacturing skills (more I look at it making stuff is complex in this game, so Im interested).

I figure I have a bit more small skills till I set the 9d + onces like Science V. Thankfully I think that is the only V I need for Barge and Strip Mining. Rest are IVs which are easy enough. If I play it right I could be in a Barge by next week. Once there I can start training up my manufacturing and/or trading skills. I figure I'll go for one thing then another instead of piecemealing them all at once. Just slows everything down.

--

Moniker:
She is still my Combat girl. But her role as Hauler also really makes since. Thankfully it doesn't take much to 'end game' her hauler skills. I could take it further but I think either a Transport or lvl IV or V Industrial ship will be fine. After that - which should be less than a week away - I'll continue her pursuit as a cold blood killer of Pirates and MacroMiners :roll:

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PostPosted: Wed Dec 21, 2005 9:52 am 
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i should have cruiser done by early tomorrow. I didn't start it until i had learning 3 and the other learning skills at 2...but it takes 1d 9h.

I'd like to see if I can get the cruiser to perform successfully in a multi-role function of miner / combat oriented agent missions. This should be okay, especially at the lower level missions.

The only issue(s) I see is if I want to go hardcore miner and outfit a pure mining config or hardcore combat when the missions get tougher and outfit a pure combat config is the fact that I'll have to schlep all the gear around with me. But I guess its not that big a deal. I can just create a short term base of operations that has all the equipment.

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PostPosted: Wed Dec 21, 2005 12:47 pm 
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When you are using a can to mine, are you manually moving the ore over, or is there an automated way?

Using a Navitas (Gallente Frigate) with two Miner II's and two Expanded Cargohold I's, I fill up my cargohold (344m^3) in about one and a half minutes (about 1.5k of scordite per minute). So that means I'd have to move it every minute to ensure it doesn't get clogged up.


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PostPosted: Wed Dec 21, 2005 12:52 pm 
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Obo wrote:
When you are using a can to mine, are you manually moving the ore over, or is there an automated way?

Using a Navitas (Gallente Frigate) with two Miner II's and two Expanded Cargohold I's, I fill up my cargohold (344m^3) in about one and a half minutes (about 1.5k of scordite per minute). So that means I'd have to move it every minute to ensure it doesn't get clogged up.


Yeah, it sucks! I've 'programmed' myself to just check every minute.

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PostPosted: Wed Dec 21, 2005 3:33 pm 
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i've got three expanded cargo holds on my minmatar rifter that gets me up to 250. Do any of the skills give bonus' to how cargo room you get? Or am I losing out mainly due to the chassis you think?

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PostPosted: Wed Dec 21, 2005 3:36 pm 
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the chassic.

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PostPosted: Wed Dec 21, 2005 3:51 pm 
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well in my Navitas with 2 Miner II I am getting 1745 units every minute. That is up nearly 800 units from 4 mining I lasers in my Destroyer and up 500 units fom using 2 miner I in my Navitas :)

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PostPosted: Thu Dec 22, 2005 7:53 pm 
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i'm currently making a little more than 210k / hour. This is with only mining 1 skills, in my cruiser which currently has 575 m3.

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PostPosted: Thu Dec 22, 2005 9:50 pm 
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dbakke wrote:
i'm currently making a little more than 210k / hour. This is with only mining 1 skills, in my cruiser which currently has 575 m3.


Mining IV and Miner II lasers FTW!

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PostPosted: Fri Dec 23, 2005 2:03 am 
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Yak.
Im using this http://www.goi-eve.com/forums/viewtopic.php?t=77 program and I am not able to update my characters XML data. Any tips for me? Im using OpenOffice 2.0
I can access my MyCharacter page and I can view my XML file but I cannot seem to be able to add that file to the spreadsheet. Any tips?

Ive found this thread:
http://myeve.eve-online.com/ingameboard ... dID=261772
But stil cannot get it to work in OpenOffice. Ctrl+G does nothing in OpenOffice.

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PostPosted: Fri Dec 23, 2005 7:18 am 
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the math of eve.
How to calculate the Skill Points in each skill.
Code:
(((2^((2.5 x LEVEL)-2.5)) x 250) x Rank)


How to calculate your Learning skills
Code:
Primary attribute is Perception, Secondary is Willpower.
With base Perception of 4 and Willpower of 7, Spatial Awareness lv 5, Clarity lv 3, Iron Will lv 5, Focus lv 2, Learning lv 5, and both relevant Basic implants, your attributes would be:
Perception is (4+5+3+3)*(1+(5*0.02) = 16.5
Willpower is (7+5+2+3)*(1+(5*0.02) = 18.72)


I wrote this to calculate the total time to get a skill up to a given level while also calculating your Learning skills.
Code:
<?php
$level = 5; //desired end lvl
$rank = 1; //skill training modifier
$end = ceil(((pow(2,((2.5 * $level)-2.5)) * 250) * $rank));

$start = '4243'; //points already gained in that skill (so already lvl 2)
$primary = '14'; //intell
$secondary = '18'; //memory
$leaning = '4'; // Learning IV
$time = ($end - $start)/($primary + ($secondary/2)) ;

$total =  round($time, 1) * 60;

   $days = floor ($total / 86400);
   if ($days > 1) $total -= $days * 86400;
 
   $hours = floor ($total / 3600);
   if ($hours > 1) $total -= $hours * 3600;

   $minutes = floor ($total / 60);   
   if ($minutes > 1) $total -= $minutes * 60;
 
   $seconds = round($total,1);
   
   echo "$days, $hours, $minutes, $seconds <br>";

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PostPosted: Fri Dec 23, 2005 11:39 am 
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iJasonT wrote:
Yak.
Im using this http://www.goi-eve.com/forums/viewtopic.php?t=77 program and I am not able to update my characters XML data. Any tips for me? Im using OpenOffice 2.0
I can access my MyCharacter page and I can view my XML file but I cannot seem to be able to add that file to the spreadsheet. Any tips?

Ive found this thread:
http://myeve.eve-online.com/ingameboard ... dID=261772
But stil cannot get it to work in OpenOffice. Ctrl+G does nothing in OpenOffice.


Hmm, I saw that but hadn't even tried it. I'll take a look.

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PostPosted: Mon Dec 26, 2005 7:17 pm 
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http://myeve.eve-online.com/feed/Default.asp

RSS Feeds

EDIT:

you can feel very overwhelmed when starting out in this game...I am feeling it now. I posted this because I thought it may be a useful way as you get set up in EVE to start channeling how you receive some of your EVE info....

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PostPosted: Mon Dec 26, 2005 9:58 pm 
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Ok wanted to type out this in a more official fashion.

Travel Guide to Eve:

ways to speed up your travel:

1. Make a single Warp not 2 or 3 small ones.
The first issue new players have is that they cannot warp from gate to gate or station to gate without making at least 2 seperate warps. This kills time is is not necessary. What is happening is that your Capacitor is using to much juice and cannot make a single long jump.

Navigation III and Warp Drive III should fix this issue.

2. use an AfterBurner (AB)
Most people use a 10Mn AB. This increases your velocity by 105-135% (AB I vs AB II). Using an AB will speed up your travel by getting you that final 15km to the Gate or Station faster. using an AB has little effect on your ship other than a drain on your capacitor.

3. use a Micro Warp Drive(MWD)
This is a bit more tricky. A MWD has some steep learning skills for a new player. Your time may be better spent elsewhere. A MWD has as many advantages as it does disadvantages.
The good; it boosts your speed by 500% (MWD I) for a short span. You come out of warp and hit MWD you cover that last 15km in literally 4 seconds.
The Bad, it sucks your capacitor dry. this could cause you to not be able to make single warps to the next gate or even cause you to not be able to use your weapons or shields until the capacitor recharges a bit.
For long flights or just scouting around I find a MWD just this ticket. There are skills you can get to lesson the drain on the capacitor; Warp Drive Operation (10% reduction in cap needs per lvl) and High Speed Maneuvering (5% reduction in cap needs per lvl) are chief amount them. You can even get hardware to increase your cap recharge or storage.

4. bookmarks
This is useful only if you plan on staying in an area for a while. What you do is go to the Station you think you willbe docking at the most. Select 'Approach' and fly under the station. When you are about 1/2way under the station or more open your 'People and Places' on the left hand side of the screen. Under "Places' 'Add Bookmark' and label it the same as the station. You can organize these into folders for each system you are in.
Now, when you areout mining or just returning home, open 'People and PLaces' and Left Click the bookmark you made and 'Warp to 15km'. Once warped you will be able to the manually select Dock and if you flew under that station far enough you will not have to fly at all and can immediately dock.
I do this with my Hauler Moniker and it is a huge time saver for slow ships. For faster ships I usually just MWD or AB but mainly cuase Im lazy :)

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These tips should help you travel faster around Eve. remember to hit your AB or MWD everytime you approach an object. traveling is an active thing not a passive one. If you just hit Autopilot and go AFK your travel times will go up becuase your not using your AB or MWD.

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PostPosted: Tue Dec 27, 2005 8:57 am 
iJasonT wrote:
If you just hit Autopilot and go AFK your travel times will go up becuase your not using your AB or MWD.


Autopiloting is a great way to travel while giving yourself a break to go to the bathroom, grab a snack, take the dog out, or actually pay attention to what your wife is saying. On long trips, you can do all of the above. :wink:


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PostPosted: Tue Dec 27, 2005 9:00 am 
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Eek... thought I was logged in. Oops! :oops:


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PostPosted: Wed Dec 28, 2005 4:20 pm 
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Overview Tab:

1) its in the top rightmost part of your screen.

2) You can customize it so you create profiles based on what you are doing (mining, trading, fighting, etc).

3) change the profiles based on what activity you are performing

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PostPosted: Thu Dec 29, 2005 12:00 am 
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So one of my Favorite passtimes ingame is just browsing the Market and reading the descriptions of what everything does. Today I went through and read all the descriptions for all the available skills you can train.

/*sidebar
Did you know that the Titan is the largest ship available in game? Did you know that just to buy the skill to train in Titans it cost 4.5billion credits!
sidebar*/

So I went through and made a shopping list of all the basic to intermediate skills that I would like to get for Moniker as she makes her way to being a combat pilot. What I was very impressed with was that fact that you can train skills that do almost the same thing as a piece of Hardware. So with that you could take the time to learn or skill -or- buy a hardware piece and save the training time. Pretty interested.

I already have a lot of skills trained and I wont list them but here is a list of 21 skills I found. If you get a chance I encourage you to browse the skills and start collecting ones you want to train. Also, most all skills are availble to buy at the post where Avian HQ is. I went there and bought 17 skills. Most only took 15-45mins to train so in a very short time you can have marginal increases on almost everything you do from Social skills, targeting +1, 5% capacitor, 5% ship agility and speed, AB efficiancy etc.

Here is what I found, while most are combat related a lot are just general 'make your ship faster, leaner, better skills.

Gunnery:
Weapons Upgrade;
Controlled Bursts;
Motion Prediction;
Rapis Fire;
Sharp Shooting.

Electronics:
Electronics;
Electronic Warfare; <-- nice defenses for miners
Targeting;

Engineering:
Energy Managment;
Energy Systems Operations;
Shield Compensation;
Shield Management;
Shield Upgrades.

Mechanics:
Repair.

Missles:
Defender Missles;
Target Navigation Prediction.

Navigation:
Acceleration Control;
Eveasive Maneuvering;
Fuel Conservation;
Jump Drive Operation;

Science:
Cybernetices;

Social:
Social. <--5% bonus to mission standing gains

remember I already had a lot of the basic navigation and engineering skills that help in speed and power/cpu managment so those are not listed.

I bought 17 or so of these skills and slows started getting lvl 1 to lvl 2 in most of them. Over time I'll get most to lvl 3. Combining many of these skills makes your ship faster, leaner, harder to track, easier to lock targets and able to manage power and cpu needs better.

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PostPosted: Fri Dec 30, 2005 10:49 pm 
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Shield Tank:

Caladri ships typically have good if not very good shields. This makes them able to 'shield tank' vs 'Armor Tank' in combat. I recently found a nifty little decive that allows you to up your shield strength even further.

Invulnerability Field I and II. It is cheap and lvl I takes minimal skills to fit. It goes in a medium slot and has a CPU of 40 and 1 powercore so it is pretty easy to get installed.

Take my basic shields for my Moa:
15% EM
66% Explosive
49% Kinetic
32% Thermal

Once I activate I go up to:
36.35% EM
74.5% Explosive
61.45% Kinetic
49% Thermal

Invul Field II has even great bonuses but needs a lvl IV skill to learn. So for those that rely on your shields to get you through a battle this might not be a bad addition to your ship.

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