One little thing I feel needs to be mentioned about corp tax-- I know this goes slightly off topic from where the thread has gone, but it bears mentioning.
Corp tax doesn't take a cut of market or escrow sales, and it doesn't take a cut of player trades (duh, but needs to be covered).
What it DOES take a cut of are bounties and monetary agent rewards that are greater than a certain amount. I'm not really sure what the exact number is, but it seems to be in the 20k range.
This means that a corporation making its money off taxing its members is making its money off their mission running, mainly. I think the tax takes a cut of player bounties as well, but I can't be certain as we haven't actually hunted any player bounties, yet (even if we did, right now we'd probably get spanked, heh).
As far as the original topic on casualness of EVE, yes, EVE can be very friendly to casual players. It CAN be very unfriendly as well--for instance, I believe that if your ship is docked at a player owned station when it is destroyed, your ship goes with it. So not playing enough when your character is in areas of the game which carry threats even when you're not online can be devastating.
On the other side of the coin, however, you don't ever have to play the game more than 2 minutes at a time if all you want to do is switch and train skills, and still advance just as much as someone actively playing. However, one thing that the player has advantage here is in money making. Even when you can create profitable buy and sell orders, you still have to play occasionally to keep them set up. So playing less means less money, which means you don't get the really good equipment as fast as the person playing regularly, etc etc.
Another thing people have expressed disappointment in the game over is the fact that a character really can't ever catch up to older characters, skill wise. Technically, that's true-- if someone is playing the game smart, it will be impossible to catch up to them. However, I currently have nearly twice as many skill points as one of our other members who has been playing the game 2 years as opposed to my 8 or 9 months. How do I have more than he does? The answer is that he played the game off and on during that period, and thus lost a lot of time that could have been spent training skills.
Also, the fact that you don't have the ability to catch up to someone who's got all the learning skills and has nice attribute implants doesn't mean as much when you realize that that person also has a wider RANGE of skills. If you set clear goals for your character, you can arrow your way to a VERY effective, if narrow, skill set within months-- to the point where you would even be quite effective at something as skill and experience intensive as PvP. To site another personal example, I only recently got the Battleship skill, despite many of the more recently joined players having acquired it weeks ago--the oldest character out of all of those was still months younger than my character. However, I did a lot of dabbling during my time in the game before we brought TCO in, tasting a bit of the game here, a bit more there. And after I was able to really afford new skills (IE. around the time i finally got a hauler and a couple giant secure containers), there was just so much I wanted to try that I tried a little of it all.
That has helped me with TCO-E since I've been able to cover some of the basic services the group has without requiring anyone to focus all their training on any one thing.
Although not being the first to get a battleship did sting a little ("What?! Your CEO can't even fly a battleship?!"), I was more than proud to be able to run the factory that produced it, even if I couldn't fly it or its ilk at the time (a situation now rectified, at least!).
Damn, it seems I'm incapable of posting a short post tonight, even when my message is "Corp tax only takes a cut from mission rewards and bounties." =)
_________________ [insert Blackadder quote here]
|