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PostPosted: Mon Apr 02, 2007 9:53 am 
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http://myeve.eve-online.com/devblog.asp?a=blog&bid=450

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Work on Revelations 2 is underway, and I have been asked to discuss the latest changes that will be making it in. While this new expansion will be bringing a host of new features, we continue working on improving existing gameplay and ironing out those pesky bugs.

One of these features that has undergone a complete rework is the death penalty and the associated hurdles that come with it. While EVE has been known for its harsh death penalty – loved by some, hated by others – we feel the time has come for it to change. The idea is to level the playground to be more in line with the other MMO offerings and giving EVE a broader market appeal.

As a first step to help bring EVE to a larger audience, and for their enjoyment as well as yours, both cloning and ship insurance services will be upgraded.

New Clone System

The first implementation is a new advanced clone type. We call them “Generic Hosts for Optimal Secure Transport”, a bit of a mouthful but we like that here. Essentially this is a one off purchase clone that will exist in all stations. When you suffer a pod death, your brain gets zipped off to the nearest station and put in your new clone with no skill point loss, the clone immediately being replaced free of charge. An advanced feature of this clone is that it maps all implants in your head at time of death and rebuilds them in your new clone body.

New Insurance System

The second implementation is an upgraded insurance system from our good friends, Pend Insurance. There will now only be two types of insurance, “Common” and “Epic”.

Common Insurance does away with the annoyance of having to go out and buy a new ship, instead your ship will automatically be replaced by your friendly insurance company with a brand new model at the station you are revived in.

Epic insurance on the other hand, as well as replacing your ship also replaces all modules and cargo as well as fitting them on your ship (There will sometimes be slight damage to the modules being replaced due to their inferior quality). This does however, cost slightly more than the common insurance.

This not only improves play experience by saving you time, it also removes an another ISK faucet, helping us keep market inflation in check; it’s really a win-win situation!

Low Sec getting you down?

Hand in hand with these new systems comes a welcome addition for our less combat orientated player base. A new contract can be purchased from CONCORD much like you purchase your insurance currently, what this does is give you CONCORD protection in low security space. We find that the harsh realities of low sec are turning many players away and with this new contract in place, they can travel as freely as they do in high sec space. This should help solve the problem of populating low security space.

Im sure you will welcome these changes, the first of many, and wish you a safer, better EVE in the future.

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PostPosted: Mon Apr 02, 2007 11:01 am 
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ummmm wow :shock:

CONCORD as yoru own personal body guards? Now everyone will be transporting and mining in 0.0. Interesting...

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PostPosted: Mon Apr 02, 2007 11:43 am 
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------------^(-1)


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PostPosted: Mon Apr 02, 2007 11:47 am 
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I'd be okay with this (and keep in mind this is coming from someone who gets owned whenever he goes into lowsec let alone 0.0) if there were different levels of protection which cost different amounts.

Like if you hired a frigate escort for 50k ISK versus a dreadnought escort for say 500k ISK. It would add a new twist to the game where you'd really have to analyze risk reward and still allow for alliances who own territory to stake their claim.

How can alliances keep mining poachers as well as rival alliances out of their systems now if the devs are essentially implementing a PVE switch for those who want to enter 0.0 without any of the dangers?

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PostPosted: Mon Apr 02, 2007 11:56 am 
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So noone noticed this was posted on april 1st huh? heh the TCO guys got it right away.

These changes would ruin the game for any serious player, no way it could be a legit dev blog.

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PostPosted: Mon Apr 02, 2007 11:57 am 
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hmmm, i may have just gotten pranked...sigh.

I thought I had gotten through yesterday cleanly. Leave it to me to get pranked the day after :(

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PostPosted: Mon Apr 02, 2007 12:05 pm 
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Ravage wrote:
So noone noticed this was posted on april 1st huh? heh the TCO guys got it right away.


I wrote:
------------^(-1)

Look where it's pointing :P


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PostPosted: Mon Apr 02, 2007 12:10 pm 
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heh, touché.

Didn't realize that was a pointing.

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PostPosted: Mon Apr 02, 2007 12:14 pm 
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Doh, I thought that was Obo's personal score for the game going down 1...gah!

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PostPosted: Mon Apr 02, 2007 1:13 pm 
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DOH! I'm a sucker. Oh well...


The escort thing would be cool though

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PostPosted: Tue Apr 03, 2007 3:18 pm 
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When I read the first post, I was thinking: "this is EVE you got to be f**king kidding me"

Then saw it was an April Fools.

Although I did like replace the ship vice the payout. That doesn't seem too "nerfing" to me, just a lot more convienent.

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