A quick summary about the game take from various spots off the game's main site for those who don't have the time to go rifling through many webpages.
Economy
- can trade with other players directly (same as WoW trade window)
- tradeposts (ala WoW auction houses) are available to build in player citiies and will function like vendors, where you list an item for sale at a set price, no auctioning and waiting for cash to arrive. No word if these tradeposts are linked across the world or if a guild can generate repore through offering the best items through their own tradepost and get more traffic to their city.
Crafting
- items craftable by PCs - only PC items will have sockets to attach gems
- each character can have one crafting profession but all gathering professions
- quality of crafted items depend on quality of resource used (not as extensive as the SWG resource stats but still a bit more complex thatn WoW)
- crafting professions include: weaponsmith, armorsmith, alchemist, architect, and gemcutter
- gathering professions include: mining, prospecting, skinning, stonecutting, weaving, and woodcutting
- professions learned via trainers (i.e. no skill/feat points required to allocate, taking away from combat abilities)
- progression is done through questing, not grinding meaningless items just to skill up
- higher tiers of craftables learned as your character level goes up
- for now, crafting starts at level 40
Combat
- no auto-attacks (must hit a key to cast/swing every time)
- up to 5 different directions to swing/attack from, with the idea being to attack from the direction where the opponents defenses are not angled towards
- active defense allows you to manipulate focus of your defenses
- can learn combo sequences as one levels up
- attacks are generally not taget specific, rather affect all mobs in the area of reach
- spells, including healing, also generally follow the AoE or cone effect rather than being target specific
- mounted combat is in (horse, mammoth, rhino and so on), with different variations of each mount possible (e.g. faster vs wear heavy armor)
PvP
- includes mini-games and the massive siege PvP
- mini-games include a capture the flag type game and a team deathmatch type
- siege PvP is essentially the more end game PvP, whereby guilds try to take over and defend created battlekeeps
- separate PvP-level system with dedicated PvP feats and purchaseable items (ala WoW honor token purchased items with stats more geared for PvP)
_________________ "I built me a bomb and dropped it on every MFer who got in my way!"
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