Deak provided us a
link to a great source of SWTOR information. Below are the details of the class information from that link.
Republic ClassesJedi Knight:
Guardian: Single Saber / Heavy Armor / Leadership - Party Buffs / Tank
Sentinel: Dual Wield Saber / Saber fighting specialist / Melee DPS
- Based on 'Mace Windu' and 'Anakin Skywalker'. Lightsaber focused with some Force powers - Bioware/Holonet
- Abilities include: Force Push, Saber Throw, Impale and Blaster Deflection
- Has an ability similar to the SW when he can leap into combat - Developer Video
- Jedi Knight uses force points similar to that of the Sith Warrior to charge up the special moves - PC Gamer Jan 2010
- Quote: The Jedi knight can fill a couple of roles in combat. In one-on-one combat, the Jedi knight is practically unmatched in melee power - Gamespot
- Players who enjoy fast melee combat will identify with this class - Gamespot
- Quote: At its core, the Jedi knight is about getting into battle as quickly as possible, dominating the fight and protecting allies - Gamespot
Jedi Consular:Shadow: Double Bladed Saber / Stealth / Burst melee damage
Wizard: Single Saber / Powerful Telekinesis / Healing / Ranged Control / Damage or Healing
- Force cloak/stealth seen during Developer Video - Developer Video
- If you play a Consular as a healer your companions get stronger - Developer Video
- Quote: "The key element of the Consular’s story is mystery, using intelligence and courage to seek the truth." - Developer Blog
- James Ohlen: Visual reason for lightsaber restriction; Jedi Consulars with double bladed lightsabers are DPS. - Gamespot
- Quote: "We wanted to capture the journey of Obi-Wan Kenobi – someone who begins with unusual insight and talent, but who is still growing into those powers" - Developer Blog
- Quote: A Jedi Consular must sometimes accept the grayer path, the less perfect choice - Developer Blog
- Quote: From what we were shown, this class is far from being a simple caster. Part melee, part puppeteer, part healer; the Jedi Consular could end up filling multiple play styles - Darth Hater
- Quote: "The Jedi consular is more based in telekinetics" - Gamespot
- Abilities seem to include Mind Maze, Force Pull, Force Slam, Benevolence, Meditation, Clear casting & Force Repulse - Darth Hater
- Consular is a rear line support fighter not a front line melee. - PC Games
Smuggler:Gunslinger: Dual Pistols / Quickdraw / Fast Attacks / Ranged DPS
Scoundrel: Blaster: ‘Shot Gun’ / Stealth / Medicine / Burst ranged damage or Healing
- Sharpshooter skill-set includes many abilities geared at improving their personal damage, improving the performance of their groups, and gaining additional benefits from cover - Developer Blog
- Dirty Fighting skill-set is all about getting an edge over people who prefer a straight fight - Developer Blog
- Scrapper skill-set has an off-hand Scatter Gun, a number of powerful (but not necessarily fair) melee moves and access to a Stealth Field Generator - Developer Blog
- Sawbones is designed to enchance the Smugglers Healing and Support abilities - Developer Blog
- The shared ability is called Luck this skill-set focuses on improving many of the Smuggler’s base class abilities such as increasing energy regeneration - Developer Blog
- The Smugglers start their story line after their Ship has been stolen. - Gamespot
- During the Smuggler Class video stealth is shown in use - Darth Hater
- The smuggler requires cover to survive, when people tried a direct attack they normally ended up dead - Gamespot
- Abilities seen during the live demo at Pax include: Groin kick, Headshot, Triple Rocket, Flash Grenade, Cover shot and Barrage - GamesSpot
- New abilities seen include: Flurry of Bolts, Charged Burst, Active recovery and 'Show cover locations' - Darth Hater
- Scoundrel: Short Ranged, Stealth based Damage and Medicine - Darth Hater
- Gunslinger: Long Range, Dual Pistols and Persuade - Darth Hater
- Cover system shown working, Smuggler can select from a Silhouette of the PC or arrows to move to cover- Developer Video
- Smuggler is the only class that can shoot while running away - Bioware/Holonet
- When using cover the Smuggler gains a defence bonus, this is show on the mob that he is hiding from by a green symbol above the targets head - Bioware/Holonet
Trooper: Commando: Heavy Blaster Cannon / Grenades / Ranged DPS
Vanguard: Blaster Rifle / Energy Shields and Defense / Tank[/list]
- The DPS on the Trooper is amazing, being able to take on so many while staying alive was brilliant - TheDarkKnight Handson PAX
- The Trooper Story starts as he is carried in to battle in a Troop Walker - Gamespot
- Most of the trooper's combat abilities operate based on ammo, this seems to have changed since the last time media played it where it was based on points - Gamespot
- Hinted that the two paths a Trooper can take are either a Crowd Control or all out DPS branch - Destructoid
- Trooper is the Heavy Weapons specialist as well as using Heavy Armour, The big gun is his friend - Bioware/Holonet
- Updated Trooper Abilities: Hammer Shot, Rifle Grenade, Full Auto, Sticky Grenade and Stock Strike - Darth Hater
- Recharge & Reload ability is the Troopers Out of Combat self heal - Darth Hater
- New abilities seen include: Fast reload, Hammershot and Rifle grenade - E3 Darth Hater
- Mentioned by a Dev during the Q&A that the Trooper is a Ranged Tanking class - Darth Hater
Sith ClassesSith Warrior:Juggernaut: Single Saber / Heavy Armor / Fear and Darkside Auras / Tank
Marauder: Dual Wield Sabers / Armor / Saber fighting specialist / Melee DPS[/list]
- Based on Darth Vader. Lightsaber focused with some Force powers - Bioware
- The Sith warrior starts his career as an acolyte serving a bitter, angry overseer who leads the training of you and your fellow acolytes - Gamespot
- The SW abilities are based on Rage points, do basic attacks to gain points for more powerful attacks. - Gamespot
- Lightsaber knockback ability seen during Video, similar to force push but with a LS - Bioware/Holonet
- Can use a Single, 2 Handed or Dual wield Lightsabers - Bioware/Holonet
- Sith Warrior can spec in to either DPS or deflecting front line fire - GamesSpot
- Sith Ability of 'Channelled Hatred' Shown as a Out of Combat self heal - EuroGamer
- Sith Warrior abilities seen during demo at Pax include: Force Charge, Slash, PowerSlash, Impale, Smash and Force Choke - GamesSpot
- More powers seen for Warrior such as Force Push and Lightsaber throw - Class Video
Sith Inquisitor:Sorcerer: Single Saber / Force Lightning / Force Drain / Ranged DPS or Healer
Assassin: Double Bladed Saber / Stealth / Burst Melee DPS
- Based on Palpatine. Forced ranged class with some melee - Bioware/Holonet
- The Sith inquisitor reports to a Sith overseer as part of the slave caste--a group of low-born wannabes who are not of proper Sith bloodlines - Gamespot
- The SI Force powers seem to be tied to a Force power meter - Gamespot
- They can use at least either Doublebladed or Two Handed Lightsabers - Holonet
- Quote: The Sith Inquisitor’s ability to manipulate electricity is unmatched among force users - Darth Hater
- Quote: "lightly armoured, acrobatic, and uses lots of lightning abilities and telekinetics" - Gamespot
- New abilities seen include: Saber Strike, Dark Meditation, Lightning Drain and Shock - Darth Hater
Bounty Hunter:Powertech: Flamethrower / Defense / Energy Shields / Tank
Mercenary: Dual Wield Guns / Missiles / Ranged DPS
- I found the Bounty Hunter at lower levels great for chewing through small groups of mobs - TheDarkKnight Handson PAX
- Bounty Hunters Story Arc is called 'The Great Hunt' - SiFiWire
- The BH weapons all build up heat as they are used. To combat this you must vent heat to continue to fight. - Gamespot
- Can duel weild pistols as seen in video - Developer Video
- A harpoon and drag ability seen, pulls enemy from distance to close range - Developer Video
- BH can Carbonite freeze targets - Developer Video
- Can fire a rocket from his backpack to attack enemies - Developer Video
- BH has an ability where he can jet pack from distance to close range and attack an enemy - Developer Video
- Technology is the main weapon for the Bounty Hunter, using all the latest gadgets to catch his mark - Bioware/Holonet
- Abilities seen include: Standard shot, Wrist rocket, Flamethrower and Vent heat - Darth Hater
Imperial Agent:Operative: Blaster Rifle / Energy Blade / Stealth / Burst Ranged damage - Healer
Sniper: Sniper Rifle / Cover, Ambush, Orbital Strikes / Ranged DPS
- While playing the IA at PAX I was suprised to find I actually liked this class. The cover system I actually liked and combine this with the Sniper rifle all I can say is wow. - TheDarkKnight Handson PAX
- The agent is, like the smuggler, a cover class, though this profession seems like less of a scout and more of an assassin - Gamespot
- The agent accrues and expends energy points with different attacks - Gamespot
- Abilities include Toxic Dart, Shiv, Sleep Darts, Laze Target (air strikes) and Explosive Probe Droid - Darth Hater
- New abilities seen: Rifle shot, Snipe and 'Show cover locations' - Darth Hater
- Agents can use cover also they can stealth - Darth Hater
- 'Shiv' is close range Vibroblade attack. - Darth Hater
- IA is more of a tatical class than an all guns blazing one - Darth Hater