Avian Gamers Network

Forum
It is currently Sat Apr 27, 2024 3:39 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Class Information
PostPosted: Wed Oct 13, 2010 4:20 am 
Offline
Site Admin
User avatar

Joined: Mon Oct 29, 2001 9:01 pm
Posts: 2417
Location: Baton Rouge, LA / Kuwait / Kandahar
Deak provided us a link to a great source of SWTOR information. Below are the details of the class information from that link.

Republic Classes

Jedi Knight:
Guardian: Single Saber / Heavy Armor / Leadership - Party Buffs / Tank
Sentinel: Dual Wield Saber / Saber fighting specialist / Melee DPS
  • Based on 'Mace Windu' and 'Anakin Skywalker'. Lightsaber focused with some Force powers - Bioware/Holonet
  • Abilities include: Force Push, Saber Throw, Impale and Blaster Deflection
  • Has an ability similar to the SW when he can leap into combat - Developer Video
  • Jedi Knight uses force points similar to that of the Sith Warrior to charge up the special moves - PC Gamer Jan 2010
  • Quote: The Jedi knight can fill a couple of roles in combat. In one-on-one combat, the Jedi knight is practically unmatched in melee power - Gamespot
  • Players who enjoy fast melee combat will identify with this class - Gamespot
  • Quote: At its core, the Jedi knight is about getting into battle as quickly as possible, dominating the fight and protecting allies - Gamespot

Jedi Consular:
Shadow: Double Bladed Saber / Stealth / Burst melee damage
Wizard: Single Saber / Powerful Telekinesis / Healing / Ranged Control / Damage or Healing
  • Force cloak/stealth seen during Developer Video - Developer Video
  • If you play a Consular as a healer your companions get stronger - Developer Video
  • Quote: "The key element of the Consular’s story is mystery, using intelligence and courage to seek the truth." - Developer Blog
  • James Ohlen: Visual reason for lightsaber restriction; Jedi Consulars with double bladed lightsabers are DPS. - Gamespot
  • Quote: "We wanted to capture the journey of Obi-Wan Kenobi – someone who begins with unusual insight and talent, but who is still growing into those powers" - Developer Blog
  • Quote: A Jedi Consular must sometimes accept the grayer path, the less perfect choice - Developer Blog
  • Quote: From what we were shown, this class is far from being a simple caster. Part melee, part puppeteer, part healer; the Jedi Consular could end up filling multiple play styles - Darth Hater
  • Quote: "The Jedi consular is more based in telekinetics" - Gamespot
  • Abilities seem to include Mind Maze, Force Pull, Force Slam, Benevolence, Meditation, Clear casting & Force Repulse - Darth Hater
  • Consular is a rear line support fighter not a front line melee. - PC Games

Smuggler:
Gunslinger: Dual Pistols / Quickdraw / Fast Attacks / Ranged DPS
Scoundrel: Blaster: ‘Shot Gun’ / Stealth / Medicine / Burst ranged damage or Healing
  • Sharpshooter skill-set includes many abilities geared at improving their personal damage, improving the performance of their groups, and gaining additional benefits from cover - Developer Blog
  • Dirty Fighting skill-set is all about getting an edge over people who prefer a straight fight - Developer Blog
  • Scrapper skill-set has an off-hand Scatter Gun, a number of powerful (but not necessarily fair) melee moves and access to a Stealth Field Generator - Developer Blog
  • Sawbones is designed to enchance the Smugglers Healing and Support abilities - Developer Blog
  • The shared ability is called Luck this skill-set focuses on improving many of the Smuggler’s base class abilities such as increasing energy regeneration - Developer Blog
  • The Smugglers start their story line after their Ship has been stolen. - Gamespot
  • During the Smuggler Class video stealth is shown in use - Darth Hater
  • The smuggler requires cover to survive, when people tried a direct attack they normally ended up dead - Gamespot
  • Abilities seen during the live demo at Pax include: Groin kick, Headshot, Triple Rocket, Flash Grenade, Cover shot and Barrage - GamesSpot
  • New abilities seen include: Flurry of Bolts, Charged Burst, Active recovery and 'Show cover locations' - Darth Hater
  • Scoundrel: Short Ranged, Stealth based Damage and Medicine - Darth Hater
  • Gunslinger: Long Range, Dual Pistols and Persuade - Darth Hater
  • Cover system shown working, Smuggler can select from a Silhouette of the PC or arrows to move to cover- Developer Video
  • Smuggler is the only class that can shoot while running away - Bioware/Holonet
  • When using cover the Smuggler gains a defence bonus, this is show on the mob that he is hiding from by a green symbol above the targets head - Bioware/Holonet

Trooper:
Commando: Heavy Blaster Cannon / Grenades / Ranged DPS
Vanguard: Blaster Rifle / Energy Shields and Defense / Tank[/list]
  • The DPS on the Trooper is amazing, being able to take on so many while staying alive was brilliant - TheDarkKnight Handson PAX
  • The Trooper Story starts as he is carried in to battle in a Troop Walker - Gamespot
  • Most of the trooper's combat abilities operate based on ammo, this seems to have changed since the last time media played it where it was based on points - Gamespot
  • Hinted that the two paths a Trooper can take are either a Crowd Control or all out DPS branch - Destructoid
  • Trooper is the Heavy Weapons specialist as well as using Heavy Armour, The big gun is his friend - Bioware/Holonet
  • Updated Trooper Abilities: Hammer Shot, Rifle Grenade, Full Auto, Sticky Grenade and Stock Strike - Darth Hater
  • Recharge & Reload ability is the Troopers Out of Combat self heal - Darth Hater
  • New abilities seen include: Fast reload, Hammershot and Rifle grenade - E3 Darth Hater
  • Mentioned by a Dev during the Q&A that the Trooper is a Ranged Tanking class - Darth Hater


Sith Classes
Sith Warrior:
Juggernaut: Single Saber / Heavy Armor / Fear and Darkside Auras / Tank
Marauder: Dual Wield Sabers / Armor / Saber fighting specialist / Melee DPS[/list]
  • Based on Darth Vader. Lightsaber focused with some Force powers - Bioware
  • The Sith warrior starts his career as an acolyte serving a bitter, angry overseer who leads the training of you and your fellow acolytes - Gamespot
  • The SW abilities are based on Rage points, do basic attacks to gain points for more powerful attacks. - Gamespot
  • Lightsaber knockback ability seen during Video, similar to force push but with a LS - Bioware/Holonet
  • Can use a Single, 2 Handed or Dual wield Lightsabers - Bioware/Holonet
  • Sith Warrior can spec in to either DPS or deflecting front line fire - GamesSpot
  • Sith Ability of 'Channelled Hatred' Shown as a Out of Combat self heal - EuroGamer
  • Sith Warrior abilities seen during demo at Pax include: Force Charge, Slash, PowerSlash, Impale, Smash and Force Choke - GamesSpot
  • More powers seen for Warrior such as Force Push and Lightsaber throw - Class Video

Sith Inquisitor:
Sorcerer: Single Saber / Force Lightning / Force Drain / Ranged DPS or Healer
Assassin: Double Bladed Saber / Stealth / Burst Melee DPS
  • Based on Palpatine. Forced ranged class with some melee - Bioware/Holonet
  • The Sith inquisitor reports to a Sith overseer as part of the slave caste--a group of low-born wannabes who are not of proper Sith bloodlines - Gamespot
  • The SI Force powers seem to be tied to a Force power meter - Gamespot
  • They can use at least either Doublebladed or Two Handed Lightsabers - Holonet
  • Quote: The Sith Inquisitor’s ability to manipulate electricity is unmatched among force users - Darth Hater
  • Quote: "lightly armoured, acrobatic, and uses lots of lightning abilities and telekinetics" - Gamespot
  • New abilities seen include: Saber Strike, Dark Meditation, Lightning Drain and Shock - Darth Hater

Bounty Hunter:
Powertech: Flamethrower / Defense / Energy Shields / Tank
Mercenary: Dual Wield Guns / Missiles / Ranged DPS
  • I found the Bounty Hunter at lower levels great for chewing through small groups of mobs - TheDarkKnight Handson PAX
  • Bounty Hunters Story Arc is called 'The Great Hunt' - SiFiWire
  • The BH weapons all build up heat as they are used. To combat this you must vent heat to continue to fight. - Gamespot
  • Can duel weild pistols as seen in video - Developer Video
  • A harpoon and drag ability seen, pulls enemy from distance to close range - Developer Video
  • BH can Carbonite freeze targets - Developer Video
  • Can fire a rocket from his backpack to attack enemies - Developer Video
  • BH has an ability where he can jet pack from distance to close range and attack an enemy - Developer Video
  • Technology is the main weapon for the Bounty Hunter, using all the latest gadgets to catch his mark - Bioware/Holonet
  • Abilities seen include: Standard shot, Wrist rocket, Flamethrower and Vent heat - Darth Hater

Imperial Agent:
Operative: Blaster Rifle / Energy Blade / Stealth / Burst Ranged damage - Healer
Sniper: Sniper Rifle / Cover, Ambush, Orbital Strikes / Ranged DPS
  • While playing the IA at PAX I was suprised to find I actually liked this class. The cover system I actually liked and combine this with the Sniper rifle all I can say is wow. - TheDarkKnight Handson PAX
  • The agent is, like the smuggler, a cover class, though this profession seems like less of a scout and more of an assassin - Gamespot
  • The agent accrues and expends energy points with different attacks - Gamespot
  • Abilities include Toxic Dart, Shiv, Sleep Darts, Laze Target (air strikes) and Explosive Probe Droid - Darth Hater
  • New abilities seen: Rifle shot, Snipe and 'Show cover locations' - Darth Hater
  • Agents can use cover also they can stealth - Darth Hater
  • 'Shiv' is close range Vibroblade attack. - Darth Hater
  • IA is more of a tatical class than an all guns blazing one - Darth Hater


Top
 Profile  
 
 Post subject: Re: Class Information
PostPosted: Wed Oct 20, 2010 9:08 pm 
Offline
User avatar

Joined: Thu May 09, 2002 8:01 pm
Posts: 1567
Location: 0,0,0,-10 yrs
Good Dev Blog read about Advanced Classes
HERE

One quick part to note:
The Dev Blog wrote:
...we are offering two classes that can develop into fully capable healers for each faction via one of their Advanced Classes.


I fear that this build will be the must 'healer' in any instance grouping.

_________________
Deak
SWTOR - Spicerunner Legacy - Smuggler Image - RETIRED
Rift - Decipher - Paragon - RETIRED | WAR - Frenzyof Energy - Shaman - RETIRED
WoW - Fire Mage - RETIRED | SWG - Weaponsmith - RETIRED
MMOGGLER™ for online gamers


Top
 Profile  
 
 Post subject: Re: Class Information
PostPosted: Thu Oct 21, 2010 2:00 pm 
Offline
n00b 4 3v3r
User avatar

Joined: Mon Sep 03, 2001 8:01 pm
Posts: 5412
Location: The Seaside, UK
Deak Almar wrote:
I fear that this build will be the must 'healer' in any instance grouping.
Not necessarily.

I vaguely recall something about out-of-combat insta-heal. Could be wrong though.

And consider that a lot of the personal stories (which allow grouping) are designed for any number of players so there can't be a fixed requirement to have a healer in the group.

_________________
X2-PB

Pathfinder Kingmaker Campaign:
Gednan Malithanar - Wizard (1)
Dukin Thunderstrike - Ranger (1)

Star Citizen: - https://www.robertsspaceindustries.com/
AntanKarmola on their forums

Star Wars: The Old Republic: - Not really playing
Antare Karmola - Jedi Guardian (32)
Antan Karmola - Jedi Shadow (21)
Arianae Karmola - Gunslinger (20)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 38 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group