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PostPosted: Sat May 14, 2011 2:12 pm 
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Crew Skills (Crafting): what we know so far

You will be able to select three Crew Skills for your crew to train in from among these main categories:

  • Gathering Skills
    As you explore planets in the galaxy, you’ll discover a variety of exotic resources and valuable pieces of information. With the right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. The resources and information you gather can be sold on the open market for a profit, or your crew can use them to craft useful and valuable items. If you like, you can select Gathering skills for all three of the Crew Skill slots available to your team.

    • Bioanalysis – the practice of collecting genetic material from creatures and plants
    • Scavenging – the art of recovering useful materials and parts from old or damaged technology
    • Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics
    • ??Unknown??

  • Crafting Skills
    Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. You can use these items yourself or put them up on the open market for profit. You’ll receive Crew Skill reports even while you’re away from the ship, and if one of your companions returns with the schematics for a valuable item, you can assign someone else to start crafting the item right away on the ship’s workstation without having to return to the ship! Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select one Crafting skill for your crew to master.

    • Armormech – the ability to work with hard metals and electronic shielding to construct all types of personal armor
    • Artifice – the delicate work of constructing Jedi and Sith artifacts
    • Biochem – the engineering of performance-enhancing chemical serums and biological implants
    • ??Unknown?? << Armstech >>
    • ??Unknown?? << Cybertech >>

  • Mission Skills
    Mission skills are a unique addition to the Crew Skills system. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. When you use a mission skill, you’ll select a companion, choose a mission from an ever-changing pool, and send that companion out after the prize. You can choose from a variety of mission skills – is your crew into conducting research? Participating in diplomatic missions? Trading in illicit goods? There are many options, each with their own set of benefits and rewards. Some can even earn you light or dark side points. As with the other skills, your companions complete these missions on their own time and bring the rewards back when they’re done. Any number of your Crew Skills can be a Mission skill, so get ready to put your team to work!

    • Diplomacy – the art of conducting and managing negotiations
    • Treasure Hunting – the ability to track down and recover valuable items by investigating a series of clues
    • ??Unknown??
    • ??Unknown??


So you can choose to burn all three crew skills in the different resource gathering skills. Or you can burn only one crew skill in the crafting skills and the other two on either resource or missions. Or you can burn all your crew skills on Mission skills.


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PostPosted: Sat May 14, 2011 2:22 pm 
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Great Crew Skill (Crafting) Links

SWTOR Crew Skills

SWTOR Dev Blog: A Closer Look at Crew Skills

SWTOR Video Trailer: Crew Skills

SWTOR-Life: Mystery Crafting Research System

Darth Hater Dissection of the Crew Skill Video

Darth Hater Recaps Firday 2010/11/12 Crew Skill Update

Darth Hater Interviews Dev Daniel Erickson on Crew Skills – Part 1

Darth Hater Interviews Dev Daniel Erickson on Crew Skills – Part 2

Darth Hater: Damion Schubert Q&A on Crew Skills

Ask a Jedi: Crew Skills Q&A With Damion Schubert


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PostPosted: Sat May 14, 2011 3:09 pm 
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Feel free to discuss anything you learn or discover about Crew Skills or Crafting. I will be happy to modify the above as we find mroe information.

The biggest thing I take away after reading all this material is that unlike previous games, crafting in TOR will not take you way from the other fun in the game. Your Crew in your ship will gather resources and craft for you while you are out and about doing missions and being the SW hero you always wanted to be. Therefore I think it will be easy to get evolved being a resource gatherer or crafter. For those that really want to stand out from the rest and be the best (X) Crafter on the server, the system allows you to research and gain schematics that are epic.

The other thing I take away is that each character will only be able to craft one type of item: Armor, Jedi Artifacts, BioChem, Weapons, etc. So no one character will be self sufficient, so they will need the help of players selling on the Galactic Exchange Kiosk (Auction House). Also no single crafter will be able to cover the entire crafting market…. It will take several

The last thing I tke away from all this is that you can have up to five members of your crew working on crafting tasks. Not only that, but your crew can also keep working while you are off line.

Personally I think I may just specialize in resources, and supply you guys with what you need.


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PostPosted: Mon May 23, 2011 7:28 am 
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Here is a pic of the crew skills and mission system. Click it enlarge

Image

Here is another pic I found on the internet showing Item Modification.

Image


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