Master Gui-Jan wrote:
Dragon Fire wrote:
I think the idea of crafting crits really flys in the face of a swg like system. It rewards luck over skill and material prep. I especially dislike it, if it is the only way to compete with raid items. Combatants are every crafters main customer, if your gear is only likely to be suitable a percentage of the time that is crap, it is a an easy way out of balancing the economy.
How does it fly in the face of a SWG like system? I could swear Crits were in that system too.
If they were, it was fairly meaningless at least in armor.
Cyrus - that idea is very similar to how experimenting tissues worked in swg. I was not a huge fan but avians suit treated me very well and it was affordable as we could share it. It does insert a serious credit sink which redirects in game credit from crafters to pve'rs which is a good thing. The downside is that it makes crafting much more difficult to break in to for newcomers (not casual friendly).
I like options that invovle some tangible way to either max that percentage either by resource quality, quests, or stat modifiers instead of relying on chance.