Angelus wrote:
Seems like Trion is taking the approach like Blizzard to nerf things to the ground and then maybe gradually bring them back up.
It's not really a Blizzard approach, so much as an industry approach.
You generally want to start conservative and ratchet items up, but sometimes you completely underestimate the power of an item and have to nerf it. When you nerf you want to nerf it down to the lowest level you think you can drop it to without making it useless, and then crank it up slowly as you fine tune. Very rarely to you have an exception where you try to limit your nerfing.
The bigger issue here is perception. As a player using these abilities you see them as cool, and/or integral and any nerf is then unfair, however the nerf is happening MORE to help you that to make the people not playing your class happy. It's more about long-term playability. Personally, I am expecting some major Nerfs to Rogues soon. May just be because I completely own enemies that are multiple levels above me, and I tend to do the most damage during Rifts compared to other combatants, but I am assuming it's not balanced even though it may have more to do with the fact that I'm a min-max player who calculates the most damage over the shortest period of time with the combos I use, and I notice others are not doing that.