For cheap and easy to fit.
Minmatar slasher. You can have the skill for it in a few hours.
Fast fast fast. You can usually run blockades with it so long as they don't manage to warp scramble you, but there are ways to make it harder for them to do that too.
My prefered loadout is a MWD, Multispectrum jammer (Just in case an interceptor does lock on I have a chance to break his lock) and nanofiber in the low slot (Others might choose a warp stabalizer, but anything that's gonna lock on and hit you with a warp jammer in the time it takes you to MWD to a gate is not going to be countered by a single warp stab. That nnofiber gives you just a tad more speed and makes you just a tad more agile. I prefer that edge.)
The high slots I usually have a prototype cloak. This allows me to warp in 100km away and cloak before anyone can target me. This way I can see if the 12 people in local are all sitting at one gate. warping away is a matter of turning to point at the object you plan to warp to and then decloak and warp, you're gone before anyone will lock onto you.
As for the approch to the gate. In a system where I expect there is trouble (Any low sec system really) I first warp to a planet or moon to the extream left or right of the gate I plan to go to. Most gate campers will set up in a position to take maximum advantage of people warping in from the LOS of another gate. And interceptors will be sitting to take advantage of this as well. Approaching from the odd angle will help throw them off that fraction of a second and maybe let you get to the gate.
Also. Use the autopilot once you are ready to approach the gate you want to pass thru. It helps tremendously if you get distracted. It jumps in to 15km, approaches the gate direct and jumps thru the gate as soon as you get in range. This allows you do do other things during that time like heat up the multispectrum jammer, jump up and down on your computer chair in a panic or scream at the screen to encourage your ship to go FASTER!
-LA