http://darthhater.com/2011/08/28/pax-pr ... live-blog/8:33p PT - Reid takes stage; Bass splits room into Republic and Empire sections.
8:33p - Joking about Huttball. Erickson says Republic very sad in PvP currently in game testing.
8:35p - Introductions: Gabe Amatangelo, Corey Butler, Daniel Erickson, Stephen Reid, and Blaine Christine.
8:36p - Q: Force lightning for Dark side Republic players?
8:37p - DE: No chance.
8:37p - Q: Any aspects of game particularly challenging?
8:37p - A: It is hard building these things. Tons of content.
8:38p - Q: Why are lightsaber types restricted by class?
8:38p - GA: Class identity is very important.
8:39p - Q: Different color choices for lightsabers?
8:39p - DE: Yes. KoTOR influences on crafting system. Very exciting stuff to be announced later.
8:40p - Q: Do you plan to implement new mechanics over time based on popularity?
8:40p - BC: Gabe Amatangelo spins a wheel of chance *laughs*. As a live producer, it is my job to separate the real issues raised by the community.
8:41p - Q: Weekend beta testing, is it random or based on preorder?
8:41p - A: Panel tomorrow. Can't talk about it.
8:42p - Q: Trophies... can they be collected? Are there guild halls/capital ships?
8:43p - Q: After launch possibly. Wall of crazy.
8:44p - James Ohlen joins and is introduced.
8:44p - Q: Will we be able to upgrade, socket, or enchant items?
8:45p - DE: Just finished a big redo of items. Modding very exciting for people who want to keep base appearance. This was changed based on feedback.
8:46p - Q: Do we have an incentive for people to reroll?
8:46p - DE: A brand new story! (everyone laughs) There may be something to help you reroll... later.
8:46p - Q: If Force Lightning doesn't depend on morality, what does it?
8:46p - A: Something else.
8:47p - Q: Is there a dying system in game?
8:47p - A: No, you can color match, and that is it.
8:48p - Q: What features are you implementing for guilds?
8:48p - A: Basic features at ship, and advanced features marked as some of the most important post-launch items to work on.
8:49p - Q: Plan to keep gold selling under control?
8:50p - A: We have lots of things we're doing to catch gold farmers and deal with them. We don't want to hurt the economy.
8:52p - Q: How are we tracking things to balance crafting, raiding, different playstyles?
8:52p - A: Lots of internal metrics. Don't want a ton of nerfing going on.
8:53p - JO: Best gear comes from Operations. PvP gear nearly as good and better for PvP.
8:54p - DE: Crafing gives best entry level gear and multiple Best in Slot items.
8:54p - JO: Moddable gear is important. Level 10 robes could be as strong as Operations gear, but only if you use mods you get from Operations..8:55p - Q: Faction changes?
8:55p - A: No. Interesting story... originally there was a third underworld faction (wall of crazy)!
8:56p - Q: Will Sith Warriors get lightning?
8:56p - DE: Not from making morality decisions. (lots of laughter)
8:57p - Q: Leveling; what will you spend most of your time on?
8:58p - JO: We hate the word grind. (applause) Class quests, world quests, heroic quests.
8:58p - DE: Unless you love grinding, in which case go right ahead.
8:59p - Q: How are you handling threat mechanics?
8:59p - GA: Pretty standard for MMOs. No special mods.
9:01p - Q: Can Sith Inquisitors be more "intellectually" evil?
9:01p - DE: There are rules to Light side. The Light side does not care about cheating, lying, can be a diplomat (Palpatine). You often get a dialogue option called "shock them." Others are more manipulative. Jedi don't go slaughter people. Jedi romance oath is important Dark side choice.
9:02p - Q: Changes in character appearance based on morality, like KoTOR?
9:02p - (lots of whispering between devs) A: Haven't developed. Wanted for ship. In later.
9:04p - Q: Will you change design decisions based on community reaction?
9:04p - DE: Remember Jedi Wizard? If community reaction is almost universal, we listen.
9:07p - Q: How are you going to balance companions? Are there neutral companions?
9:07p - DE: No crafting bonuses for companions. Dumb feature, we cut it. Don't want you shelving a companion so they can craft. Neutral companions? Kinda... it is a secret.9:08p - Session ends.