Basic impressions heh? This is prob gonna be a jumbled mess, but I'll try and keep it simmple.
Well as you all remember, I am a diehard Spacefighter, wheter it is in fighterships or lumbering capitalships... So this game is almost written to me.
First impression is kinda vague, but I distincly remember thikning that this game felt a little bit like SW:G turned upside down. Space first, ground second, although it is not entirely the case.
Ground based quests are just as important as the spacequests...
Let's see...
You start making your toon
(as usual with any MMO). Dunno why but I thought one could not play as klingon before getting to level 25 on a federation toon. (level 25 equals to Lt. Commander 4 or 5; i'll get into level system later... maybe another post). I could choose from the start...
Anyway...
The graphics on the toon are, simply said, beautiful, though not top notch. I cannot compare with others games, since the only MMO's I've played are:
SWG,
Eve,
WoW,
WW2 Online and
CoH/CoV... Suffice it to say that the amount of details one can make to the toon are almost as extensive as
SWG, though maybe not as versatile. Difficult to compare since the graphics are that different.
However, the game offer a ton of basic templates, which are more than enough for the casual player.
Oddly enough all my female crewmembers (who you can customize as much as your own toon, when you get them) have a bust size that JollyJack would approve of.Then you chose uniform. For those, you don't have as much freedom where you cannot design a uniform from bottom. However there are plenty of free uniform sets/templates, which on can change colors, mix and match with other sets, ie. Jacket from Sierra-3 with pants from Antares-2 etc... Canon uniforms from the TV-series and Movies can be bought for Cryptic Points. (Micro-transactions basically)
A small delight is in the rankingpips. It is such a small thing, but I just love seeing my too with 4 pips, once I reach Captain.
Game begins with one being a simple ensign, who is in a middle of an emergency. You are guided by the game through a groundbased senario, where you are taught the basics of the interface and so on. Small things I like is the ability to choose a FPS controlstyle on the touch of a button. While my friend play with the the RPG style, to ensure 100% accuracy and just press buttons to target and fire, I stick to the FPS-style... gives a feel of being there, but it does mean that you can miss you opponents. (Don't worry... there is autoaim, so if the curser/target reticle is red... press fire)
Once you have gotten through the basic task-completion and ground-combat guide, you are sent to the skies and you get an improptu promotion to Lieutenant (and therefore an officer) with a small cruiser under your command. (Light cruiser - will get into ship classes and designing later... it can take a whole post of it's own).
Similarily, you get a guide here, in piloting, problem solving and combat. At the same time you get your first bridge officer, which has one special ability to use in combat.
The space combat is not true 3-D combat. There is a limit to how much pitch one has with the ship. However it does not affect one in 90% of ship combat. (Mostly happen in PvE instances where enemies are all over the map in small clusters). But I would not call it 2.5D as in Starfleet command either... maybe 2.95D. Damage is measured in the 2-dimetional plane only, whether your are being fired upon from above or below. Simplistic, but funtional. Here JtLS is a far more advanced game...
Think "Star Trek: Legacy", but with more choises and a reverse throttle

I marveled on the graphics which, in the best Star Trek style, got a lot of bright colors.
(Klingon side is more red-brown colors... think Quake 1 colorpalette). While not Supergraphics, one can still drool a little bit, especially, while enjoying your own ship ship.
Lastly. Once you get the ship, you can change it registy number and name (For every new ship you get there is one free change, afterwards it cost ingame money). And again... it is a delight to see
NCC-93227-E
USS Nanoq-E
written on your ship. (I know the naming scheme is not canon, but if I wanted the "pure" Nanoq name, I had to rename the former ship...)
That is just first impressions from 1½ month ago...
Tommorow I will talk about classes, split up in two, for ground then space.
Questions are encouraged.
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1st Feb 2008
Madson wrote:
Woo hoo! another laptopper like me! Wow that sounded wierd just now...