I'm making a post on the SWG forums about instanced missions and the like, and would like to gather some feedback before i make that post.
Instanced Dungeons & Missions
A couple years ago i signed up for the Anarchy Online Beta test and got accepted, it was a horrible experiance, the lag was crazy, cities wouldnt load. You could barely move half the time. After the games initial launch things have improved greatly, i played the game for nearly a year before quitting, and I can still look back on a couple of the great things the game had to offer. One of them was the incredibly maintained story arc with constant GM events and story events to keep the factions interesting. The other thing i remember is the use of " Instanced " missions, a Player could take a mission from a terminal just like you do in Star Wars Galaxies, and proceed to the coordinates, at that time you would see an " Entrance " Whether it be a nest of sorts or a small building, but you could then proceed inside of the lairs after clearing out the scrap infront. Inside the lairs were underground caves/bases/hideouts only open to you and your group if you choosed to have one. They provided alot of mobs to fight and objectives, unlocking doors and searching for a " boss ".. It was a great experiance. Later down the line Anarchy Online implemented a revamp to the Instanced missions. a new " boss " level added to the lair, with some higher level mobs and then the boss, it just added to the level of enjoyment of the missions, a more challenging prospect.
With the recent sneak peak of the Corellian Corvette Adventure, we're introduced to an " Instanced " Dungeon, and as the article on it says SOE is planning to go with " Instanced " more often. My wish is that they would take that even farther and dedicate a Content Publish to Missions, adding instanced lairs/fortresses to the exsisting mission system. It is VERY tedious work to go back and forth to grab a mere 2 missions from a terminal, it takes me like 15 seconds to clear a mission and blow up the lair as a Bounty Hunter, and the same goes for large groups. Enraged Rancor missions, cleared in mere minutes. Instanced play zones with increased number of mobs, and objective based gameplay, I believe it will take SWG to a whole new level of gameplay and enjoyability. It will reduce the tedium that now plagues our current options for hunting mobs, I do not believe missions should be less desirable than wandering around a planet aimlessly envoking " scorched earth " killing everyone we see.
Also, In an attempt to preserve the quick cash/quick xp methodology of the current mission system, entering the lair should be accompanied on the radial menu with " Destroy Lair " or something to the like, effectively sacrificing the xp/money that lies within by sealing the lair for good, trapping the creatures/npcs within. With this as a " safety " for people who would prefer a simple mission system, you can't really go wrong...
World of Warcraft will be going the way of " instanced " dungeons as well, I think it's clear to see that this is the most favorable solution to a most repetetive system.
Now onto my most immediate concern, I am a Bounty Hunter, currently 2-4-4-4.... And i'm sure everyone realises how painful the investigation grind is. The content of a BH mission is a single target located a great distance from where you accept the mission... The experiance gain for these missions is low, BUT that is not my concern..
Bounty Hunters taking almost no efforts to track down a Mark, it just doesn't seem right... No bases/fortresses to fight through... no gangs of npcs trying to protect their leader... No back up for the mark? They're boring... REALLY boring... I see so much room for improvement in the mission systems of SWG. And i think it should be a top priority, It would add so much to this game, and attract even more people. I've seen quite a few people quit the game due to repetetive missions/combat. I realise that my ideas would not eliminate the repetetiveness, But it would make it a lot easier to cope with. Anything to distract a player from thinking about the grind would be a successful addition to the game.
While i'm on the subject of distractions, how about a built in mp3 player? ^_^
*EDIT* Added
Also, In an attempt to preserve the quick cash/quick xp methodology of the current mission system, entering the lair should be accompanied on the radial menu with " Destroy Lair " or something to the like, effectively sacrificing the xp/money that lies within by sealing the lair for good, trapping the creatures/npcs within. With this as a " safety " for people who would prefer a simple mission system, you can't really go wrong...
*STOP EDIT*
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