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PostPosted: Tue Dec 14, 2004 10:27 pm 
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I probably don't need to say this to most Avians but remember there is little you can do that brings more shame on your guild than looting while other people are still fighting, especially against boss mobs. I can't count the number of times I am in a life and death struggle, mana exhausted and the dice tab for an item comes up. This is damned bush league horseshit. I pray no one in the sentinels ever does this. If you do, rethink why you are in a guild in the first place.

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PostPosted: Tue Dec 14, 2004 11:32 pm 
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I've done it when I know we are going to die or we only have a few seconds before we have to run. That way the group will have a chance to roll on good things before getting the heck out or biting the dust.

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PostPosted: Wed Dec 15, 2004 2:23 am 
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I feel for you Toby, although I know we've all done this at some point.

As a corrolory, don't roll for bind on pickup items if you can't use them. This has happened to me twice now when items that would have been perfect for me were rolled on by people who couldn't use them.

Be careful is all I ask.

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PostPosted: Wed Dec 15, 2004 12:50 pm 
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Because mobs are tagged, there is no reason to loot in a fight. Unlike other games, in WoW no one can steal your stuff.


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PostPosted: Wed Dec 15, 2004 1:22 pm 
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I think we may to do some level set thinking on terms of grouping here.

There seem to be a few issues being brought up these days and I know I have encountered some questionable things.

Golga, not picking on your comments, but pointing it out as an example. When suggesting there is a problem (and I agree with your wholeheartedly), you also need to point out the solution as well.

It might be that people are unaware of how to look determine if the item is bind on pickup while at the rolling the dice stage

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PostPosted: Wed Dec 15, 2004 2:45 pm 
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Arindel wrote:
I think we may to do some level set thinking on terms of grouping here.

There seem to be a few issues being brought up these days and I know I have encountered some questionable things.

Golga, not picking on your comments, but pointing it out as an example. When suggesting there is a problem (and I agree with your wholeheartedly), you also need to point out the solution as well.

It might be that people are unaware of how to look determine if the item is bind on pickup while at the rolling the dice stage


Bah, simple : Red, you pass. No red, you roll.
Or group leader sets loot to "need before greed"...

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PostPosted: Wed Dec 15, 2004 3:27 pm 
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Golga Bolg wrote:
I feel for you Toby, although I know we've all done this at some point.

As a corrolory, don't roll for bind on pickup items if you can't use them. This has happened to me twice now when items that would have been perfect for me were rolled on by people who couldn't use them.

Be careful is all I ask.


I will roll on everthing if I see the box in the middle of a fight and don't have to time to check stats et cetera. Finish the fight first and then I have time to make an informed decision.

Flyoc wrote:
Bah, simple : Red, you pass. No red, you roll.
Or group leader sets loot to "need before greed"...


Need before greed is the WORST option when in a group of strangers. Come on, mail users rolling on my cloth items when I am forced to pass on theirs? STUPID system.

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PostPosted: Wed Dec 15, 2004 4:00 pm 
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Flyoc wrote:
Bah, simple : Red, you pass. No red, you roll.
Or group leader sets loot to "need before greed"...

Simple is good, but clear communication is ALWAYS best. Plus, mt point was to not bring up a problem without a resolution to that problem.

Unless you like it when you SO/GF/Spouse expect you to read their mind? :P

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PostPosted: Wed Dec 15, 2004 5:35 pm 
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I think... these games sort of always take a little bit for people to get the basic grouping rules in order. Some times you can't help it and have to group with strangers so I hope it doesn't take to long for people to start catching on.

Hmm yeh I usually just hit the dice and go on fighting, I'll try to look and see if the item is someone I actually need or not now.

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PostPosted: Wed Dec 15, 2004 6:07 pm 
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Arindel wrote:
I think we may to do some level set thinking on terms of grouping here.

There seem to be a few issues being brought up these days and I know I have encountered some questionable things.

Golga, not picking on your comments, but pointing it out as an example. When suggesting there is a problem (and I agree with your wholeheartedly), you also need to point out the solution as well.

It might be that people are unaware of how to look determine if the item is bind on pickup while at the rolling the dice stage


The solution is don't loot while a battle is going on, and be aware of the circumstances. Both times after the looting, the guildmate was kind enough to attempt to trade me the item, and only then realized the error. BE AWARE is all I can suggest.

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PostPosted: Wed Dec 15, 2004 6:41 pm 
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All of us talking about it now helps all of us be more aware. :)

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PostPosted: Wed Dec 15, 2004 6:44 pm 
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I was out hunting in Westfall with Smokey the other day, and found a rogue only item on some Defias that I killed... left it rot since it was a bind when looted thing, and there was no point to looting it...

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PostPosted: Wed Dec 15, 2004 7:04 pm 
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Could have saved it and sold it to a vendor, pretty much all you could have done if you had space in inv.

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PostPosted: Wed Dec 15, 2004 7:30 pm 
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Mantison Tau'rus wrote:
I was out hunting in Westfall with Smokey the other day, and found a rogue only item on some Defias that I killed... left it rot since it was a bind when looted thing, and there was no point to looting it...


Yeh a waste... they only sell for about 40 silver. :oops: :roll:

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PostPosted: Thu Dec 16, 2004 9:22 am 
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tobiasds wrote:
Flyoc wrote:
Bah, simple : Red, you pass. No red, you roll.
Or group leader sets loot to "need before greed"...


Need before greed is the WORST option when in a group of strangers. Come on, mail users rolling on my cloth items when I am forced to pass on theirs? STUPID system.


Ha true.. I didn't think of this

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Last edited by Flyoc on Sat Dec 18, 2004 4:40 pm, edited 1 time in total.

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PostPosted: Thu Dec 16, 2004 11:52 am 
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I play with my Wife and Brother most of the time.

They automatically give me stuff they think I need, and I do the same for them. We usually play round robin so that we all get the same amount of loot-junk to sell back to vendors. If we are playing an item gathering quest and the item totals between us are uneven we switch to group loot. If Danyale is just skinning we go to free for all so she can loot and skin as quickly as possible.

We all roll as fast as possible for items no matter what they are. Then we end up giving them to the guy that could use them. We do this because all items that will help the other guy end up on that guy no matter who gets is. For us the rolling is a minigame/waste of time. In fact I think we all changed our group setting to a higher standard for rolling… the color we have not seen yet.

I find that it looks very bad when a fight is going on and a guy is talking about the item we just looted from out last battle. I think: "this guy is more concerned with the loot I am getting than the fight that is going on" However if there is no fighting going on around us, and someone says they need item_X, I give it to them.

I will need to educate my brother and wife, informing them that others do not group like us, and that rolling for items they don’t need is not good. I am sure they are in the habit of rolling for it all, because we are not equipment anal.


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PostPosted: Thu Dec 16, 2004 7:53 pm 
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Cyrus Rex wrote:
I play with my Wife and Brother most of the time.

They automatically give me stuff they think I need, and I do the same for them. We usually play round robin so that we all get the same amount of loot-junk to sell back to vendors. If we are playing an item gathering quest and the item totals between us are uneven we switch to group loot. If Danyale is just skinning we go to free for all so she can loot and skin as quickly as possible.

We all roll as fast as possible for items no matter what they are. Then we end up giving them to the guy that could use them. We do this because all items that will help the other guy end up on that guy no matter who gets is.


You'll change that policy as soon as you get burned by a bind on pickup item being picked up by the wrong person.

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PostPosted: Fri Dec 17, 2004 12:24 am 
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I'd like to keep the tone and message on a positive note here guys.

Golga, we all get burned sooner or later, but you have to consider the net experience of the group, game, and guild.

Also, I ask each of you to consider your own behavior. Things that may be right for you may not always be right for others. Most people I have met in these gamers (with Avian having a higher percentage) aren't out to make the play experience worse by grouping together. If you observe, listen, and take some appreciatino for another's persepctive you may find some reasoning behind the behaviors.

For example, I have notice when I group with my mage that I don't even get close to a fair share of loot while I play. On the other hand, people pretty muc halways extend the olive branch for most important items and guild chat is alive with people who barter for items that are worth far less that what they will receive (if it's not free).

It's not a what have you done for me lately proposition. We accept all kinds of players and when we share, I think we all win.

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PostPosted: Fri Dec 17, 2004 11:44 am 
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Golga Bolg wrote:
Cyrus Rex wrote:
I play with my Wife and Brother most of the time.

They automatically give me stuff they think I need, and I do the same for them. We usually play round robin so that we all get the same amount of loot-junk to sell back to vendors. If we are playing an item gathering quest and the item totals between us are uneven we switch to group loot. If Danyale is just skinning we go to free for all so she can loot and skin as quickly as possible.

We all roll as fast as possible for items no matter what they are. Then we end up giving them to the guy that could use them. We do this because all items that will help the other guy end up on that guy no matter who gets is.


You'll change that policy as soon as you get burned by a bind on pickup item being picked up by the wrong person.


Yeah! Bind on pickup would stink that up.

Do you get the normal yes/no warning box on a bind on pickup item after it is rolled for? I know you get the warning box when you are solo.

So far we have not been lucky enough to run into good items like that, but I will try to change our habits before that day comes.


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PostPosted: Fri Dec 17, 2004 1:16 pm 
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I hate these types of conversations for many reasons, usually because I'm afraid I'll tread on peoples feelings by saying something they don't like. So forgive me if that happens, but I see this as an important issue.

Golga, you've mentioned a few times that you feel that you get screwed out of an item that binds on pickup... I am sorry that I was the last guy that grabbed a sword you wanted, and couldn't later give it to you because it bound to me. Even though it really upset you, you very very nice about it and accepted my apologies. BUT, I think that you forget the fact that I could use it to (and have it equipped for the past 4 days).

If there's something that someone else wants, I will always give it to them if I can. I would definately have given you the sword afterwards if it wasn't bound to me. I figure that I can always get another one, or someone else will give me something just as good... but I did roll for this item because I thought I could use it. Maybe this has happened to others as well?

Other things everyone should think of:

Sometimes fighting Van Cleef (or some other big boss surrounded by other big bosses) gets a bit stressful, and people try to make quick decission that are sometimes wrong.. and I think people might be holding in a bit more anger/frustration than such a situation calls for.

Tobias, I know you've but a ton of effort and time and energy into this game. You're the first to jump to send bags or items or help others out, which is admirable and wonderful to be the recipient of. BUT, it seems that you're really letting this loot thing get you down and upset you. If it's that important that you get some special loot, then I feel you need to identify that up front.

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This is damned bush league horseshit. I pray no one in the sentinels ever does this. If you do, rethink why you are in a guild in the first place.


That seems pretty harsh. I don't think those are things that you should say to others, or especially to us.

Shit happens. Instead of these types of words, I would much prefer if we came up with a set of guidelines (not rules) for how to best handle loot. I never played Beta, and when I do play WoW I usually have a wife talking to me, a dog eating my foot, and a boss calling me on the phone. If I don't have a plan in place for what I'm going to do before hand, I might grab loot off a body that I think others have left behind because I'm always at the back of a group casting spells. It gets complicated sometimes trying to remember what 5 people are doing, who they're fighting, etc... especially when there is very little inter-party communication.

I think it would help me (and probably everyone) much more if we set up some guidelines like:

1) Always identify one (and only one) person to pull Mobs
2) If there is an item (or type of item) you're really trying to pick up, say so when the party first forms. Same for if you want to mine.
3) Try to only loot when there is no fighting going on.
4) If there is fighting going on, make sure you ask "Loot?" before doing so.
5) If there is fighting and you feel like you're getting overrun, say "Help"
6) Only roll on items that you can use. If no one rolls, then feel free to grab it off the corpse afterwards

Bolg, Tobias, I respect and like both of you guys very much. I don't mean to single you out at all, just to hopefully change your feelings over how this can best be handled to make it a better experience for all of us. I know you guys both like me, too, so I feel that it's OK to post these things. If you are mad after reading them, please PM me and I'll appologize some more.

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PostPosted: Fri Dec 17, 2004 1:29 pm 
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Damn, I missed playing with Yak...

You are one cool cat.......

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PostPosted: Fri Dec 17, 2004 5:39 pm 
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bigyak wrote:
I hate these types of conversations for many reasons, usually because I'm afraid I'll tread on peoples feelings by saying something they don't like. So forgive me if that happens, but I see this as an important issue.

Golga, you've mentioned a few times that you feel that you get screwed out of an item that binds on pickup... I am sorry that I was the last guy that grabbed a sword you wanted, and couldn't later give it to you because it bound to me. Even though it really upset you, you very very nice about it and accepted my apologies. BUT, I think that you forget the fact that I could use it to (and have it equipped for the past 4 days).

If there's something that someone else wants, I will always give it to them if I can. I would definately have given you the sword afterwards if it wasn't bound to me. I figure that I can always get another one, or someone else will give me something just as good... but I did roll for this item because I thought I could use it. Maybe this has happened to others as well?

Other things everyone should think of:

Sometimes fighting Van Cleef (or some other big boss surrounded by other big bosses) gets a bit stressful, and people try to make quick decission that are sometimes wrong.. and I think people might be holding in a bit more anger/frustration than such a situation calls for.


No worries Yak. I just want people to be able to make the decisions that benefit the guild the most. I agree on some items many people could use them. But just because I could use a certain item, if it is far more valuable in the hands of another guildmate, then I'd rather they utilize it. I'm not trying to blame anyone, and that's why I didn't single anyone out. I just want the best for everyone, is that so wrong? :)

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Yak, I think you missed my point entirely and because I want your respect and I admire you, I will try to restate it differently.

When people are fighting, especially against tough mobs, no one should be stopping to loot creatures, or do anything else for that matter until their mates are all done fighting as well.

It's saying to your party mates that you looting is more important than helping out the others with mobs.

The loot is the least of my worries. Putting it before the well being of your friends is the problem, and if people are doing it calling horseshit on them is applicable. I am not referring to a particular incident. I am stating what I think is attrocious behavior when it occurs repeatedly and on purpose. :)

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PostPosted: Sat Dec 18, 2004 3:33 am 
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And we just had plenty of that tonight didn't we (non-avians grouped)

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I'm not going into the loot thing too much, because honestly, it's not that important, but the concept of rolling for just the things you can use always works.

What is important however, is knowing your place in the group when the fighting starts. WoW is entirely a different game combatwise compared to SWG and needs some training to be able to do it properly.
I noticed a few things I didn't like when we were down in Blackfathom Deeps the other day, granted, much of that probably was because our group had an easy time in the first parts, but I'd still like everyone to do it the "right" way even though that can take some extra time in the easy parts. The reason is simple: When we one day do a guild raid in a hard instance, it's absolutely necessary that everyone knows what to do and not to do in a group, or we won't get far.

Some guidelines that in my experience are essential when grouping in this type of game:

    1) Have a designated puller, preferably with some form of crowd control.
    2) Never, ever pull something unless you're the designated puller, groups will wipe if this happens at the wrong time.
    3) Stay well behind the puller or you risk aggroing more mobs.
    4) Have a main tank who decides which mob goes down first, everyone else /assist him.
    5) Familiarize yourself with the animations of the different crowd control spells, do not break it unless you are the main tank.
    6) Keep an eye on the healer and get mobs off him if he gets aggroed.
    7) Don't loot until the fight's over, someone might need help finishing off the last mob.


This works in WoW as it did in DAoC, good, disciplined groups can kill things that are ridiculously dangerous, while disorganized groups wipes at the first corner.

We should schedual more guild hunts so we can get some more training in grouping, we all need it regardless of experience from this or other games.

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Excellent How-To, Khar.

You mentioned following these even when the going is easy and I would certainly agree with that. If I have the goal of pressing 320 lbs, I don't start with that. I start much lower and work my way to that point. Same exact concept when it comes to working groups. Follow established protocols for grouping regardless of the challenge mobs are presenting because you are learning actions and responses that, when developed to the point of being reflex, can keep your and your party alive.

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PostPosted: Sat Dec 18, 2004 5:34 pm 
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Cool, looks like the fellowship is all restored.

Good points, Kharlaq. Maybe we can start a new thread called "Group guidelines" to grab everyone's attention.


I also had the idea that we might have some sort of badge system -- 1 point for every Avian group you play in on a major quest involving 4 Avains. Whether the quest is successful or not, everyone would vote wether it was worth a badge or not.

Honestly, grouping and playing with you guys is the funnest part of the game (though sometimes the most stressful).

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PostPosted: Sun Dec 19, 2004 12:35 am 
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Interesting parenthetical, Yak. What makes you say that? (anonymize names or PM me if you'd like - I'm not looking to nail anyone, just trying to improve the Sentinels and reduce any negative aspect of in-game interaction)

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PostPosted: Sun Dec 19, 2004 10:20 am 
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Kharlaq, I can't agree with you more on the group dynamics thing. I see so much zerg mentality in this game it's amazing. I know we might have some leftover from SWG. The only thing I would add is discuss the use of polymorph with a mage, a spell which safely removes one enemy from the fight and can be reused over and over. Some people don't understand however that it can broken by a dot or an area of effect spell. Also for people to not use fear spells in close quarters as the mobs who run off often return with enough friends to wipe a party.

I feel like I know quite a bit abou this game, however, I do not understand how /assist works, when you should use it, etc. Is it an actual command or are you just talking in general?

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PostPosted: Sun Dec 19, 2004 9:27 pm 
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Having never tested it in this game I can't say for sure, but if the command /assist works (I think it does) you simply type "/assist nameofmaintank" and you will acquire the same target as the person you're assisting, leading to everyone beating on the same mob. I will look into how one can set up a macro-button for this.

As for the use of polymorph, that is entirely up to the group to decide based on what classes are in it. Several classes have crowd control abilities (Mage: polymorph/frost something, rogue: sap, priest: sleep, warlock: seduce/banish) and those people should always coordinate the use of cc before the fighting starts. The rest of the group has to be informed about the limitations of these spells and how not to break them.

Fear should normally never be used because, as you say, it will usually lead to a lot of additional mobs coming.

I'll also try and do a little write-up on healer behaviour as that is potentially the most important and difficult thing to do right in a group, but due to limited experience playing one in WoW I will have to base most of it on my time in DAoC (which is very similar to WoW). We do have enough priests around who know much more about their class than I do, so we should be able to put together a quite extensive set of guidelines.

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PostPosted: Mon Dec 20, 2004 12:16 am 
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Good stuff, everyone.

One little bit on healing I'd like to add: Don't forget about the paladins! We can heal for a nice chunk even while playing mob punching bag. I've invested talent points so mobs now have a 70% reduction in their chances of resetting or even slowing down my heal spell.

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PostPosted: Mon Dec 20, 2004 11:37 am 
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My advice.... pay attention...

NEVER hunt without your Lucky Pig Smokey... he is the key to all things good in WoW, hehe

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PostPosted: Sun Dec 26, 2004 7:17 am 
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You guys are the coolest. It saddens me that I rarely get to group with you.

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PostPosted: Tue Jan 18, 2005 5:20 am 
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its hard to know whether its greed or inexperience when it comes to these mistakes. what i've noticed most often is that lower the lvl the less ppl care about correct pulling or loot. but i sure hope that as time goes by ppl allowing for looting within the pulling system :P

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PostPosted: Wed Jan 19, 2005 1:50 pm 
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Yeh my mage and priest both get screwed looting in groups because they don't melee. I look at groups as a last resort and insist on rolls for greens or better.

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PostPosted: Wed Jan 19, 2005 3:01 pm 
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better yet, with random teams ask for round robins (though you do miss on the roll for greens).

But, I understand as a mage we tend to sit back (atleast if we want to live). I think the mage (at 32) is finally starting to come into it's own. It's the perfect compliment to a paladin imho.

Just need to work on the mana consuption or do some analysis on is downtime better or longer fights

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PostPosted: Wed Jan 19, 2005 3:03 pm 
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I wonder if Smokey gets pissed when I am skinning and looting while he is fighting that other Yeti that always strolls by???

Maybe thats why he wants more food now, hehehe...

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PostPosted: Wed Jan 19, 2005 4:19 pm 
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Arindel wrote:
better yet, with random teams ask for round robins (though you do miss on the roll for greens).


I got burned on that last weekend as I had to change to round robin cause this one paladin just kept looting everything regardless of attempts to tell him to share. He got a nice blue item out of the deal. Jackass.

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PostPosted: Wed Jan 19, 2005 4:25 pm 
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What is the significance of the color coding on the item names???

Green is good, Blue is better???

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PostPosted: Wed Jan 19, 2005 4:26 pm 
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Green is good, blue is very good, purple is SWEET, and then there is orange or red I think, which are UBER rare.

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