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 Post subject: So sell me on Eve!
PostPosted: Fri Dec 23, 2005 1:40 pm 
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You guys may know me as a one game at a time kind of guy, so I am hesitant to start a new game while WoW is so much fun.

However the space aspect of Eve and the many post by Avians has really peeked my interest. I guess I never became an astronaut, but I am always looking for a way to travel the stars. In a few weeks my disposable income will be greater, and I may take the plunge into Eve.

I have read most of the Eve Posts around here, and my interest is growing. I can look at company sponsored web sites all day long, but I value your opinion and input more than anything. Please tell me about Eve and why I should give it a try. In the meantime I will reread your posts in order to pick up on as much info as I can.


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PostPosted: Mon Dec 26, 2005 5:30 pm 
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No one is selling very hard. :D

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PostPosted: Mon Dec 26, 2005 6:28 pm 
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seriously read the posts and that should do all the selling...

the game is very deep and complex. I kind of think of it as a combination of ELITE, Freelancer.

There's tons of quests available from agents. (This used to be a very weak part of the game when it first came out) It suffered from the "what the hell do I do" syndrome.

Loads and loads of ships, to choose from: frigates to battleships...and I think carriers are either in the game or will be soon.

Complex and in-depth, time based skill system.

Excellent musical score that adds to immersion

Smuggling

Trading - even buy shares in corporations that are well into the end game having set up their own space stations.

i'll post more later wife agro

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PostPosted: Mon Dec 26, 2005 6:34 pm 
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wow I totally missed this thread. Sorry Cyrus.

Lets see. Eve is definitely a change of pace both literally and figuratively. It can be played as passive or as active as you like. For me that is one of the big points for it. I look at the real time skill training as a plus. Im a busy guy, I don't have time to grind a lot, now I log in a few times a day and set something new to be trained. If Im away for a day or more I set a longer skill to be trained. Im currently training something that takes 5days to complete.

Once you get over the initial WTH is happening phase (about 3-4days) you start looking at all you can do. Smuggling, trading, mining, pirateer, ganker, explorer or manufacturer. What is cool is that being a Pirate (killing people and taking their cargo hold) is a completely legit option. Yeah people get huffy because you killed their ship but it is a very acceptable practice.

I spent 2 hours this morning looking for a secret trade route so I can smuggle Amarr slaves into Gallente Federation space. Did I find one, no. Did I have fun studying the starmap and looking from sector to sector, yes.

If you want to be a smuggler in this game you -have- to do the leg work. You want to haul cargo from a rich sector to a war torn sector, you have to find those sectors and see what they have and what they need. Yes you can point, click, accept generic mission A,B and C but once you open the game up you can do pretty much anything you just need to have the patience to do it.

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PostPosted: Mon Dec 26, 2005 7:33 pm 
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http://www.eve-online.com/features/

Its easy for me to post the link to the EVE features page, and say just read this, but my reason for doing it is less about what it actually has to say than to suggest that while you read about the 4 expansions since release in May of 2003, think about the following:

- how each release builds on the game methodically and consistently;

- addresses weaknesses (for example quests or what they call agent missions, and revamping the tutorial to ease newbies into the game)while adding new content and expanded the game over-all;

- contrast it to the debacle that is SWG in terms of how all over the map Sony was with code, content, game direction, etc...

- I don't know if any of you played Earth and Beyond from a few years back. It was an EA game that got shut down pretty quick maybe 18months to 2 years after launch, but it was a very one dimensional space MMO. Shouldn't even be mentioned in the same breath...so much to do in this game.

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PostPosted: Tue Dec 27, 2005 8:53 am 
Here's another one. There's absolutely no need for an end game. They say that to train your character up to the max in every skill would take over 3 years. And that's not because skills take forever to raise, it's because there are just a LOT of them.

Want to craft? You can do it. Want to fight? Yep, it's in there. Want to smuggle, mine asteroids, or play around with different ships and equipment? You got it! You can make good money mining asteroids in the safe zones, but you can also make a killing mining the better stuff in the hazardous zones.

There's no need to worry about advancing more slowly than everyone else, because your skills can train while you're offline. The only real advantage that the powergamers have is the ability to make more money.

Traveling can be slow, but I'm told that there are ways to cut down travel times. It's a friggin' huge game.

I'm having fun, and there is so much about this game that I have yet to learn. I think it'll keep me occupied for a while.


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PostPosted: Tue Dec 27, 2005 8:59 am 
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Eek... thought I was logged in. Oops! :oops:


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PostPosted: Tue Dec 27, 2005 6:14 pm 
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This one always gets me.

There are more than 6000 systems in the 'verse. 6000 systems with an average of 18,000 players on at once. The odds of finding a nice quite piece of land to call your own? Pretty damned high.

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PostPosted: Thu Dec 29, 2005 12:42 pm 
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For anyone who is remotely tempted, there's no reason to not try the 14 day trial. There are currently 6 of us active: Obbo, Moge, Angus, Antan, Daish, and me.

Someone is almost always on.

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PostPosted: Thu Dec 29, 2005 12:51 pm 
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I thought Yak was in there too?

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PostPosted: Thu Dec 29, 2005 12:52 pm 
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Arindel wrote:
I thought Yak was in there too?


He is. When he comes on, we call it the "Big Yak Attack!" :lol:


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PostPosted: Thu Dec 29, 2005 12:54 pm 
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yeah, brain fart on my part. How could I forget that ole moose?!?! Only one cup of coffee this morning is my guess...

/runs for 2nd cup

I also forgot Liro, but not sure he's made it to the corp hanger to "officially" sign in as he's currently not in corp / guildchat, but I see him online.

Also we've started a number of threads in the members forums that would help new folks get started. Certainly will assist from the standpoint of information overload that many people seem to go through when they put that first big toe in the game.

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PostPosted: Thu Dec 29, 2005 12:58 pm 
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dbakke wrote:
Also we've started a number of threads in the members forums that would help new folks get started. Certainly will assist from the standpoint of information overload that many people seem to go through when they put that first big toe in the game.


Yeah, that's what amazed me when I started playing. Not only is the game friggin' huge, but it's very complex, too.


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PostPosted: Thu Dec 29, 2005 1:08 pm 
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Angus MacGregor wrote:
Yeah, that's what amazed me when I started playing. Not only is the game friggin' huge, but it's very complex, too.

Ohhh, there's a quote that makes this tempting.

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PostPosted: Thu Dec 29, 2005 2:07 pm 
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Arindel wrote:
Angus MacGregor wrote:
Yeah, that's what amazed me when I started playing. Not only is the game friggin' huge, but it's very complex, too.

Ohhh, there's a quote that makes this tempting.

Hell, get the 14 day free trial and go see for yourself. What do you have to lose?


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PostPosted: Thu Dec 29, 2005 2:31 pm 
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Angus MacGregor wrote:
Arindel wrote:
Angus MacGregor wrote:
Yeah, that's what amazed me when I started playing. Not only is the game friggin' huge, but it's very complex, too.

Ohhh, there's a quote that makes this tempting.

Hell, get the 14 day free trial and go see for yourself. What do you have to lose?

Time and sleep.

I'll think about it.

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PostPosted: Thu Dec 29, 2005 2:37 pm 
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Arindel would make a good Caldari.

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PostPosted: Thu Dec 29, 2005 3:07 pm 
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Arindel wrote:
Angus MacGregor wrote:
Arindel wrote:
Angus MacGregor wrote:
Yeah, that's what amazed me when I started playing. Not only is the game friggin' huge, but it's very complex, too.

Ohhh, there's a quote that makes this tempting.

Hell, get the 14 day free trial and go see for yourself. What do you have to lose?

Time and sleep.

I'll think about it.


Time is relative. Sleep is overrated. Now you have no excuses. :P


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PostPosted: Thu Dec 29, 2005 4:34 pm 
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I'm just about maxxed out on sleep deprivation and have been actively trying to get more sleep (which cuts into my gaming an project time)

How possible is the Science route in this game? Is mining/fighting mandatory or only possible with the support of a team of people?

what are all your interests in the game (I also see trading as a fun thing to do :) )

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PostPosted: Thu Dec 29, 2005 4:46 pm 
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i haven't done anything on the science end of things

For me, I've done pve combat missions from agents, and that could keep me occupied for months. The story lines are pretty good as well

I've also done a bit of mining, but not nearly as much as Yak and Moge. They have it down pretty well. Good safe way to make some early cash to get you on your feet.

The last few days have been spent exclusively on trade routes. It really is pretty cool. The market is constantly changing and you are trying to maximize profits / minimize time. I've only scratched the surface, but its another way to make money besides mining.

Whether mining / fighting is mandatory, I'd put it like this...you need to get some money in the bank to fund better ships and better stuff that powers and defends that ship. Doing a bit of both until you've got a few million in the bank is fairly straight forward and is a good intro to the game. Once you've got the 800k or so to buy a hauler and enough left over to fund your initial trade runs, you could just trade exclusively, traveling the 'verse seeing new systems, etc.

Oh, and mining is more efficient with a group but by no means the only way to do it. Same with fighting...especially at lower levels the npc's are pretty easy prey.

I'm looking forward to building our own outpost, getting more involved in the political and corporate aspects of the game.

I've already had some fun getting stuck up by pirates, scammed, etc...but those stories are in the forum boards for you to read.

EDIT: there are like 6000 systems in-game so it is MASSIVE (see prev Angus post) ...so on the trading front things are pretty limitless...

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PostPosted: Thu Dec 29, 2005 5:22 pm 
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Arindel wrote:

How possible is the Science route in this game? Is mining/fighting mandatory or only possible with the support of a team of people?

what are all your interests in the game (I also see trading as a fun thing to do :) )


In a few days after Moge gets his uber Mining Barge he will turn all his attentions to crafting. It is a very complex system. What you should know though is that crafting (manufacturing) is more about creating goods that meets supply and demand rather that making the better/best XYZ in the galaxy.

The advanced stuff, Tech 2 (T2) items are almost exclusively made within Corps and for Corp members. You can make more than one item at a time but some items take or can take upwards of 20-30 days to complete while others only take hours.

Im excited about getting into the manufacturing end of the game. Once we get established I see Avian Tech joining an Alliance (a group of Corps with like needs) where we are their Supply, Transport and Mining arm. Let them fight, let us supply them. That is one of the awesome things about this game, Alliances.

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PostPosted: Thu Dec 29, 2005 5:33 pm 
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i think i may try this out.

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PostPosted: Thu Dec 29, 2005 5:55 pm 
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Hmm.

I've been barely in the game for the past few days, as I've been doing family things... erg when Family comes to town then decides at the last minute they want to stay longer. Guess I'm too nice. ;)


When I am on, I'm not reall ypaying too much attention to the game. I can get buy with glancing at it every minute or three, and playing with the dog/programming/chatting with the wife/family. Every 20 minutes or so, I put a few minutes of straight attention into the game.

It's a completely different experience then other MMOs. Most of them are like a cheesburger - full of energy, fat, and instant pizzaz... but generally not engaging after the first few weeks. Eve is a bit more like a sushi dinner... complex, lots of layers, not as fattening. Or something like that. Even if you have 100 Million ISK, you won't be able to get to the high end content until your skills train that high... and there's the fun of a second "sub-game" of planning and working your skills.

If you get into it, I'd really advise doing what Moge initially recommended.
1) Always pick Frigate skills when you roll your toon so that you get Frigate 4. This will save you 2 days of training time as Level 4 skills cost exponentially higher time than level 3 skills.

2) Do the tutorial. After the tutorial, talk to your agent and go to the second agent. Do the next 8 missions until you get the implant. Sell it. The skills you learn here will be very important, and take forever to figure out on your own.

3) Train up so that you have Industrial 1. Once you have 400k ISK, buy one, and come be the transporter for some of us miners. We've got our skills and ships to the point (and it only takes a week to do so) that we can mine 20x as much in the same time as you will starting off, so if you transport and we mine, we'll split the profits. We can make up to 2-3Mil/hour this way, and we always split the profits evenly.

4) After a day or two of this, you'll have enough for a really nice combatish ship. Start doing missions for agents. Each mission raises your earnings amounts.. you'll be eventually making 100-200k per mission. This still won't be as much as with mining, but it's fun and something you can do solo.

5) Split your training between learning improvements, mining imporvements (if you like that) and ship improvements. Don't do any science stuff yet, other than the pure "science" skill.

5) After you get comfortable with doing missions and a bit of fighting, either go heavily into mining, heavily into courier, or heavily into fighting. When doing things solo, you'll make about the same ISK doing any of there. In a group, mining seems to be the best, but we haven't done any real group combat yet.

6) After you get to the point that you can afford to drop $10Mil ISK, start training science and research. None of us have really gotten into those much, but it seems that that's where the real money is - making and designing ships and tech, hacking into alien artifacts, etc.

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PostPosted: Thu Dec 29, 2005 6:10 pm 
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Yak...what can I say about that post?SOLD!?

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PostPosted: Thu Dec 29, 2005 6:17 pm 
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lol...EVE is like sushi....very quotable!

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PostPosted: Thu Dec 29, 2005 7:04 pm 
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Well, I was going to put in a comment here, but Yak pretty much covered it for me!

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PostPosted: Thu Dec 29, 2005 8:02 pm 
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As a afterthought I tried to buy the game at the EB in the mall... but they are now 99% PS2, X-Box and 1% PC with a terribly shitty selection. They piss me off with the way they are dissing PC games, I think I am going to stop doing business with them. Then as another afterthought I looked at Wal-Mart and they did not have the game either.

I guess I will buy it online... but before that I will check out the free trial. I have a family new years party in Alabama this weekend, so no use activating the trial until I am home for the weekend.

Let me ask you this. How many hours do I need to devote to the game to get started? I get off at 4pm and I would have a couple of hours each day to play before Danyale gets home. Is this enough time, or should I wait for the next full weekend to activate my trial?


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PostPosted: Thu Dec 29, 2005 8:40 pm 
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Cyrus Rex wrote:
As a afterthought I tried to buy the game at the EB in the mall... but they are now 99% PS2, X-Box and 1% PC with a terribly shitty selection. They piss me off with the way they are dissing PC games, I think I am going to stop doing business with them. Then as another afterthought I looked at Wal-Mart and they did not have the game either.

I guess I will buy it online... but before that I will check out the free trial. I have a family new years party in Alabama this weekend, so no use activating the trial until I am home for the weekend.

Let me ask you this. How many hours do I need to devote to the game to get started? I get off at 4pm and I would have a couple of hours each day to play before Danyale gets home. Is this enough time, or should I wait for the next full weekend to activate my trial?


I have yet to pay for the game and have been playing it for 24 hours. You can download the client for free, then get a free trial from anyplace, just google eve-online free trial. After 14 days I have to pay $20 for the first month, which I believe covers the cost of the client. Don't know the monthly cost after that, but 45 days for 20 bucks is pretty good.

Edit: got my trial through Gamershell, Spent four hours on the character creation and about 95% of the tutorial.

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PostPosted: Thu Dec 29, 2005 9:04 pm 
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You won't find it in any shop, unless there is an old box floating around.
The game was initially on the shelves, but the publisher didn't do a very good job from what I gathered and the game didn't get a good release.

The developer then bought the rights from the publisher (so the Devs own it 100%) and now it is only available online.

When you first get in, it can be very daunting, perhaps more so if you are going it alone. I didn't go on with the agent missions after the tutorial, so I was immediately hit with the 'so what the hell do I do now?' feeling. And that was when there was no one else from here in the game.

Perhaps it is a bit better now with the updated tutorial and with others in game (and follow Yaks advice about getting that first implant, I was living on scraps for a while because I didn't). But even so you might want to dedicate some time to getting your head around it. I didn't do much in the trial, and only really go into it when I subscribed.

I have done combat only once, and that was back in the tutorial, and I've been down to 0.2 space doing trade routes, where any player you come across is well within their rights to kill you and your escape pod without having the cops coming after them (although they have to avoid the entry guns). It can be risky, but worth it.

I'm concentrating on my industrial and mining skills, and by Wednesday I should have my mining barge up and running. After that I'm not quite sure what direction I will go.
So as my skills are training up over the next few days I'll be looking for trade routes and mining whenever a group gets together. I made 3 million yesterday playing around with trade routes and 3 million the day before from mining.


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PostPosted: Thu Dec 29, 2005 9:11 pm 
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seriously, best way to get to know the game is just to read the market. I always have it open and Im always reading descriptions of what does what.

When in doubt, find an agent and do courier missions. I know my first few days in I almost quite a few times. I 'didn't see he point' but I stuck with it. If you get past that initial WTH is happening and why do I travel so slow then you will make it far in this game.

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PostPosted: Thu Dec 29, 2005 9:36 pm 
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I downloaded the client, and the trial info should be mailed to me any second. I am surprised it is not in my inbox already... I probably spelled my addy wrong!

More than likely I will check this game out when I get back from Alabama (Sunday, or Monday)... If Danyale has a problem with me starting a new game, I will have to wait for Tuesday when she is at work. :wink:

Until then I need to print up some reading material so I can start learning while on the road. The big pdf file comes to mind. When I print at work the machine displays my user name and the document title. I imagine that info is logged somewhere (I am so paranoid now that I have a job). Ya Think I can save the file to disk, rename it something work-ish, and print it on the big paper? I really don’t want to get fired so soon… but game maps on big paper is so enticing! Better yet….

Walks off pondering what it would take for the reproduction office to print all this for me on glossy, color, A3 paper!!!! That place is still a mystery to me.


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PostPosted: Thu Dec 29, 2005 9:45 pm 
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One thing I really love is the in game map. Fully 3D map of all near six thousand star systems. I love to see where battles have been taking place in the last hour or day, who is in control of which systems, where my corp mates are in space, which systems I've visited, how the jump points are all interconnected etc.


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PostPosted: Thu Dec 29, 2005 10:41 pm 
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the Trail email takes a bit. Up to a few hours at times. It will come though.

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PostPosted: Fri Dec 30, 2005 2:19 am 
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If you have 30 minutes of time now:

1) Try to log in today for just 20 minutes.

2) Make your starting toon, then make sure they get frigate 4. Every race can do that, so otherwise it just depends which has a story you more like, and whether you want to be more of a fighter (choose high Perception/Willpower), more of a trader (choose Charisma), a crafter or a miner (choose Intelligenge/memory). I'm not sure how they affect later in the game, but they don't seem to make a HUGE difference initially. Stats only really affect how long it takes to learn skills.

3) Start them in game and tell one of us their name. We'll send you 90k ISK to buy two skill books. Buy the skill named Learning, and the skill named Instant Recall. Train learning up to 4. If it's a 30 minute training time, just log off, then log on 30 minutes later. No need to even leave the station.

4) If you're gone for 4 days, even better - once you get Learning up to 4, it'll take 5 or 6 days to get it up to 5. Start training it as soon as you can, then your entire trip, you'll know how that time's being well used. You can also alternate this with the Instant Recall skill.

Of course, if you want to maximize your profits early on, you might go Mining instead of the learning ones. Each extra point in learning / inst recall will save you about 12 hours of training time for each level 5 skill... so that's the best way to do it in the long run.

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PostPosted: Fri Dec 30, 2005 8:36 am 
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About starting the game, I started my trial in sets of two hour sessions each day. It took me about three of these to complete the tutorial and the first two agents. Since then, it's only now, two weeks later that I actually feel I have a reasonable handle on the game.


Also, if you get the time, read the EVE Chronicles, they give you a fantastic amount of background story information, not much use in terms of gameplay mechanics but brilliant for emersion in the universe.

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PostPosted: Sat Dec 31, 2005 12:06 am 
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bigyak wrote:
If you have 30 minutes of time now:

1) Try to log in today for just 20 minutes.

2) Make your starting toon, then make sure they get frigate 4. Every race can do that, so otherwise it just depends which has a story you more like, and whether you want to be more of a fighter (choose high Perception/Willpower), more of a trader (choose Charisma), a crafter or a miner (choose Intelligenge/memory). I'm not sure how they affect later in the game, but they don't seem to make a HUGE difference initially. Stats only really affect how long it takes to learn skills.

3) Start them in game and tell one of us their name. We'll send you 90k ISK to buy two skill books. Buy the skill named Learning, and the skill named Instant Recall. Train learning up to 4. If it's a 30 minute training time, just log off, then log on 30 minutes later. No need to even leave the station.

4) If you're gone for 4 days, even better - once you get Learning up to 4, it'll take 5 or 6 days to get it up to 5. Start training it as soon as you can, then your entire trip, you'll know how that time's being well used. You can also alternate this with the Instant Recall skill.

Of course, if you want to maximize your profits early on, you might go Mining instead of the learning ones. Each extra point in learning / inst recall will save you about 12 hours of training time for each level 5 skill... so that's the best way to do it in the long run.


Feel free to send that cash my way, RhoTefec :D

although I will be earning some cash tonight late. I want to buy a bigger frigate then maybe take the flight to hook up with you guys in Duripant.

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 Post subject: Re: So sell me on Eve!
PostPosted: Sat Dec 31, 2005 6:33 am 
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Cyrus Rex wrote:
You guys may know me as a one game at a time kind of guy, so I am hesitant to start a new game while WoW is so much fun.

However the space aspect of Eve and the many post by Avians has really peeked my interest. I guess I never became an astronaut, but I am always looking for a way to travel the stars. In a few weeks my disposable income will be greater, and I may take the plunge into Eve.

I have read most of the Eve Posts around here, and my interest is growing. I can look at company sponsored web sites all day long, but I value your opinion and input more than anything. Please tell me about Eve and why I should give it a try. In the meantime I will reread your posts in order to pick up on as much info as I can.


-Are you tired of twitchy combat?
-Do you yern to have a capitol ship?
-Want to play in a vibrant economy with thousands of markets?
-Have you been excluded from an activity because of group limits?
-Do you dream of being able to customize your character skills to your liking?
-Have you wished you could advance your skills without a boring grind?
-Do your eyes hunger for astonishing space graphics?
-Does your heart beat faster at the thought of being able to explore over 5000 star systems?
-Have your fingers been aching for a UI that can be operated by as little as just your mouse?
-Have you envisioned being part of a fleet with capital ships so customizable to have hundreds of possible configurations?
-Has your wallet been begging you to play a game with the same monthly fee you pay in your current game that is free to download and the expansions come free as well?
-Does your inner child long to be in a world where bugs and exploits are the exception and not the rule?
-Do you have a desire to be part of a thriving bussiness with endless possibilities for profit and no combat required?
-Would you like to adventure in a world where most risk is equal or greater than the rewards and death can have tragic consequences?
-Have you been seeking a world where deep space is a long trip away, has wonderful oportunities and deadly dangers?
-Do you breath air?

If you answered yes to just one of these questions...congrats. You're still breathing.
If you answered yes to some of these questions then you should try EVE free for 14 days.
If you answered yes to most or all of these questions then EVE is the game for you!!!!

One thing that is left out of most descriptions and selling points about EVE is this. You have the capability of actually OWNING space. Territory. Whole star systems, constellations...hell, I've heard of whole REGIONS of space controlled by player corporations. And how did they gain this territory?

Through viscious fleet combat, economical and political maneuvering, or joining in alliance with other players who already own it. You can build an empire out in the reaches of space! An empire that can be developed, and an empire that needs to be defended, because in EVE there are hundereds of Corporations, each fighting for power over the other. Its the perfect situation for anyone who loves Empire building!

The Good, the Bad and the Ugly of EVE
OK the good is overwealming. So I'll do the bad and the ugly first.

The Bad.

There is no ground game at all. They may one day allow you to get out of your ship at stations and walk about, but so far as I have seen in the previews of what's to come this year only atmosphearic flight is definatly in for one of the next 2 expansions and planetary bombardments. (Which suggest being able to place something on the surface to bombard at the least)

Advancement is done strictly off time. You may train one skill at a time on your account. That skill takes X amount of time to train. The time it takes to train is based off your attributes (Intelligence, Willpower, Memory, Perception and Charisma) and each skills training time is reduced by a primary and a secondary attribute. There are skills to raise your attributes as well as cybernetic implants that are lost when you are pod killed. (That being when someone destroyes the escape pod that jettisons from your ship when it is destroyed) Skills can take a few minutes to a few months to train depending on thier rank and your attributes. (Higher rank skills are more elite, but take more time) Tho I consider this a good thing because it eliminates grinding and allows you to play the whole time you are on, some might consider this a bad thing since they can't knuckle down and grind out thier character in a couple weeks.

The world of EVE is vast. There are hundreds of opportunities for adventure and exploration and bussiness ventures and warfare. But this is not apparent when you first start playing EVE. In fact even after almost 2 months of playing I still keep discovering new things I can do. New goals to strive for. But because it is not obvious from the start, many players prolly get discouraged with the limited things they are exposed to during the 14 day trial.

Travel takes a LONG time to get long distances. There are over 5000 star systems (Yes Five Thousand) and hundreds of those are in the central core of the EVE galaxy in the high security regions. (Relativly safe regions where law enforment will destroy any play that attacks another player. Only exception I found to this rule is player in the same corporation can attack eachother. I can only assume the Devs did this so I can get kicks shooting missiles at fellow corp mates.) :) It took 3 people 4 hours to make about 3 trips each just 10 star systems away to move some ore we were selling. Makes deep space seem REALLY far away. Makes long trips more of a commitment. But as it was pointed out, you can AFK most travel if you lan your route to go only thru safe space.

PvP can be forced apon you. You can be attacked anywhere, but in safe space its a good bet the law will kill the player attacking you before they can destroy your ship. So I have never actually seen this happen, but from what I understand it does occure when someone is in a ship they are willing to loose and sees someone they want to kill. Corporations can declare war on eachother, and only one side has to declare for both sides to become enemies. The majority of pod kills in safe space tend to be from corp wars. In low sec space (Deep space) players are VERY territorial and most of the time give you a single warning before they come destroy you for invading thier space. in the lawless zones (0.0 space) you prolly won't even get a warning. But you could play EVE for a lifetime and never leave safe space or in fact, never leave a station if you are a suffeciently boring person who just trades on the market and offers up currior missions to move your goods around.

Ships appearences are not customizable. A Caldari Bantham will look like every other Caldari Bantham. But you can name your ship.

The Ugly

Caldari ships are just plain hideous. I mean they look like mangled birds. Except the Ferox which rocks.

Minmatar ships look like they were built with duck tape and bailing wire. And so do the Minmatar themselves for that matter. :P

ok on to The Good

Best way to compare EVE to SWG is to compare EVE to JTL. EVE has no ground game so it doesn't really compare to SWG as a whole.

Well......EVE slams JTL in every single catagory except one. Missions. In EVE there are kill missions, courier missions, crafting missions, research missions, trading missions and a variety of other missions. But JTL has escort missions and and the stories behind JTLs missions tend to be more intriging and ingrossing. EVE doesn't have the meat in it's missions that JTL does because EVE is so damned huge it would take an army of writers a couple years to put in that kind of content. But the standings system in EVE makes working for corporations or specific agents very benificial. Standing with a corporation or individual agent can make a difference in many areas of EVE.

However. Compared to JTL, EVE has much prettier graphics. FAR more ships. And those ships can be FAR more customized. Chat is not a problem even during rough engagements. controling your ship takes some getting use to, but takes little actual effort. It's not twitchy in the least. It's all stratagy, tactics and knowing your ships capabilities.

Mining in EVE is simply amazing. sevral skills and dozens of peices of mining equipment allow you to mine your way. You can have a ship that is dedicated totally to mining, have a ship that is mostly combative for fending off NPC pirats (Called rats) or anything in between. Mining operations regularly make use of TCO-E's (The corporation I belong to in EVE.) combat players as protection while specialists with mining barges and transports mine and move the ore back to the station we are operating out of.

There is no skill limit. You can litterally learn every single skill in the game. Would take you well over 3 years to do it, but it can be done.
No classes or strictures on your development except the time it takes to get there.

The ships are incredibly customizable in equipment. Early ships like frigates are limited. A few weapons hardpoints a few equipment slots, but as you get into the cruisers, battle cruisers and battleships you could litteraly have a couple hundred Battleships with no two equiped the same way.

Space is HUGE!!!!! One single star syatem in EVE is thousands of times larger than all the space in SWG combined. Star Systems are dozens of Astronomical Units (AU) accross and that's to scale. Without warp drives (Or micro warp drives) even the fastest ship would takes months or years to cross a star system. And there are over 5000 (once again that's not a typo. It's Five Thousand) star systems. You can move around planets and moons and stars. You can mine every single asteroid in an asteroid belt. (And most belts have at least 4 different resources)

Ships, stations and gates are to scale. You get up next to a Dreadnaught in your little cruiser and you are just a mosquito by comparrison. And dreadnaughts are one of the ships players can have. (Tho might take you 5 months to get the skills for it) There are also Motherships that other players can actually dock inside like a mobile station. These are Titan and Carrier class ships. (Carriers can launch fighters and assign them to Gang members)

Everything takes up space. Measured in cubic meters ####m3. Every ship has a cargo capacity and every item you put in there takes up a different portion of that capacity. Some items take up as little as .01m3 and some can take up over 700,000m3 in the case of ships or I think stations. (You can have player stations too. But I don't know much about it other than it can be done and would take you a long time to do it and prolly a lot of people working together.)

The economy is vibrant. And because the world is seperated into so many different regions, players can make a very decent living traveling from region to region buying low and selling high. Everyplace in EVE has too much of one thing and not enough of another. Crafting interdependancy is alive and well. Not because you share different skills, but because you need stuff from so many different places. And some places (Like deep space) are guarded jealously by players corporations that kill intruders. So you have an economy that thrives on trade.

There is way too much more to mention. So come try for yourself. :)

Come conqure the EVE universe in bussiness or military might! The best space simulation game...ever!!!!!

Come be a part of the biggest space adventure of all time. Come get back the joy of gaming. Come join EVE!!!

*Bewilderment and Awe sold seperatly*

-LA

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PostPosted: Sat Dec 31, 2005 9:10 pm 
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How's the 14-day trial work?

Shouldn'y I receive an email with my "key". Or do you have to drop 19.95 to get the 14 dy trial (which makes no sense). Or, is there a lag betwen entry of the trial and receiving email (greater than 30 minutes)?

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PostPosted: Sat Dec 31, 2005 9:16 pm 
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the 14 day trial is completely free. Anyone with a paid EVE account can send you a key by using the buddy system. They just need your Email addy.

You download the client free, and all expansions for EVE are free as well. (They seem to do an expansion every 6 months)

-LA

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PostPosted: Sat Dec 31, 2005 9:25 pm 
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Arindel wrote:
How's the 14-day trial work?

Shouldn'y I receive an email with my "key". Or do you have to drop 19.95 to get the 14 dy trial (which makes no sense). Or, is there a lag betwen entry of the trial and receiving email (greater than 30 minutes)?


sent you a buddy invite to the email listed on you 'email' button.

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