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PostPosted: Wed Jun 28, 2006 7:12 pm 
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Dragon Fire....

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PostPosted: Wed Jun 28, 2006 8:09 pm 
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Tetran wrote:
Ok, added Cet, Cord, and Yak to the group. Anyone else over there need added?

thanks! :D , but added us to where?

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PostPosted: Wed Jun 28, 2006 8:34 pm 
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probably the avian forum over there?

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PostPosted: Wed Jun 28, 2006 8:36 pm 
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Dragon Fire wrote:
probably the avian forum over there?


ok, just noticed it...we are in a usergroup.

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PostPosted: Wed Jun 28, 2006 8:40 pm 
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Added Daish and Dragon. It's simply a usergroup there. Main point of it is so we can get a free PA hall whenever it goes live. Having a group there is part of the requirements.


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PostPosted: Wed Jun 28, 2006 11:35 pm 
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I would like to be added as Acritus. thx

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PostPosted: Thu Jun 29, 2006 10:39 am 
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Done deal.


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PostPosted: Tue Jul 04, 2006 1:18 am 
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The current build, which is minimal, is going Open Source next weekend. It's not a "playable" version, but it will open the gates to more programmers to take a peek and help. I'm sure there's a few Avians here that might be able to help in the effort.


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PostPosted: Wed Jul 05, 2006 5:51 pm 
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Tetran wrote:
Ok, added Cet, Cord, and Yak to the group. Anyone else over there need added?


Uhhm which site was this again.
Just need to know so I'll register.
Add me up if you like.

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PostPosted: Wed Jul 05, 2006 11:22 pm 
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spraticnet.com

Just let me know your name over there :)


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PostPosted: Thu Jul 06, 2006 12:44 am 
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Add me, please. Signed up as 'Liro'.

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PostPosted: Fri Jul 28, 2006 1:59 pm 
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Assuming this goes, there are rumors in the air that SOE maybe trying to "buy out" the emu guys (See announcements at forums.swgemu.com) if you need another guild member I would be willing to join.

conmcb25 at those forums.

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PostPosted: Fri Jul 28, 2006 2:26 pm 
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Yeah, I've been following the discussions. A lot of speculation and rumor being generated from the polls at swgemu.com

http://forums.swgemu.com/viewtopic.php?t=4030
http://forums.swgemu.com/viewtopic.php?t=4032

I'm torn about how I feel about that if it does become reality. Part of me hates it because we'd lose the community driven development aspect it has now. The potential freedom for custom quests, items, etc. And I have never been treated so bad as a customer than by SOE.

But the realistic side of it is this is the only way this version on SWG will take flight and support the size of commununity we want. Stability, power, access. Things many private servers will struggle with.

Really, at this point, I just want Pre-CU fast and hard.


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PostPosted: Fri Jul 28, 2006 4:16 pm 
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Tetran wrote:
Really, at this point, I just want Pre-CU fast and hard.


Ya don't a lot of us ;)

Not sure I want to pay SOE money for that privledge anymore though.................................

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PostPosted: Fri Jul 28, 2006 4:36 pm 
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Those threads seem to be speculation for the most part, as you've stated. Personally I can see how it would be extremely tough for the emu developers to get it back up, as it seems they are creating most of the code to get systems back up anyhow.

If they did turn it over to SOE, and i'd have to pay for the sub again, then I wouldn't go for it.

Tetran wrote:
Really, at this point, I just want Pre-CU fast and hard.

Right, but that's what that emu community wants, I think even the devs are in that mindset. That's probably why they are even considering working with SOE. I'm pretty much cool with it taking them as long as they need, and checking back occasionally to see if they finished. If they don't ever get it up, oh well, it'll never be the same anyhow.

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PostPosted: Fri Jul 28, 2006 5:23 pm 
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hmm can't login to my account... But would have voted no...I wouldn't pay SOE another penny I think they owe us some free server time as it is

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PostPosted: Tue Sep 05, 2006 3:33 pm 
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Well, looks like we'll have something very soon. It won't be PreCU though.

http://forums.swgemu.com/viewtopic.php?t=5146

Looks like the current mind set is to get a working CU EMU out surprisingly soon. Apparently, it's already working. It will be an appetizer to satiate the masses until they can figure out the PreCU code.

I guess something is better than nothing. But I hope they don't lose focus on the real goal of PreCU, and not spend too much time bug fixing the CU Emu.


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PostPosted: Tue Sep 05, 2006 6:17 pm 
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Tetran wrote:
Well, looks like we'll have something very soon. It won't be PreCU though.

http://forums.swgemu.com/viewtopic.php?t=5146

Looks like the current mind set is to get a working CU EMU out surprisingly soon. Apparently, it's already working. It will be an appetizer to satiate the masses until they can figure out the PreCU code.

I guess something is better than nothing. But I hope they don't lose focus on the real goal of PreCU, and not spend too much time bug fixing the CU Emu.


Interesting, I didn't look around too much, but how are the other systems working? Houses? Towns? Bazaar? or do you think it will be FPS in SWG-land?

The reason I even ask is that their old list of "to-do's" listed combat functionality first, then the other systems as time goes on.

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PostPosted: Tue Sep 05, 2006 9:18 pm 
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As far as I know, it'll be complete. The combat reworking was for a preCU environment. That was the kicker. Getting packet logs from back then is a needle in the hay stack. For a CU game, they've got it.


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PostPosted: Thu Sep 07, 2006 4:20 pm 
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Funny what can happen in a matter of days.

Ladies and gentlemen, working PRECU combat:

www.mmo-centric.net/swgemu/swgemu-TheAn ... combat.wmv


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PostPosted: Fri Oct 27, 2006 2:41 pm 
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After a big set back with the original Core, they've been working away at Core2 in silent for awhile. It looks like they hit a few things out last night. Much needed news as community morale has been getting low.

www.swgemudev.com/videos/swgemu-combatstance.wmv


www.swgemudev.com/videos/swgemu-stancedamage.wmv


www.swgemudev.com/videos/SWGEmu_Enterta ... _Laugh.wmv


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PostPosted: Fri Oct 27, 2006 5:09 pm 
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Still pretty amazing that they're able to do this...

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PostPosted: Fri Oct 27, 2006 6:55 pm 
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Are the stormtroopers playing thier rifles in that entertainer clip?

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PostPosted: Fri Nov 03, 2006 5:46 pm 
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And today they bring you... mounts and vehicles!

http://www.swgemudev.com/videos/SWGEmu-Mounts.wmv


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PostPosted: Sat Nov 04, 2006 5:36 pm 
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Thats probably shorter than it took the real swg devs to put them in :)

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PostPosted: Sun Feb 11, 2007 4:57 am 
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Tetran wrote:
Ok, added Cet, Cord, and Yak to the group. Anyone else over there need added?


Add me as Azz. If the don't like it take Jann or Yan.

(Azz my old name in SwG, wonder how I got it through. Jann From Jann Tosh and Yan since it's familiat. My RL first name is Jan Pronuounced like Yan, a weak J)

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1st Feb 2008
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Woo hoo! another laptopper like me! Wow that sounded wierd just now...


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PostPosted: Sun Feb 11, 2007 11:41 am 
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Ok, you're added to the group now.

FYI, next weekend on the 16th, there's a tentatively scheduled stress test of the newest server being designed to run the swgemu. I'll post more when it comes out.


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PostPosted: Thu Feb 22, 2007 11:04 pm 
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Big test tomorrow. All who can come in please join.

Quote:
Taken Directly from the SWGEmu Website.



5:30PM EST. THIS FRIDAY FEBRUARY 23RD.

GET AS MANY PEOPLE AS YOU CAN.

MASSIVE TEST.

We want to double the last test amount.

Oru has made some improvements and we should be good to go.

There will once again be little tests throughout the week for features/stability. So join #test to see whats up.

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1st Feb 2008
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Woo hoo! another laptopper like me! Wow that sounded wierd just now...


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PostPosted: Thu Feb 22, 2007 11:42 pm 
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how's this goin? I uninstalled my client, but might reinstall just to check it out again.

what features have they opened up on the latest server? it is just pvp / combat? have they got crafting goin? houses? cities?

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PostPosted: Fri Feb 23, 2007 1:37 am 
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Tetran's the expert, but as far as I know it is Pre-CU and JtL is possible if you got it.

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PostPosted: Fri Feb 23, 2007 3:53 pm 
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Here's the easiest set of instructions to follow. Basically just reinstall the client, get the patches from the links up to patch 13, download the emu client files, modify a text file and you're off. It's a lot easier than it sounds. I'll try to be available tonight if anyone needs help on my yahoo IM (scot740@yahoo.com). I'm in the dev channel for the emu guys so I'll keep you posted of any changes.

For those of you who only have the cd's and dont have the patches up to date like myself... you can get them all here... make sure you get ALL of them:

Full Download Torrent: For those of you who like torrents and want all the files that are posted on here in a quick way without downloading each of them seperately use this link: http://isohunt.com/release.php?ihq=swge ... 1&id=56281




STEP 1:
Download Patches
http://patch.starwarsgalaxies.com:7040/ ... tch_00.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_01.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_02.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_03.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_04.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_05.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_06.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_07.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_08.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_09.tre
http://patch.starwarsgalaxies.com:7040/ ... tch_10.tre
http://patch.starwarsgalaxies.com:7040/ ... _11_00.tre
http://patch.starwarsgalaxies.com:7040/ ... _11_01.tre
http://patch.starwarsgalaxies.com:7040/ ... _11_02.tre
http://patch.starwarsgalaxies.com:7040/ ... _11_03.tre
http://patch.starwarsgalaxies.com:7040/ ... _12_00.tre
http://patch.starwarsgalaxies.com:7040/ ... _13_00.tre

http://patch.starwarsgalaxies.com:7040/ ... ku1_00.tre
http://patch.starwarsgalaxies.com:7040/ ... ku1_01.tre
http://patch.starwarsgalaxies.com:7040/ ... ku1_02.tre
http://patch.starwarsgalaxies.com:7040/ ... ku1_03.tre
http://patch.starwarsgalaxies.com:7040/ ... ku1_04.tre
http://patch.starwarsgalaxies.com:7040/ ... ku1_05.tre
http://patch.starwarsgalaxies.com:7040/ ... ku1_06.tre
http://patch.starwarsgalaxies.com:7040/ ... ku1_07.tre

Place in SWG Root Directory (Default -- C:\Program Files\Star Wars Galaxies)

Try not to download more than 2 at a time. SOE will cut your connection for a second and youll get corrupt patch files.

----------------------------------------------------------------------------------



STEP 2:
Download SWGEmu Client Fix
http://www.emukettemoor.com/swgemu_client.zip

EXTRACT this in your SWG Folder

----------------------------------------------------------------------------------



STEP 3:
Fix SWGEmu Client Shortcut
1. Make a shortcut of SWGEmu.exe
2. Edit the properties on the newly created shortcut and add this to the target feild
Code:
-- -s Station subscriptionFeatures=1 gameFeatures=255"

----------------------------------------------------------------------------------



STEP 4:
Set Login Server (Skip If Using Your Own Server)
1. Open swgemu_login.cfg with any local text editor
2. Set the value of "loginServerAddress0=" to whatever server ip you wish to connect to and save. (Set it to: "loginServerAddress0=tc.spraticnet.net" for eXiled Test Center)

----------------------------------------------------------------------------------



STEP 5:
Fix Lighting Issue with SWGEmu
1. Download http://www.spraticnet.com/~swg/downloads/dpvs.dll
2. Replace dpvs.dll with the newly downloaded dpvs.dll in your SWG Root Directory

----------------------------------------------------------------------------------



STEP 6:
Fixing the Empty Emotes (Ctrl-A)
1. Create a folder named "ui" in your StarWarsGalaxies folder.
2. Download http://home.comcast.net/~gailon24/ui_skill.inc (Right click and "Save As...")
3. Place ui_skill.inc in the ui folder.

----------------------------------------------------------------------------------







NOTE:
If you are receiving this error then you do not have all of the patches... please download them from the top.
ERROR: unknown location : FATAL 82674e4e: unsupported SlotIdManager file format [0004]


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PostPosted: Sat Feb 24, 2007 10:25 am 
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Did that load test Azz mentioned happen? I'm loaded, patched and ready to go, but never saw the servers come online.

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PostPosted: Sat Feb 24, 2007 2:20 pm 
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Yup. I think the magic number this time was 478 players in the Dant MO, all fighting, little to no lag, and only a few disconnects all running on one box. Not too shabby :) There will be another one soon, and some smaller unannounced ones as well.


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PostPosted: Sat Apr 14, 2007 12:30 pm 
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im going to try to get this working with the little time i have today. is the server always up or is there a schedule?

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