Aranarth wrote:
Sure a lot of the hype was whipped up by the fanbois.
I myself don't even bother to listen.
BUT Brad did say this wouldn't be released until "finished", whatever that means.
And Brad did say this would be THE defining 3rd Generation MMO.
I don't see either of the above happening.
So some of the hype was done by the man himself. Again Im not saying this pisses me off or anything. I just find it a bit disappointing.
Well, to be fair on the two statements Brad made:
They are basically out of money. Brad posted right before open beta that he knows it will not be finished at release and they are pushing to get as much done as possible, but he would have prefered having another 2-3 months. That's one of those things that has kinda been taken out of his hands. Also, early in Beta they basically had to scrap their entire combat system (the original was turn-based and required alot of strategy, but from what I understand, beta testers thought it was too slow, etc). I think that is what threw them off their pace big time.
As far as the 3rd gen stuff, Brad also at the time stated his idea of "2nd gen" and "3rd gen" was related to the time the game is released. Ie: EQ1, DAOC, Asheron's Call, AO, etc. being 1st Gen. WoW, EQ2, AC2, L2, etc. being "2nd Gen", and VG, Age of Conan, Warhammer being "3rd Generation". And to that extent, he was being honest, though what he defined as "3rd Gen" and what others define are two different things.
In that context, will it be "the defining 3rd Generation mmo"? Time will tell. It all depends on AOC and Warhammer. Both games are pvp-centric from what I have read, which usually places a burden on new title, but both also have name recognition with the Conan and Warhammer franchises.
If VG can get their servers stable (and it will help when they move from their dev servers to SOE's established server farm), and they can get the game polished up in the next 2-3 months (which based upon how much they have gotten done in just the past 2 months is very possible), then they have a solid chance.
What VG does is take all of the elements from what games had done before, and using them to an extent that expands, and in some ways, dwarfs the previous games they are borrowing from, with the exception of instancing which they do not use at all. The best way I have been able to describe it is that VG is like EQ1/EQ2/WoW's big brother. Same genetics, same heart, just bigger. Though having to watch not just ahead and behind, but on the walls, ceiling, etc. for mobs is a small, but nice, step forward.
As far as players ideas of what "3rd generation mmo" means, honestly, I am not sure. Because of their nature, I am not sure there is a way for MMO's to move forward beyond taking what was done before and providing their own twist on the idea. A true blending of FPS games with an MMO I guess would be the next step, but unless everything is instanced to death, I think lag, server hiccups, etc. would kill more players than some monster they encounter.