Ron 'Bloodloch' Jordan wrote:
As a player, you can be a member of one of the four player nations of England, France, Spain, or, considered a "nation" for game play purposes, Pirate.
As far as playable professions goes, as a member of any of the three non-pirate nations you can be a Naval Officer, a Free-Trader (think merchant), or a Privateer (think adventurer). Pirates, on the other hand, can only be pirates.
Naval Officers can climb the ranks of their military to command the biggest ships on the ocean, the dreadnaught-class Ships-Of-The-Line, sporting a compliment of 70+ to 100+ deck guns.
Free-Traders get special abilities in smuggling, improved ship speed and maneuvering, as well as pluses to port faction relations to help facilitate more trading activities.
Privateers are more jacks-of-all-trades and can fill many different roles; taking missions from their European masters, or free-wheeling as opportunists wherever the wind may blow.
And Pirates, well, Pirates do pirate things. They like to attack and sink or capture enemy player ships, get drunk and start bar fights, cat around with loose women, fart while upwind, and create all other manner of mayhem on the high seas.
Bloodloch's full overview
HERE. (really good read BTW)
I'm making the grand assumption that as a guild we won't be Pirate...
_________________
Deak
SWTOR -
Spicerunner Legacy - Smuggler

- RETIRED
Rift -
Decipher - Paragon - RETIRED | WAR -
Frenzyof Energy - Shaman - RETIRED
WoW - Fire Mage - RETIRED | SWG - Weaponsmith - RETIRED
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